FTL Armada, X-wing or Other?

By Marinealver, in Star Wars: Armada Off-Topic

So as all of us here are probably big fans of space opera science fiction with starships and space battles. Many of us who have a PC might have came across a little $12 game from Steam or I-pad store called FTL.

It's been out for quite some time but pretty much involves starship combat more on the management scale instead of the piloting scale. It is a well done game with decent lore and backstory as well as plotholes but then again Star Wars doesn't have any. Story or what you can piece together from a procedural generated roguelite is pretty good (for some reason Rogue and stories don't mix too well, too many throats slit). So bringing up this question if this was coming to table top would it be a X-wing game, Armada game, or Other?

FTL is a rather lovely game, and I can only recommend it to those who have not played it before. If it came to tabletop, I'd imagine it would be best captured by a co-operative boardgame rather than a competitive miniature game. Perhaps something similar to Red November , Space Alert , Battlestations or even the hilarious Space Cadets .

Having said that, what I'd really like is an FTL-like computer game set in the Star Wars universe.

I LOVE FTL. Hands down my favorite roguelike game, and I struggle finding other games that compare to FTL.

That said, there is a Star Wars mod for FLT, but it is not well balanced. A lot of the ships are crazy OP and it's a cake walk. And it's not a complete conversion. Only for the ships you can play as.

I'd like to see a co-op card-ish building game with it. Draw cards for random events on stars and so on. I don't think you could grasp all the mechanics in an Armada or X-Wing type game. It really is a crew management game, and attacking certain rooms is important. I can't think of anything right now that would translate well into table top.

i'd have to agree with DiabloAzul, it would be best as a coop boardgame. Its got too many things you need to manage internally on the ship to be an armada-style boardgame. Also FTL has no directional, range, or speed mechanics, just hit chance and whatever perks youre getting from your systems/shields.

I think it would be very fun as a board game though. Tweak it so instead of getting new crew your crew is the players (minimum of 3 players). Rather than attain new crew that mechanic would be reserved for "reviving" players. Use multi-piece boards to design your ship, keeping in mind pathways and number of squares being important for how fast you can get around. To compensate for lack of crew the enemies just get progressively nastier if you got more players to manage the ship.

Though you'd have to do something for the Pilot to make it more interesting. When i play FTL the pilot usually sits there indefinitely unless its post-battle or the cockpit blew up. I would say he could be the one that decides where the ship goes but lets be honest that would always be a group decision lol

Edited by Vineheart01
On 3/6/2017 at 4:36 AM, DiabloAzul said:

FTL is a rather lovely game, and I can only recommend it to those who have not played it before. If it came to tabletop, I'd imagine it would be best captured by a co-operative boardgame rather than a competitive miniature game. Perhaps something similar to Red November , Space Alert , Battlestations or even the hilarious Space Cadets .

Having said that, what I'd really like is an FTL-like computer game set in the Star Wars universe.

The modding scene is really keeping the game going since Subset greatly desires to move on to other franchises.

Also there is a cool fan made semi-machinima animation.

Hey guys!

i helped make that Star Wars mod... I did the graphics and the drone work.

Unfortunately, the guy who did the coding and balancing has no idea how to do a balanced game, and I was just doing the work to help out and didn't really help with the mod outside of that stuff... Yeah, it is relatively silly:(. Wish it was truly balanced:(

To be fair FTL as a whole is pretty broken and imbalanced. I played that game like crazy until i noticed some weapons just shatter the enemy with little effort (FLAAAAAAK.....) then it got easy. I got back into it when i found out about the Randomizer, but then the balance went both ways where sometimes i'd be shafted with nothing but ions and drones or i'd get the system-weapons on top of multi-missile weapons lol.

Still got way more hours of fun from it than i paid in dollars to play it. In the end i judge a game's worth by how many hours did i burn on it, even if i never played it again? My rule of thumb is an hour/5bucks, which is why i rarely buy full priced 60USD games anymore :P