Exactly the title. Haven't yet seen many lists with these squads so I expect it requires different ideas of play?
Green squad: feels like it has a difficult role as a fast bomber/multi-role? with that bomber and counter 1.(the only speed 5 rebel squad)
one of my thoughts was as early or late game long-range(distance 5) bombing strike. If early game, send in to the enemy hullzone you are going to strike so as to soften it up. If late game, send it to snipe escaping ships. yavaris, BCC, and vcx can assist in reliability and damage potential.
Gold squad: higher chance to get two hits and a crit effect. bombing reliability of a firespray but without rogue. seems worth the upgrade although brings up the question if BCC would not benefit it as much.
Rogue squad: a add-on piece to your other Xs? no need for commanding so is worth its own activation. shoots later but is protected by neighbouring escorts, may work well with biggs as a damage safety sink. Or lando'shera's flight of 3-speed to increase your little rogue party to 4.
Dagger squad: strong multi-role, but it can be seen that every turn spent shooting other squads is one turn not attacking ships. may have merit with yavaris, arrive later in combat where there are friendlies in engagement that it can use to proc swarm.
Ideas? ![]()
Edited by Muelmuel