A long time ago, in a galaxy far, far away....
Oh. Wait. No- this is about here and now. Sorry.
I don't want to count them, but there is a rather large number of threads on this board calling for a fix to our beloved game, or a second edition. The reasons typically given boil down to power creep, stagnant meta, and a lack of iconic Star Wars ships seen on tourney tables. Many "fixes" have been proposed, ranging from ban lists to a complete overhaul of the game from the ground up.
I will now play the role of heretic, and suggest that there is a MUCH simpler fix; instead of fixing the game, lets fix the way we play it. You don't like the meta? Don't bring Attani, Palp Aces or any other meta-netlist to your games. Come up with something else and play it. You want to see more X-wings and TIE fighters on the table? Make that the starting point of your list building. From the ground up, build with the goal that you'll use those ships, and make the most efficient list you can using the ships you want to see in action. As for power creep, its the only inevitable "problem", because this game is built on selling expansions. People will only buy expansions that either offer a ship they really love, or that offers something new and interesting in the upgrades. New and interesting obviously CANNOT, by definition, be the same as what we already have. In limited design space, eventually, the new stuff will either have to become better or worse than what is currently available. If it becomes better, we get power creep. If it becomes worse, people leave ships like Jumpmasters on store shelves collecting dust. (As a non-competitive gamer, I already see this in my own buying habits, as I refuse to buy ships that I don't like even if they have interesting upgrades, so imagine how many fewer would sell if neither the ship nor its upgrades attracted the attention of competitive gamers.)
Any game I have played which has an expansion model tends to release "better" things as the game progresses, unless its dealing with a huge universe, so expansions just keep adding new factions. The most iconic parts of any franchise will be the first parts released, and so will often be outclassed by less iconic items released later. For example, in the old Star Fleet Battles game, the iconic Romulan Bird of Prey seen on TV was released in the core, basic set. It was severely outclassed later by Romulan ships invented by the publisher/designer and included in later expansions.
The bottom line is that we define, as players, how this game is played. We define what ships appear at tournaments. Yes, you may not win as often if you use older ships, but I would rather lose playing the game I want to play than win and complain about how I won. As players, we need to remember that this is a game; its something for PLAY. Therefore, we should take the toys we like, play with them, and enjoy it, win or lose. The "fix" for X-wing is to diminish the competitiveness with which we approach it, so that we're prepared to lose while flying whatever we want to fly, while doing our best to win with whatever we choose to bring. Play itself should be the goal. Striving to win should be what makes the game interesting, giving both players some degree of challenge, but I think we've missed the point when we are so focused on winning that we forget to play in a way we enjoy.
May the Force be with us all.
Note: I am not pretending that X-wing is perfectly balanced and without design flaws. The game is designed by humans, so imperfection is to be expected. It should also be understood that every "fix" creates new imbalances and new imperfections, which may or may not be treated positively by any one gamer, depending on if the changes improve things from the individual standpoint. The current game has flaws, but rather than being flawless, a second edition will just have (presumably) different flaws. I'd rather enjoy what I now have available than complain about it.