If you were to design a card for the next wave...

By SirCormac, in X-Wing

So we have alot of fix threads at the moment. This is not one of them. FFG, as we know, rarely 'fixes' anything, but rather goes for the softer approach of creating new upgrades to create new predators of our current top dogs. So if you were to design a card that would counter something that is currently on top of the meta, what would it be? Could be a ship, pilot, or upgrade.

One idea I had was:

"Darth Maul" (piloting whatever)

At the start of the combat phase, choose 1 enemy at range 1. They receive 1 damage for every focus and evade token that they have.

Would really punish token stackers.

Stele in GUNBOAT.

all too easy

Obi Wan Kenobi

Rebel Only crew crew, 8 pts.

Once per round, you may change an enemy ship's die result to any other die result. That die result cannot be modified again.

Yea, it's not original, oh well. (It's a good counter against Kylo at least)

Edited by varthanna

So he's a pilot, but he's a bit... unique.

Scum Pilot

Hondo Ohnaka PS 6

You may replace the pilot in any ship at the cost of its lowest-cost pilot + 5 points. Your upgrade bar gains the EPT and Illicit upgrade if it does not already have one

Edited by Innese

Hell of a Pilot!
(EPT, 7 Points)
Poe Dameron only.
When attacking, you may cancel all dice to deal three damage cards to the defender.



I, for one, would like to see a movie accurate Poe.

Edited by AllWingsStandyingBy

I wouldn't mind seeing an upgrade that lets you cancel a blank result to turn a focus result into an evade result.

It gives a bit of a defensive boost without allowing a ship to stack defensive modifiers. It removes some of thr bottom end of variance without really affecting the top end.

It also would let Finn crew be useful defensively for someone other than Rey. Norra could get some use out of it as well.

Shield Array

modification, small ship only, 1pt

"When defending, the attacker always rolls 3 attack dice. Game effects cannot be used to increase or decrease attack dice. You cannot equip this if your agility value is 3 or higher."

Defensive mod that helps low agility small ships survive in this red dice meta. They don't ever have to worry about defending against a 5 or 6 dice missile attack, or a 6 dice swarm leader attack, as every attack is only 3 dice. The downside is, all two attack dice ships like tie fighters get 3 attack dice as well. So it is very very weak against swarms. It's a mod so TIE S/F cant take this and LWF. Xwings have to make a choice between this or IA. Z-95s can take this and actually survive a little.

Hmm... So many card ideas, only one choice...

I'd probably go with this one, though:

Guidance Astromech

When attacking with your primary weapon, you may change 1 die result to a [hit] result. If you do, you cannot spend target locks during this attack.

2 points

A straight-up offensive Astromech, which is desperately needed for the Rebels. It would provide a much needed buff to the E-Wing, X-Wing, and T-70, would make the ARC-170's that aren't Norra hit a bit harder, and wouldn't buff TLT Y-Wings. Went with 2 points to have it in line with Targeting Astromech and R5-K6, two other purely offensive Astromech cards. This way, Targeting Astromech might still see use (Mostly on Torpedo Y-Wings and Hobbie). Though, R5-K6 doesn't really see much use now outside of on Dutch.

Edited by Underachiever599

Accuracy Computer

Cost : 2 pts

Modification, Small Ship Only.

When attacking, after rolling attack dice, if there are more defense dice than attack dice, roll 1 additional attack die.

You cannot equip this card if your attack is "3" or higher.

This will help a lot 2 atk dice (especially generic pilots) against high agility ship and bring back more small ship to the battlefield.

Example for each faction :

Academy Pilot (12) ; Accuracy Computer (2) = 14 pts

Z-95 bandit (12) ; Accuracy Computer (2) = 14 pts

Scyk (14) ; Accuracy Computer (2) ; Light Scyk (-2) = 14pts

Edited by Arkanta974
Example

Rake Gahree. No idea doing what. But he is clearly the best pilot in the Rebellion. He needs to be in this game.

System slot. 2-3 points.

Your action bar loses the Target Lock symbol.

At the start of the combat phase, you may acquire a target lock on any ship within range 2.

Grand Admiral Thrawn
Imperial only
Add the Eye icon to your action bar. You may use focus tokens as usual.
During the Perform Action step, you may perform each of the actions listed in your action bar, and in your equipped upgrade cards.
Crew, 8 points

An upgrade card that is usable in standard play, but it becomes awesome in Epic play.
Thrawn on a Upsilon-class shuttle with Hux would allow it to focus, target lock, coordinate and "Hux". On a Decimator with Kylo, Engine Upgrade and Fleet Officer?
But he becomes spectacular on a Raider or a Gozanti. Place him on a Raider, and then you can Reinforce, Recover, Target lock, Coordinate, Focus, use your crew and team actions, and releases the Modification slot from Automated Protocols so that you can equip the ordnance tubes or the generators.

1 hour ago, AllWingsStandyingBy said:

Hell of a Pilot!
(EPT, 7 Points)
Poe Dameron only.
When attacking, you may cancel all dice to deal three damage cards to the defender.



I, for one, would like to see a movie accurate Poe.

Surely movie accurate would be to assign three face up damage cards to every enemy ship in your firing arc.

:P

(unique) Deflection Shot: elite pilot talent, 2 points; Small ship only; When attacking in your primary firing arc at Range 2-3, you may roll 1 additional attack die (to a maximum of 3).

What's it for? This sort of turns one of your 2-attack ships into 3-attack ship. It's intended to give pilots like Green Squadron A-Wing and Black Squadron TIEs a reason to exist.

Edited by DagobahDave

Condition Card: Here they come!

if at deployment you have more than 4 of the same ship on your side, all gain either the swarm or hornets nest condition (reversible card). You must declare the same condition for all friendly ships at the end of each combat phase

Swarm: when you shoot at an enemy ship already targeted by a friendly ship this phase, the opponent must discard a green token. If it cannot, it's defense pool is lowered by 1 (minimum: 1 lower than its printed value).

Hornets Nest: enemy ships targetting a friendly ship while in another friendly ship's arc at range 1-3 must discard either a green token or a target lock for no effect. If they cannot, they roll 1 fewer attack die (this effect cannot stack with its self).

Hondo Onako - Crew - 2 points

At the start of the activation phase, choose a friendly ship at range 1-3 and remove 1 stress token. At the end of the combat phase, if that friendly ship is at range 1-3, give them 2 stress tokens.

Seems to reflect the impact he has on Ezra ;)

Precision Targeting, EPT (Maybe sensor instead), 3 points

When attacking, you may roll an extra attack die if the defender has more than two upgrade cards equipped.

I'd like to see Power Redistributor: Action: assign or remove a +1red/-1green token or +1green/-1red token to this ship (the tokens affect primary weapon and agility, to a minimum of 1 of each). Basically, what Expose should have been. Mess about with your ship stats in interesting ways, make things glass cannons or defence monsters, etc.

Not sure what slot.

3 hours ago, spacelion said:

Space Hooker

At the start of your combat phase, choose 1 ship within Range 1 of this ship. Roll 1 attack dice for each Stress token on that ship. Deal 1 damage for each hit or crit. Then, that ship removes all Stress tokens and has the condition "Space crabs."

Space crabs

You may use the Space Hooker ability as if it were on your ship. You are not affected by other ships with the "Space Hooker" or "Space crabs" abilities.

Reminds me Ice Pirates and space herpes. What a great movie.

7 hours ago, Innese said:

So he's a pilot, but he's a bit... unique.

Scum Pilot

Hondo Ohnaka PS 6

You may replace the pilot in any ship at the cost of its lowest-cost pilot + 5 points. Your upgrade bar gains the EPT and Illicit upgrade if it does not already have one

This would be hilariously amazing!

Spacelion kinda had my idea that I thought was better than the Black Market Slicer Tool when it came out (I thought it just wasn't very scummy at all, I thought it more Imperial in nature). So first I'd remove the current version. But that aside.....anyway, here's my take on an actual scummy Slicer Tool:

Black Market Slicer Device (3)

Action: Discard this card to perform this action. All ships at Range 1-2 must roll 1 attack die for each stress token. On a 'crit' or 'hit' result, deal that ship one facedown Damage card; then remove all stress tokens.

That.

Is.

Scummy.

2ekk8ph.jpg

Works against X7, works against parattanni, bumps up the X and Y wing without allowing 4 of them for TLT lists.

Tracer canon (1 point)

Attack: Attack 1 ship. If this attack hits the target ship, the ship suffers no damage and receives 1 tracer token. Then cancel all dice results and discard that card. You may then perform a primary weapon attack, but no further attacks can be made afterwards this round. Attack value: 3. Range: 1-3.

Tracer token

When attacking a ship with at least one tracer token, you may roll one additional damage dice. At the end of the round, remove all tracer tokens.

This, to me, would revitalize the IG-88 and give options other than to use IG-88B.

I know this isn't a reply, but can any of you highly intelligent people come up with a card that counters Mind-Link when in a certain range. I see that MacchuWa has an R6 Astromech that deals stress, but that doesn't really sit well with me, I don't know why. I think Actions and Focus are pilot abilities that should never really be tampered with. I know those get stripped by Old-T and Carrnor, but that seems more thematic as they're great pilots...a Droid? I'm not buying that. Anyway, some range mind altering weapon or array might be cool. It seems very Imperial to do such a thing. Wouldn't the Empire, knowing these mind shenanigans exist, come up with a terrible mind-intercepting weapon that could do such a thing? I don't know.....not enough tea yet to figure out that one yet. But MacchuWa is on to the right trail, get that Mind-Link stuff buffed somehow.

R8 astromech. 2 points.

When a friendly ship at Range 1-2 is hit by an attack, you may suffer 1 of the uncanceled hit or critical results instead of the target ship.