Any clarity on rapid launch bay ?

By Johnnyreb, in Star Wars: Armada Rules Questions

1 hour ago, Drasnighta said:

The Squadron cannot move this ship activation. Which stops you from moving it with, y'know, things like Fighter Coordination Team.

Indeed. Or even any spare "activations" from the mothership. I note that the card lets you choose what to do for each "activation":

a) Activate a squadron normally; or

b) Place a set aside squadron.

Thus, if you spent a squadron dial + token, you could theoretically place all set aside squadrons and activate one of them. But even if you did, it can't move right now.

2 hours ago, Drasnighta said:

Because it is. Fantastical, as you're not following what is actually being said there. Which is:


The Squadron cannot move this ship activation. Which stops you from moving it with, y'know, things like Fighter Coordination Team.

Dras the entire card text is about squadrons and activating squadrons, why on earth would they add that line at the very end for the ship?

I'll admit I misunderstood the "it must be referring to the ship".

23 minutes ago, TheEasternKing said:

Dras the entire card text is about squadrons and activating squadrons, why on earth would they add that line at the very end for the ship?

I'll admit I misunderstood the "it must be referring to the ship".

Because you can't even look at the Card, or do a single thing that's mentioned on it, regardless of how you interpret it - without the Ship Activation in the first place.

7 hours ago, Drasnighta said:

Because you can't even look at the Card, or do a single thing that's mentioned on it, regardless of how you interpret it - without the Ship Activation in the first place.

I dunno how me and you ended up discussing this again, I got kinda bent out of shape with thecoloured posts and some how me and you are at it again. I'm going to wait for the FAQ, not that I don't enjoy discussing things with you Dras, I just feel we both got sucked into to this morass again, so I'm stopping here.

3 hours ago, TheEasternKing said:

I dunno how me and you ended up discussing this again, I got kinda bent out of shape with thecoloured posts and some how me and you are at it again. I'm going to wait for the FAQ, not that I don't enjoy discussing things with you Dras, I just feel we both got sucked into to this morass again, so I'm stopping here.

Here is a point we can completely agree on, and I feel exactly the same way. Double respect for being the one to do so first, dude... ::sincere bro-hug::

What is this madness?

BLOOD FOR THE BLOOD GOD!

FAQ FOR THE FAQ FILE!

Wait, no, I think I'm getting this wrong.

PEW FOR THE PEW PEW!

PUS FOR THE PUS GOD!

(Nurgle ftw)

"This will all end in tears."

I'll change my forum name to "Princess Zepnick" if somehow FFG comes down with a ruling in favor of Team Purple.

49 minutes ago, Warlord Zepnick said:

I'll change my forum name to "Princess Zepnick" if somehow FFG comes down with a ruling in favor of Team Purple.

I don't think anyone expects (or wants) that, even those of us who believe that's what the card says.

Well, we didn't, up until you posted this.

Dear FFG gods:

Team Purple, PLEASE!!!

XD

Which one is team purple again? Can we switch to calling them 'team PEW PEW' and 'team no PEW PEW'??

13 minutes ago, Rettere said:

Which one is team purple again? Can we switch to calling them 'team PEW PEW' and 'team no PEW PEW'??

No. And my reasoning why would be obvious reading the post in question (which is linked above), but summary here:

"Orange" and "Purple" were chosen because they are both Neutral. (Which is why, for example, Green and Red were not chosen, or Red and Blue, etc)

Granting "Pew Pew" and "No Pew Pew" as titles, although somewhat factual, exposes an inherent bias to the two, as on the internet, More Pew Pew is always desired.

Then just call it "PewPew Now" and "PewPew Later"... :rolleyes:

Pewpew and Pepe le Pewpew

6 hours ago, Rettere said:

Which one is team purple again? Can we switch to calling them 'team PEW PEW' and 'team no PEW PEW'??

There is also Team Green. The team which is right.

If they rule in favor of team purple, I will change my name to 'The Duke of Orange' and lead the resistance.

But in all seriousness, I think you guys are missing a few key points from my argument re: why orange is the superior interpretation.

Again though, not going to rehash them here. That horse is already the glue holding my Imperial base markers on a campaign map.

Edited by Eggzavier
8 hours ago, Green Knight said:

There is also Team Green. The team which is right.

Only because my Toddler refers to the hulk as "Go Team Green!" when we watch the Avengers.

17 hours ago, RocketPropelledGiraffe said:

Then just call it "PewPew Now" and "PewPew Later"

There is always PEWPEW tomorrow.

Never PEW tomorrow what you can PEW PEW today

On 16.3.2017 at 7:47 AM, thecolourred said:

OH MAN, I GET IT NOW!

PG 10, Setup, step 2 Gather Components: "...Then set the activation slider of each squadron to display the blue end of the slider with the (Auresh) Icon"

PG 12

"A Squadron cannot activate if the color and icon of its activation slider do not match the initiative token"

TL:DR;

If you're using RLB on turns 1, 3, or 5, you can attack.

If you're using RLB on turns 2,4, or 6, you cannot attack.

The FAQ entry for the Hyperspace assault comes into play on this:

Quote

Hyperspace Assault
Ships and squadrons set aside are not in play. Their abilities and upgrades are inactive and they cannot be affected by any abilities.

When a squadron that was set aside is deployed, set its activation slider to display the same color as the initiative token.

During setup, if the second player must deploy a squadron but cannot because he or she has no ships in the play area, his or her squadrons thatare not set aside are destroyed.

The second player cannot move objective tokens at the start of the first round.

If all of a player’s ships in the play area are destroyed, his ships and squadrons that are set aside are also destroyed. If the game goes to time, or the end of the sixth round, his ships and squadrons that are set aside are destroyed.

Even when Hyperspace Assault say "deploy" (RLB say "place") i guess the ruling will be the same in the next FAQ.

Ok just something to think of here

1. Spend Squadron tokeN - Activate squadrons up to squadron value one at a time. (For the sake of clarity I will say that activating a squadron is a squadron action, which you get to do a number of up to your squadron value.)

2. RLB - for each squadron you would activate with this command you may instead place 1 of your set aside squadrons. Ok so now for a squadron action I can now either activate a squadron or place a squadron

Step 1 - reveal spend squadron token gain squadron actions up to your squadron value

step 2 - use first "squadron action" to place a squadron

step 3 - use your second "squadron action" to activate the placed squadron. Due to the " it cannot move this activation" all it can do is now shoot

step 4 - continue until all actions are spent

so essentially you can place and shoot up to half the squadrons you have set aside with a the RLB card. Alternatively you can place any number up to your squadron value and then in another ships activation or in the squadron phase they can move (or if activated by another ship move and shoot).

thoughts???

On 3/31/2017 at 6:27 PM, Admiral Hood said:

Ok just something to think of here

1. Spend Squadron tokeN - Activate squadrons up to squadron value one at a time. (For the sake of clarity I will say that activating a squadron is a squadron action, which you get to do a number of up to your squadron value.)

2. RLB - for each squadron you would activate with this command you may instead place 1 of your set aside squadrons. Ok so now for a squadron action I can now either activate a squadron or place a squadron

Step 1 - reveal spend squadron token gain squadron actions up to your squadron value

step 2 - use first "squadron action" to place a squadron

step 3 - use your second "squadron action" to activate the placed squadron. Due to the " it cannot move this activation" all it can do is now shoot

step 4 - continue until all actions are spent

so essentially you can place and shoot up to half the squadrons you have set aside with a the RLB card. Alternatively you can place any number up to your squadron value and then in another ships activation or in the squadron phase they can move (or if activated by another ship move and shoot).

thoughts???

Thats the Rules As Written ruling (team purple).