Alchemical Problems IC RPG thread

By April, in Star Wars: Edge of the Empire RPG

44 minutes ago, jnrschulz said:

"i have a bad feeling about this."

It had to be said.

(Awww don't worry... Nothing is happening......yet.)

Tracing signal : 2eA+2eP+2eB+3eD 2 failures, 2 advantage, 1 Triumph
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Just now, TheShard said:

Tracing signal : 2eA+2eP+2eB+3eD 2 failures, 2 advantage, 1 Triumph
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Tracking the signal back you can't gather much... but what you do get that it's not bounced from the Planet Bellow at any point. It does seem to go to To an world thought lost...Drummond Kaas

Drummond Kaas... Drummond Kaas... Hmm... Anyone hear of it, didn't pick up much in that signal trace, too much interference... But I picked up the planet ID code for Drummond Kaas amongst the signal relay coding fragments...

Edited by TheShard

Yorik asks, "Could it be possible that's the broadcast signal of the Hutt to whomever is betting on the pitfighters?"

I doubt it, nothing Is being relayed between platform and planet.... Very odd.

(Could everybody who has force sensitivity give me a single force dice roll?)

As you hover above the spaceport you see a person dash out and wave their hands at you... they seem to be shouting something

"I have to agree. That world filled with ghost stories is too far out of the way. Besides, Hutts like to keep things much more in their hands than to let it spill too much out of their territory without having a strong presence there," he said debating which should really be the first location they investigate.

"Well, that's either a good sign or a really bad sign," he said focusing his gaze on the new person. "So, who wants to be first in line to find out what this one knows?"

Orbital creepiness : 1eF 2 Light Side
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12 minutes ago, TheShard said:

Orbital creepiness : 1eF 2 Light Side
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You sense the Dark Side... but something else... Serenity.. too

I'd say let's extend the ramp and hover, if he gives us problems go... He might be trouble or in trouble... We can talk through Aye here... Someone man the turret just in case, but let's aw shucks this interaction guys, don't need to Kriff this up ourselves before we even land...

And p.s. guys... Uh I think that Hutt's caput... Just a feeling... Anyone taking bets?

Force Sensitivity Roll:

1eF : 2 Light Side [1eF=LS/LS]
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OK, do you want me on the Guns or in the Pilot's Chair? I'm skilled in both (1 Rank... 1eP+2eA)

Edited by Cartergame

"Alternate idea, we extend the ramp and hover, and I try to pull him up here with my grapnel launcher," he said with a motion to his wrist. "If we can get him up here, even if he is trouble, we have the numbers on him, plus Sar could make sure he isn't trying to make us drop our guards. Might need to calm him though."

Yorik says, "I really like the Grapnel Launcher idea and I plan on us using that in the near future for a possible quick getaway... But, if we're already cleared to land and we've got the numbers on him, and we're also here to waste everything between us and down there... Why not land and speak with him on the tarmac?

We'll have plenty of opportunity to frag and waste anything that tries to come after us. Let's just keep it simple. We land. We hear him out. We do a clean sweep of the complex.... "

Edited by Cartergame

Sounds good keep the engines running, let's give him a meeting partyhe comes to the ramp but stays within shouting distance until we determine his intent.

How bout it folks? Ready do this?

"Ready, but remember to check your targets. Civilian casualties were specifically mentioned, and I imagine there was a reason for that."

Yorik nodded. "Affirmative." He reached over to give Cracax a fist bump and command of the ship."I'll head over to get on the guns." (Do I need to actually move or can I control them from the pilot's seat?)

1 minute ago, Cartergame said:

Yorik nodded. "Affirmative." He reached over to give Cracax a fist bump and command of the ship."I'll head over to get on the guns." (Do I need to actually move or can I control them from the pilot's seat?)

(its like a seat over for gun control for the pop out undercharge blasters, technicians chair nominally )

1 hour ago, Cartergame said:

Force Sensitivity Roll:

1eF : 2 Light Side [1eF=LS/LS]
f-ls-ls.png

OK, do you want me on the Guns or in the Pilot's Chair? I'm skilled in both (1 Rank... 1eP+2eA)

you sense the exact same thing as above.

I'm gonna send Aye ahead to scout.

(As soon as the ramp opens I'm going to send the droid out)

1 minute ago, TheShard said:

I'm gonna send Aye ahead to scout.

(As soon as the ramp opens I'm going to send the droid out)

The ship Lands with a gentle bounce... You Send your little Droid to see whats going on... as it draws closer to the person... You realise it seemss to Be a Gand....

" Sentient.. Help ... Us help Us!.."

.. It clicks in its insectial binary...

you hear a growling noise behind him..

the droids sensors note :- in the shadows lurks a number of ghouls ... ( 5 ) but why they refuse to go into the open is odd..

Yorik listened intently... and aimed into the shadows after hearing Shard relay back what Aye detected. Fortunately, his armor's sensors (or the ship's) sensors allowed the ship to detect the Rakghouls lurking in the shadows. He AIMed and now held his fire while waiting for definitive enemies. He took his finger off the trigger after hearing "Help US..."

"There are still civilians here who need evac? What were they doing here unless they were also up to mischief?"

Edited by Cartergame

Gives Yorik the fist bump and visually scans the area.

"Something about this is off," he thought as he tenses at the controls.

"Kriffing hell," he said as he rubbed his eyes for a moment, "unfortunately it doesn't really matter too much if they were causing trouble initially or if they're unfortunate sobs that got left behind for some reason, so long as they aren't the cause of all this. However, why are the ghouls not rushing him?"

4 hours ago, April said:

(Could everybody who has force sensitivity give me a single force dice roll?)

As you hover above the spaceport you see a person dash out and wave their hands at you... they seem to be shouting something

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Yorik nods over to Durrak and suggests that he meet the Gand on the Cargo bay since Durrak is probably skilled at melee just in case anything goes haywire. Also, Yorik said something motivational to the Crew using Leadership to boost their morale and remind them that they're all BAD@$$es...

"Remember, Courage is not the Absence of Fear. It's moving Forward in spite of it... Trust in your Training and Trust in each other and we'll get in and out and all survive and thrive this next 24 hours. It's Go Time, Team!"

:) [we'd all get to use a blue boost die regarding Discipline checks for the next 24 hours]

eP+1eA+1eB+2eD : 3 successes [2eP=S/S, S/A] [1eA=S] [1eB=A] [2eD=F, Th/Th]
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Edited by Cartergame
32 minutes ago, Cartergame said:

Yorik nods over to Durrak and suggests that he meet the Gand on the Cargo bay since Durrak is probably skilled at melee just in case anything goes haywire. Also, Yorik says something motivational to the Crew using Leadership to hopefully boost their morale and remind them that they're all BAD@$$es... :) [we'd all get to use a blue boost die regarding Discipline checks for the next 24 hours]

eP+1eA+1eB+2eD : 3 successes [2eP=S/S, S/A] [1eA=S] [1eB=A] [2eD=F, Th/Th]
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Durrak grabs his Discblade and blaster. Then he heads off to the cargo bay.