I could have missed it, but it seems to me a force users ability to Sense the strength of the Force in an area, person, or object is absent from the game. I also noticed that Telepathy seems to be missing as well. Finally, how would one go about creating a Force Storm or a Lightning Storm?
Key Force Power Missing?
Telepathy is represented in Sense -> Detect Thoughts control power.
Force Storm is just Unleash with a few pips put into magnitude. You need Force Rating 3 to get it however.
The whole 'Sense the strength of the Force in an area' would just be Sense with some pips put into Range, and a GM who will explain to the player if they feel a force presence or not.
Foresee is the ability you want, specifically covered in the box out - Disturbances in the force on F&D page 291
Last sentence - it is also through sensing these disturbances that Force users is(?) capable of detecting when he is in the presence of other Force-sensitive objects and beings.
Edited by syrathThere's not really a specific power for detecting the Force strength of a person or place, though a few GMs (such as myself) have been using the Sense power for that sort of thing. Farseeing is perhaps what you might use for major disturbances in the Force, such as a planet being destroyed or hundreds of Jedi being betrayed and murdered in the span of minutes.
As for telepathy, there's nothing for projecting your thoughts, so right now the closest thing in the rules is receptive telepathy by way of the Sense power, though you're limited to surface thoughts only.
As for storms, you're probably looking at the Unleash power with Range and Magnitude upgrades to affect multiple targets at longer ranges. The Force powers in this system are meant to have a degree of flexibility built into them so that FFG doesn't face the problem that WEG and WotC did with needing to scramble to create new powers ever time a Force user does something unexpected in a new piece of media.
20 minutes ago, Donovan Morningfire said:There's not really a specific power for detecting the Force strength of a person or place, though a few GMs (such as myself) have been using the Sense power for that sort of thing. Farseeing is perhaps what you might use for major disturbances in the Force, such as a planet being destroyed or hundreds of Jedi being betrayed and murdered in the span of minutes.
As for telepathy, there's nothing for projecting your thoughts, so right now the closest thing in the rules is receptive telepathy by way of the Sense power, though you're limited to surface thoughts only.
As for storms, you're probably looking at the Unleash power with Range and Magnitude upgrades to affect multiple targets at longer ranges. The Force powers in this system are meant to have a degree of flexibility built into them so that FFG doesn't face the problem that WEG and WotC did with needing to scramble to create new powers ever time a Force user does something unexpected in a new piece of media.
The last sentence I quoted is from the rulebook and specifies that it is through foresee that you can detectnforce sensitive individuals and objects. While I would have went with sense myself if it wasnt for the box callout, foresee is clearly the power for this.
At no point does the sidebar say that Farseeing is the only means by which a Force user can sense disturbances in the Force. If you want to make that presumption, that's up to you. But seeing as how at no point does the actual rules for the Farseeing power cover things like detecting disturbances in the Force, given how the two game effects for the power are seeing future events and affecting initiative.
If anything, the sidebar suggests that it's an ability that any character with a Force Rating can accomplish, even if they don't have a single Force power to their name.
4 hours ago, Donovan Morningfire said:At no point does the sidebar say that Farseeing is the only means by which a Force user can sense disturbances in the Force. If you want to make that presumption, that's up to you. But seeing as how at no point does the actual rules for the Farseeing power cover things like detecting disturbances in the Force, given how the two game effects for the power are seeing future events and affecting initiative.
If anything, the sidebar suggests that it's an ability that any character with a Force Rating can accomplish, even if they don't have a single Force power to their name.
Very true. Although at no point does it say in sense that you can do this. You could argue though that as foresee is a more narrative effect than sense in that regard. Sense is a more of a here and now effect where as foresee is more "something else, elusive" , personally as a gm , and because of the box out id say foresee myself, as I said though if it wasnt for that I would have said sense. The way I read the two is that sense is used to detect life and read emotions/thoughts, where as foresee is used to see the flow of the force, which in turns lets you see anything "strong" in the force, this is the way I read it, but it wouldnt be the first time that force powers cross paths (bind and move, for example).
Sometimes I like the flexibility we have but sometimes I feel that some more definitive boundaries are needed, but then again I guesss that is what GM's are for. The boxout does mean that foresee is definitely able to do this.
Edited by syrath
2 hours ago, syrath said:Very true. Although at no point does it say in sense that you can do this. You could argue though that as foresee is a more narrative effect than sense in that regard. Sense is a more of a here and now effect where as foresee is more "something else, elusive" , personally as a gm , and because of the box out id say foresee myself, as I said though if it wasnt for that I would have said sense. The way I read the two is that sense is used to detect life and read emotions/thoughts, where as foresee is used to see the flow of the force, which in turns lets you see anything "strong" in the force, this is the way I read it, but it wouldnt be the first time that force powers cross paths (bind and move, for example).
Sometimes I like the flexibility we have but sometimes I feel that some more definitive boundaries are needed, but then again I guesss that is what GM's are for. The boxout does mean that foresee is definitely able to do this.
If you'll re-read the first sentence of my initial response in this thread, I flat out stated that using the Sense power was a house rule, while also acknowledging that Foresee could be used for the really serious disturbances, like heavily-populated planets going kaboom or scores of Force users being brutally murdered within moments of one another.
7 hours ago, Donovan Morningfire said:But seeing as how at no point does the actual rules for the Farseeing power cover things like detecting disturbances in the Force, given how the two game effects for the power are seeing future events and affecting initiative.
Sorry I read that as being that you felt that forseeing isn't the ability for reading if someone is force sensitive , my bad.
Also we do have at least 4 more powers coming. One for Consulars one for Warriors and one for mystics one for Ghosts of Dathomir...
2 hours ago, Daeglan said:Also we do have at least 4 more powers coming. One for Consulars one for Warriors and one for mystics one for Ghosts of Dathomir...
There are 2 powers in Disciples of Harmony, so at least 5 more. It's entirely reasonable that the Mystic book will have 2 as well.
2? Do we know what they are.yet?
"Imbue and Ebb/Flow Force Powers," from the announcement article (https://www.fantasyflightgames.com/en/news/2017/1/13/disciples-of-harmony/)
I'm still holding out hope for the Phase power...
![]()
2 minutes ago, awayputurwpn said:I'm still holding out hope for the Phase power...
My bet is that we'd either see it in the Mystic book (though it feels like Endless Vigil would have been the most logical) or an adventure that features the power.
On 3/5/2017 at 0:17 AM, Cvltvre said:Telepathy is represented in Sense -> Detect Thoughts control power.
Force Storm is just Unleash with a few pips put into magnitude. You need Force Rating 3 to get it however.
The whole 'Sense the strength of the Force in an area' would just be Sense with some pips put into Range, and a GM who will explain to the player if they feel a force presence or not.
1) The Detect Thoughts control upgrade does not (by the rules) allow for thought projection such as Palpatine luring Anakin to interfere in the apprehension of him via Mace Windu.
2) Sense as written does not allow a user to "see the force" It should in my opinion, but it seems to be an oversight. Though this is easily fixed with a house rule, when you play with different gm's, rules consistency is highly desired. Further, the side bar on the Foresee page makes no rules reference to what power allows a user to sense disturbances in the force. Also, for Sense, the range bands pertaining to detecting life should be in planetary scale by default and each range upgrade increases the range band by 1.
3) The problem I have with Force Storm using Unleash is that it boxes you into lightning, which is associated with the dark side. I'd like to see Telekinetic storms where dirt, pebbles, and small items swirl around like a small tornado that can impede the enemy (blind, slow, or knockback comes to mind) or injure the enemy without succumbing to the dark side's influence. I'm ok with requiring a higher force rating to access such power though.
24 minutes ago, Woobyluv said:1) The Detect Thoughts control upgrade does not (by the rules) allow for thought projection such as Palpatine luring Anakin to interfere in the apprehension of him via Mace Windu.
2) Sense as written does not allow a user to "see the force" It should in my opinion, but it seems to be an oversight. Though this is easily fixed with a house rule, when you play with different gm's, rules consistency is highly desired. Further, the side bar on the Foresee page makes no rules reference to what power allows a user to sense disturbances in the force. Also, for Sense, the range bands pertaining to detecting life should be in planetary scale by default and each range upgrade increases the range band by 1.
3) The problem I have with Force Storm using Unleash is that it boxes you into lightning, which is associated with the dark side. I'd like to see Telekinetic storms where dirt, pebbles, and small items swirl around like a small tornado that can impede the enemy (blind, slow, or knockback comes to mind) or injure the enemy without succumbing to the dark side's influence. I'm ok with requiring a higher force rating to access such power though.
For 2) the new Force Power in Disciples of Harmony called Ebb/Flow may be the one that's specifically designed for seeing the Force around and in people. It could be many other things too such as controlling the ebb/flow of the Force in an area, perhaps it will be both with a dual force power structure like Heal/Harm and Protect/unleash.