Any clarity on rapid launch bay ?

By Johnnyreb, in Star Wars: Armada Rules Questions

"Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card.

Icon Command Squadron : For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot move this activation."

Ignore

Edited by TTC
Deleted--not relevant

This upgrade is in my next game. I'm very new to the game so, if i understand correctly the two schools of thought would clarify the second paragraph as follows:

" Icon Command Squadron : For each squadron you would activate with this command, you may instead place and activate 1 of your set-aside squadrons within distance 1. It cannot move during this squadron activation."

OR

" Icon Command Squadron : For each squadron you would activate with this command, you may , instead of activating a squadron , place 1 of your set-aside squadrons within distance 1. It cannot move during this ship activation."

Edited by Archeantus7
More clarification
16 minutes ago, Archeantus7 said:

This upgrade is in my next game. I'm very new to the game so, if i understand correctly the two schools of thought would clarify the second paragraph as follows:

" Icon Command Squadron : For each squadron you would activate with this command, you may instead place and activate 1 of your set-aside squadrons within distance 1. It cannot move during this squadron activation."

OR

" Icon Command Squadron : For each squadron you would activate with this command, you may instead place 1 of your set-aside squadrons within distance 1. It cannot activate during this ship activation."

Correct on the First (Orange). Not quite on the Second (Purple).

The second one is "it cannot move during this ship activation."

It is entirely allowable under the Purple to have, for example, 4 Squadron activations, to use 2 to place 2, and then use 2 to activate those two... But they would not be able to move while doing so.

Purple also allows you to not activate them at all, and thus, let someone else - say, Yavaris - activate them with a subsequent ship activation.

Sorry I must have been editing my post while you were replying.

OK. One more try then including my edits from above.

" Icon Command Squadron : For each squadron you would activate with this command, you may instead place and activate 1 of your set-aside squadrons within distance 1. It cannot move during this squadron activation."

OR

" Icon Command Squadron : For each squadron you would activate with this command, you may , instead of activating a squadron, place 1 of your set-aside squadrons within distance 1. It cannot move during this ship activation."

Those are the cores of each of the arguments, yes.

1 hour ago, Archeantus7 said:

This upgrade is in my next game. I'm very new to the game so, if i understand correctly the two schools of thought would clarify the second paragraph as follows:

" Icon Command Squadron : For each squadron you would activate with this command, you may instead place and activate 1 of your set-aside squadrons within distance 1. It cannot move during this squadron activation."

OR

" Icon Command Squadron : For each squadron you would activate with this command, you may , instead of activating a squadron , place 1 of your set-aside squadrons within distance 1. It cannot move during this ship activation."

Team Orange is actually:

Icon Command Squadron : For each squadron you would activate with this command, y ou may choose to activate 1 of your set-aside squadrons and place it within distance 1. It cannot move during this squadron activation.

"place and activate 1 of your set-aside squadrons within distance 1" doesn't work

Edited by thecolourred
by placing -> and place

Well, technically speaking you cannot activate the set-aside squadrons before they are actually in the playing area...?

Yay, on to another 19 pages of discussion! :P

Can't wait for the three lines of a FAQing FAQ-entry to arrive, which will clear all this up.

I will stay with team pink (team middle, team understand, team smart, or whatever you like).
That just say: The wording of the card need a fix. Intention of the card might be "place and activate", wording is different. Wait for the FAQ.

6 hours ago, RocketPropelledGiraffe said:

Well, technically speaking you cannot activate the set-aside squadrons before they are actually in the playing area...?

Yay, on to another 19 pages of discussion! :P

Can't wait for the three lines of a FAQing FAQ-entry to arrive, which will clear all this up.

You cannot activate the set-aside squadrons unless the card says you can; Team Orange's whole platform is to add wording to the card to enable you to activate set-aside squadrons. Ergo, page upon page of discussion.

Now, can we get a discussion to add the sentence "increase your forward battery armament by 4 black dice" to the Salvation title? I'm sure that's what the developers meant when they wrote that card, it just got lost in translation somewhere.

hwUTD.jpg

11 hours ago, thecolourred said:

You cannot activate the set-aside squadrons unless the card says you can; Team Orange's whole platform is to add wording to the card to enable you to activate set-aside squadrons. Ergo, page upon page of discussion.

Now, can we get a discussion to add the sentence "increase your forward battery armament by 4 black dice" to the Salvation title? I'm sure that's what the developers meant when they wrote that card, it just got lost in translation somewhere.

Team Orange can read English, something that seems well beyond your capability.

For thecolourred, seeing as I cannot stand to read anymore nonsense from you.

From the LTP Guide.

Page 12 Commands.

Icon Command Squadron : After this icon is revealed on a command dial, the ship may spend its (squadron dial) to activate a number of friendly squadrons up to its activation value. It can only activate squadrons that are at close-medium range of it, each squadron activated this way can attack and move in any order, the ship chooses and activates one squadron at a time.

Currently the only thing you can do with a squadron command is activate squadrons.

RLB : Icon Command Squadron : For each squadron you would activate with this command, YOU MAY INSTEAD place one of your set aside squadrons at distance 1. it cannot move this activation.

Team Orange is reading that entire text section as a direct referral to the set aside squadrons, you can launch any number of the squadrons you are carrying, you do so one at a time as per squadron activation, it cannot move at the speed shown on its squadron card, because that portion of standard squadron activation is being replaced with "Place at distance 1" your squadron is moving from inside the ship, to outside of the ship. However just as with squadron activation you may also shoot, unlike usual you cannot do so in any order, you MUST be placed at distance 1 before you can shoot. it cannot move this activation, this means because you moved from inside to outside, your move portion of squadron activation is used up.

There are ZERO words being added.

And this is the 3rd thread to my knowledge your posting this inane rubbish in.

43908_1217881342327_320_240.jpg

If you play Team Purple this is what you need -

1 x carrier such as Home One + 1 x squadron command to launch 4 squads and.....

1 x carrier + 1 squadron command to activate the placed squads.....

or

2 x ships which squadron activation ratting adds up to 4 + 2 x squadron commands to activate the placed squads.

So to play RLB as Team Purple you need -

2 x carriers + 2 squadron commands

or

3 x ships + 3 x squadron commands

I know that flotillas make this a lot easier but....

To play RLB as Team Orange this is what you need -

1 x carrier such as Home One + 1 x squadron command to launch 4 squads.

I've played RLB 9 times now under Team Orange and got to use my B-Wings with the following results -

3 times aggressively i.e. the B-Wing sucker punch against a target of my choice.

5 times defensively i.e. launched to protect myself or another ship against my opponents squads.

Once I didn't get to launch due to being sliced and missing my launch opportunity.

The above results were mainly due to the fact that once my opponents gained experience against RLB they countered it and it was much more difficult to use effectively.

IMO Team Purple requires too much complexity and investment in squadrons for a game that is supposed to be a game about capital ship combat.

RLB's are easily countered by placing a couple of squads screening your ship/s, slicing commands, manoeuvring so the prime target isn't at launch range or pressuring him forcing a premature launch.

It doesn't make sense to make something that is easily countered so complex to initiate.

If the FaQ rules in favour of Team Purple I will never use this upgrade and my B-Wings will see very little table time.

Edited by Vetnor

That's a Shame. B-Wings are awesome even now.

1 hour ago, Vetnor said:

If you play Team Purple this is what you need -

1 x carrier such as Home One + 1 x squadron command to launch 4 squads and.....

1 x carrier + 1 squadron command to activate the placed squads.....

or

2 x ships which squadron activation ratting adds up to 4 + 2 x squadron commands to activate the placed squads.

So to play RLB as Team Purple you need -

2 x carriers + 2 squadron commands

or

3 x ships + 3 x squadron commands

I know that flotillas make this a lot easier but....

To play RLB as Team Orange this is what you need -

1 x carrier such as Home One + 1 x squadron command to launch 4 squads.

I've played RLB 9 times now under Team Orange and got to use my B-Wings with the following results -

3 times aggressively i.e. the B-Wing sucker punch against a target of my choice.

5 times defensively i.e. launched to protect myself or another ship against my opponents squads.

Once I didn't get to launch due to being sliced and missing my launch opportunity.

The above results were mainly due to the fact that once my opponents gained experience against RLB they countered it and it was much more difficult to use effectively.

IMO Team Purple requires too much complexity and investment in squadrons for a game that is supposed to be a game about capital ship combat.

RLB's are easily countered by placing a couple of squads screening your ship/s, slicing commands, manoeuvring so the prime target isn't at launch range or pressuring him forcing a premature launch.

It doesn't make sense to make something that is easily countered so complex to initiate.

If the FaQ rules in favour of Team Purple I will never use this upgrade and my B-Wings will see very little table time.

Team purple also has 1X carrier that launches 1/2 of its squadron capability with RLB, then uses the other 1/2 of its squadron activations to activate the squads it just launched.

3 hours ago, TheEasternKing said:

For thecolourred, seeing as I cannot stand to read anymore nonsense from you.

From the LTP Guide.

Page 12 Commands.

Icon Command Squadron : After this icon is revealed on a command dial, the ship may spend its (squadron dial) to activate a number of friendly squadrons up to its activation value. It can only activate squadrons that are at close-medium range of it, each squadron activated this way can attack and move in any order, the ship chooses and activates one squadron at a time.

Currently the only thing you can do with a squadron command is activate squadrons.

RLB : Icon Command Squadron : For each squadron you would activate with this command, YOU MAY INSTEAD place one of your set aside squadrons at distance 1. it cannot move this activation.

Team Orange is reading that entire text section as a direct referral to the set aside squadrons, you can launch any number of the squadrons you are carrying, you do so one at a time as per squadron activation, it cannot move at the speed shown on its squadron card, because that portion of standard squadron activation is being replaced with "Place at distance 1" your squadron is moving from inside the ship, to outside of the ship. However just as with squadron activation you may also shoot, unlike usual you cannot do so in any order, you MUST be placed at distance 1 before you can shoot. it cannot move this activation, this means because you moved from inside to outside, your move portion of squadron activation is used up.

There are ZERO words being added.

And this is the 3rd thread to my knowledge your posting this inane rubbish in.

So, you're merging the two abilities together, so you have something like this:

Icon Command Squadron : After this icon is revealed on a command dial, the ship may spend its (squadron dial) to activate a number of friendly squadrons up to its activation value. It can only activate squadrons that are at close-medium range of it, each squadron activated this way can attack and move in any order, the ship chooses and activates one squadron at a time. [RLB goes here] For each squadron you would activate with this command, YOU MAY INSTEAD place one of your set aside squadrons at distance 1. it cannot move this activation.

even when they are in the same paragraph, the squads that are set aside are not at close-medium range. You can only place the squad. And place doesn't involve shooting, nor does it trigger Mauler Mithel (see overlapping squads)

the sentence you seem to be ignoring is "It can only activate squadrons that are at close-medium range of it"

6 hours ago, TheEasternKing said:

For thecolourred, seeing as I cannot stand to read anymore nonsense from you.

From the LTP Guide.

Page 12 Commands.

Icon Command Squadron : After this icon is revealed on a command dial, the ship may spend its (squadron dial) to activate a number of friendly squadrons up to its activation value. It can only activate squadrons that are at close-medium range of it, each squadron activated this way can attack and move in any order, the ship chooses and activates one squadron at a time.

Currently the only thing you can do with a squadron command is activate squadrons.

RLB : Icon Command Squadron : For each squadron you would activate with this command, YOU MAY INSTEAD place one of your set aside squadrons at distance 1. it cannot move this activation.

Team Orange is reading that entire text section as a direct referral to the set aside squadrons, you can launch any number of the squadrons you are carrying, you do so one at a time as per squadron activation, it cannot move at the speed shown on its squadron card, because that portion of standard squadron activation is being replaced with "Place at distance 1" your squadron is moving from inside the ship, to outside of the ship. However just as with squadron activation you may also shoot, unlike usual you cannot do so in any order, you MUST be placed at distance 1 before you can shoot. it cannot move this activation, this means because you moved from inside to outside, your move portion of squadron activation is used up.

There are ZERO words being added.

And this is the 3rd thread to my knowledge your posting this inane rubbish in.

- The RRG always has preference. Nothing important here but you should look the RRG not the LTP.

- It is not true. Me and others already quoted upgrades where the default effect of a command is modified or even overwritten. One of them has instead on it: repair crews.

I won't argue about purple or orange cause it has no sense, but don't quote rules that doesn't have anything to do here.

47 minutes ago, ovinomanc3r said:

- The RRG always has preference. Nothing important here but you should look the RRG not the LTP.

- It is not true. Me and others already quoted upgrades where the default effect of a command is modified or even overwritten. One of them has instead on it: repair crews.

I won't argue about purple or orange cause it has no sense, but don't quote rules that doesn't have anything to do here.

I was posting Team Oranges interpretation of RLB for thecolourred to read, seeing as he said he couldn't be bothered to read the main thread.

Does it say something different in the RRG under commands : Icon Command Squadron ??

1 hour ago, TheEasternKing said:

I was posting Team Oranges interpretation of RLB for thecolourred to read, seeing as he said he couldn't be bothered to read the main thread.

Does it say something different in the RRG under commands : Icon Command Squadron ??

Then my fault, sorry.

I didn't reread the LTP book since I played the first game but what I was lazy to quote was this (what matter in bold):

The Golden Rules

This Rules Reference booklet is the definitive source of rules information for Star Wars: Armada. If something in this booklet contradicts the Learn to Play booklet, the Rules Reference booklet is correct . (For the LTP reference)

Effects on components such as cards sometimes contradict rules found in the Learn to Play or Rules Reference booklets. In these situations, the component’s effect takes precedence. (For what Icon Command Squadron does)

If a card effect uses the word “cannot,” that effect is absolute.

16 hours ago, ovinomanc3r said:

[snip]

Icon Command Squadron : After this icon is revealed on a command dial, the ship may spend its (squadron dial) to activate a number of friendly squadrons up to its activation value. It can only activate squadrons that are at close-medium range of it, each squadron activated this way can attack and move in any order, the ship chooses and activates one squadron at a time.

Currently the only thing you can do with a squadron command is activate squadrons.

[snip]

please note that the only thing you can do with a squadron command is activate squadrons at close-medium range .

thats that key part you aren't reading.

It can only activate squadrons that are at close-medium range of it

RLB does not overwrite this restriction. RLB does not enable you to activate set aside squadrons. RLB does not let you activate squadrons outside of close-medium range.

From LTP booklet

M : ” and other effects with the icon of a command as a header may resolve while the ship is resolving the matching command.

("M:" is a nav command in the LTP book, copy + paste didn't work)

note that it clearly shows here that just because you have the squadron command symbol, you are doing a separate effect that is resolving at the same time (namely placing a set aside squadron at range 1).

The close-medium range restriction on squadron activation is in the LTP book too.

6 hours ago, thecolourred said:

please note that the only thing you can do with a squadron command is activate squadrons at close-medium range .

thats that key part you aren't reading.

It can only activate squadrons that are at close-medium range of it

RLB does not overwrite this restriction. RLB does not enable you to activate set aside squadrons. RLB does not let you activate squadrons outside of close-medium range.

From LTP booklet

M : ” and other effects with the icon of a command as a header may resolve while the ship is resolving the matching command.

("M:" is a nav command in the LTP book, copy + paste didn't work)

note that it clearly shows here that just because you have the squadron command symbol, you are doing a separate effect that is resolving at the same time (namely placing a set aside squadron at range 1).

The close-medium range restriction on squadron activation is in the LTP book too.

Your quote is not mine.

8 hours ago, thecolourred said:

please note that the only thing you can do with a squadron command is activate squadrons at close-medium range .

thats that key part you aren't reading.

It can only activate squadrons that are at close-medium range of it

RLB does not overwrite this restriction. RLB does not enable you to activate set aside squadrons. RLB does not let you activate squadrons outside of close-medium range.

From LTP booklet

M : ” and other effects with the icon of a command as a header may resolve while the ship is resolving the matching command.

("M:" is a nav command in the LTP book, copy + paste didn't work)

note that it clearly shows here that just because you have the squadron command symbol, you are doing a separate effect that is resolving at the same time (namely placing a set aside squadron at range 1).

The close-medium range restriction on squadron activation is in the LTP book too.

Effects on components such as cards sometimes contradict rules found in the Learn to Play or Rules Reference booklets. In these situations, the component’s effect takes precedence.

Please just stop, you clearly do not understand the rules of this game.

RLB is an alternate squadron activation sequence that follows all rules except where the squadron starts from.

And if what you were saying was even remotely true, neither Boosted Comms (Activate long range) or Relay ( Activate at distance 1-3 of squadron with Relay) would work at all, yet myself and everyone else accepts that both of them work, superseding the RRG and LTP rule books limitation of close-medium range of activating ship.

Edited by TheEasternKing
8 hours ago, TheEasternKing said:

Effects on components such as cards sometimes contradict rules found in the Learn to Play or Rules Reference booklets. In these situations, the component’s effect takes precedence.

Please just stop, you clearly do not understand the rules of this game.

RLB is an alternate squadron activation sequence that follows all rules except where the squadron starts from.

And if what you were saying was even remotely true, neither Boosted Comms (Activate long range) or Relay ( Activate at distance 1-3 of squadron with Relay) would work at all, yet myself and everyone else accepts that both of them work, superseding the RRG and LTP rule books limitation of close-medium range of activating ship.

except RLB doesn't contradict the "activate at close-medium range" wording that Boosted comms and Relay do. RLB does not have ANY WORDING that supersedes it. Show me the wording. Please. its not there.