IMPERIALS
I've been messing around with imperials a lot lately trying to get them to work. eJets and Terro are both very good units and I still feel that Zillow is one of the strongest cards in the game (SoS is now by far the strongest). My Imp list for the Vassal Tournament was:
- Terro
- 2x e Jet Troopers w/ Targetting computers
- 1x dewback rider
- 1x e Stormtrooper
- 1x officer
- Zillow technique
With 9 trooper figures "covering fire" is actually really good, especially when paired with "Cavalry Charge" on Terro. However, there are so many counters to stormtroopers right now. Units that have built in evade are very popular right now and very hard to kill with stormtroopers. Terro gets focused immediately and dies in 3 attacks. I swapped out the stormtroopers for the Grand Inquisitor and found that to be an improvement to this list, but it still doesn't stand up to the other factions. I also experimented with an Imperial Rancor list a bit, which I think can work, but again not the best list out there. Imperials are the weakest faction right now.
Top tier units:
- Terro
- e Jets (w/ targeting computer)
- imperial officers
- dewback riders
- Blaise
Viable units:
- Grand Inquisitor
- e Stormies (w/ Cross Training)
- e Heavies
- r royal gaurds
- probe droids
Viable upgrade cards:
- Zillo
- Rule by fear
- Cross Training
REBELS
For rebels, Jedi Luke has emerged as THE unit to play. There are a couple lists that don't utilize him, but I feel that he is by far the best unit per cost in the game. Son of Skywalker can almost guarantee a victory if you play it smartly. He's not worth attacking with any ranged unit that will do less than 3 damage, and even at 3 you're still taking 1 in return. Heroic makes him versatile enough to fit many different roles. So I'm sticking with some variant of my "Luke's Finest" list with Jedi Luke and eRangers. I haven't experimented too much with other rebel lists, but I feel that rebels are absolutely tournament viable. Here is a link to a more in depth write up on this list: https://www.reddit.com/r/ImperialAssaultTMG/comments/5mym30/nj_regionals_battle_report_part_1_preparation/
Top Tier units:
- e Rangers
- Jedi Luke
- Gideon
- 3P0
Viable units:
- R2
- Obi wan
- e Echos
- Leia
- Lando
- Luke
- e Sabs
- r rangers
- Davith
- alliance smugglers
Viable Upgrade cards:
- Rebel High Command
Mercenaries
That brings me to Mercs. I haven't played Mercs at all in the past. I got into skirmish after the Bantha was out of style. I have seen a ton of different Merc lists lately and I've been experimenting with them a bit. Mercs have by far the most variety right now. You can put together a Merc list to get fast VP's and win that way, or put together a squad of killers to wipe out your opponent. My current Merc List:
- Jabba
- e Weequay
- Vinto
- Greedo
- temporary alliance
- Jedi Luke
- C3P0
- Devious Scheme
- Black Market
- Prey on the Weak (on Vinto)
Since Vinto is getting off multiple attacks per activation and there are plenty of 4point units in the meta I feel that prey on the weak is perfect on him. This list definitely has problems: namely only 5 figures that can attack and 4 of them are quite fragile. It might be worth considering trading the e Weequays and Devious scheme for e Gamorians for another beefy unit. I'm still experimenting to find what I like best, but there is plenty to play around with in this faction.
Top Tier Units:
- Jabba
- Greedo
- Onar
- Vinto
- e Weequays
- e Gamorians
- r HK assassin droids
- Shyla
Viable units:
- Bossk
- Rancor
- Bantha
- hired guns
- e Nexus
- Ugnaughts
Viable upgrade cards:
- Prey on the weak
- Devious scheme
- Indentured Jester
- Black Market
- Last Resort
- Beast Tamer
Command Cards
These are the command cards I believe are mandatory for just about every list:
- Element of surprise
- positioning advantage
- negation
- urgency
- take initiative (unless you don't have any cheap units to tap)
Not mandatory, but top notch cards for any list:
- Celebration
- Planning
- Tough Luck (mandatory if you're running HK's or Pirates)
Fleet footed, deadeye, disorient and camouflage are also decent cards to put into a deck if you're stumped on what else to use. Fleet footed is especially good with 4 speed melee units *cough* Jedi Luke *cough*
Best cards with restrictions (in rough order of best per point to worst, but all are viable with their restrictions):
- 3 Son of Skywalker (Luke)
- 2 Comm disruption (Spies)
- 1 Intelligence Leak (Spy)
- 2 Hightened reflexes (Hunter)
- 2 Overrun (vehicles aka e Jets)
- 3 Assassinate (hunter)
- 2 Call the Vanguard (4+ cost trooper)
- 2 Jundland Terror (Bantha lists)
- 1 Ferocity (Creature)
- 3 On the Lam (Smuggler)
- 1 Draw! (Vinto)
- 0 Force Rush (force user)
- 1 Primary target (hunter)
- 1 Fuel Upgrade (vehicles aka e Jets)
- 2 Tools for the job (Hunter or smuggler)
- 2 Force Surge (Force User)
- 3 Grenadier (Troopers)
- 3 Force lightening (Imp Force user only)
- 2 Lock on (Heavy weapon)
- 2 Heart of Freedom (Rebel)
- 2 Trandoshan Terror (Bossk)
- 1 price on their heads (hunter)
I'm sure I left some out there but those are most of the best ones at least. The bottom line is this: Hunter cards are the best. Trooper cards lost a lot with the new rule changes. Reinforcements is dead. Spies still have a lot of good command cards, but not a lot of good units. eJets some great command cards in Fuel upgrade, Overrun, and Call the Vanguard, but I have not been able to put together an Imp list that works.
Summary
In Summary the state of the meta is this:
- Imperials are the weakest faction. Terro and eJets are mandatory.
- Rebels have a couple viable variations on one list which includes Jedi Luke
- Mercs have dozens of viable lists. They all have their merits and I'm not sure there is one "best list". They all play completely differently too, not like the variations in rebels which play basically the same.
- Besides Luke, Hunters have the best command cards in the game. Rebels have the rangers to use them. Mercs have many good units that can use them. Imperials can keep running troopers and weep, or keep running spies and hope to negate them, but neither option is great.
Feel free to challenge any of the assertions I've made here! I'd love to get some different takes on the current state of the Meta.
-Brett
Edited by brettpkelly