Fancy trying out a Interdictor as I've never tried one.

By Plagueis, in Star Wars: Armada Fleet Builds

Thinking about rolling out a Interdictor for a friendly game and thought I might give this a go

FLEET

SHIP: Interdictor Suppression Refit 90

UPGRADES PTS

Admiral Motti 24

Grav Shift Reroute 2

Targeting Scrambler 5

Interdictor 3

TOTAL POINTS: 124

SHIP: Arquitens Light Cruiser 54

UPGRADES PTS

Dual Turbolaser Turrets 5

TOTAL POINTS: 59

SHIP: Arquitens Light Cruiser 54

UPGRADES PTS

Dual Turbolaser Turrets 5

TOTAL POINTS: 59

SHIP: Gozanti Cruisers 23

UPGRADES PTS

Bomber Command Center 8

TOTAL POINTS: 31

SQUADRONS PTS

Lambda Shuttle × 2 30

Mauler Mithel 15

TIE Bomber Squadron × 3 27

Valen Rudor 13

Black Squadron 9

TIE Fighter Squadron × 3 24

TOTAL POINTS: 118

OBJECTIVES

DEFENSE:

Contested Outpost

NAVIGATION:

Intel Sweep

ASSAULT:

Station Assault

Switch Motti for Jerrod

Add FCT?

Is BCC worth it?

17 minutes ago, Ginkapo said:

Switch Motti for Jerrod

Add FCT?

Is BCC worth it?

Was going with motti as I don't intend to do much driving around and just plod along taking the damage as I was looking at the missions to score the points but in truth never tried Jerrod so I might have to give him a try so see what difference it makes. As the bombers were going to hold back with the fleet I thought the bcc would be nice to hunt for double damage as things were flying towards me.

Have you flown arqs before? Very easy to intercept without jerrod or navs

On 04/03/2017 at 9:02 PM, Ginkapo said:

Have you flown arqs before? Very easy to intercept without jerrod or navs

Given it a try with both now and as the premise of the fleet/objective is to draw the other player in the arqs tend not to get up to the speed were the extra click is needed to keep them involved and that single hull seems to be worth more. But should I want to stay highly mobile I think your right that he would be a better pick

Its not about speed. Your opponent knows they are going straight and its an easy intercept.