Vectored Thrusters and Kiharzx Fighters

By Hexdot, in X-Wing

As allways, giving some love to sub optimal ships. I really like thid modification upgrade. The Mod slot is precious, and we love the Barrel Roll action. Good in the game and so cinematic.

This ship in overall terms is not a bad one. Hits quite hard and Agi2 is perhaps the "average" value for a fighter. Decent speed 1 and 2 maneuvers. IMHO, only one problem. Slow flying knife warrior... No repositioning.

Try them with free Vectored Thrusters mod. Or 1 pt cost EU. Even now they are not Tier ships but quite playable. And this mod is, to my taste, very well suited to the Khiraxz way of fighting. Simple ways to give new life to below average ships.

After 10 waves there are so many good looking models to play with that restricting our minds to 100% "legal" squad building is...dissapointing. From a casual way of enjoyment of course.

Well said.

I've used Talonbane with Predator and VT along with Kavil with VI and TLT and Fenn Rau with PTL and title in some casual but legal games and they're a hoot to fly. I've even won occasionally.

Giving the Kihraxz a reposition mod for free really benefits Talonbane and makes him fun.

Vector Thrusters is great on Talonbane, so long as you can free up his action. Fly him with Mindlink (or if you're really bold, Fearlessness) alongside Fenn Rau for some extreme glass cannon action.

I'm running Fenn, Talonbane and Kavil today in a store competition. I call the build "Three nines fine". A reference probably lost on most.

Kavil with VI, Thrusters and TLT, Talonbane with Expertise and Thrusters and Fenn with the Concord Dawn title. No idea what I'm going to face but fun nonetheless.


I like him with EPT of your choice/Cloaking Device/Stigium Particle Accelerator.

TLT Y-wings with vectored thrusters fly more even better than any Kihraxz

If You have Graz (I don't know why, he was such a poorly designed ship) then VT is good. But if you have Talonbane you want the boost. Plain and simple. If you need the barrelroll you could just equip the scum cloak. It would be a little more difficult to use but done right you can cover some serious ground with decloak + boost.

The only reason I used VT instead of boost was the point cost.

1 hour ago, Marinealver said:

If You have Graz (I don't know why, he was such a poorly designed ship) then VT is good. But if you have Talonbane you want the boost. Plain and simple. If you need the barrelroll you could just equip the scum cloak. It would be a little more difficult to use but done right you can cover some serious ground with decloak + boost.

Disagree. TBC does enjoy getting into range one as quickly as possible, granted, but he also enjoys fringe benefits from being at range three. Barrel Roll can help with either. It's also much more useful for repositioning as a whole, especially once you're actually in the melee at range one.

Barrel Roll is just a better action than Boost all round, to be honest.

Edited by FTS Gecko
3 hours ago, FTS Gecko said:

Disagree. TBC does enjoy getting into range one as quickly as possible, granted, but he also enjoys fringe benefits from being at range three. Barrel Roll can help with either. It's also much more useful for repositioning as a whole, especially once you're actually in the melee at range one.

Barrel Roll is just a better action than Boost all round, to be honest.

If he could get the benefits at being at range three. But Cobra Commander never enjoyed those even as he came out since HLC always robbed him of that. Now with TLT around Talonbane cobra wants to get close and personal.

He want's Boost! If you want the barrel roll pick up the cloaking device. It does more than get into range 3, it can get you out of range.

Now vectored thrusters for the other ships. Sure I can see it working on Grazz the Hunter. You can fake into a joust then barrel roll to keep other ships in firing arcs. Actually Grazz is best at chasing down PWTs.

Black Sun Ace, sure Especially since they are generic X-wigns with EPTs. Now if only they didn't cost as much as Red Squadron pilots.

Edited by Marinealver
14 hours ago, Marinealver said:

If You have Graz (I don't know why, he was such a poorly designed ship) then VT is good. But if you have Talonbane you want the boost. Plain and simple. If you need the barrelroll you could just equip the scum cloak. It would be a little more difficult to use but done right you can cover some serious ground with decloak + boost.

Decloak+Boost+Expertise.

Don't wanna see his price!

Edited by Cerve
10 hours ago, Marinealver said:

If he could get the benefits at being at range three. But Cobra Commander never enjoyed those even as he came out since HLC always robbed him of that. Now with TLT around Talonbane cobra wants to get close and personal.

He want's Boost! If you want the barrel roll pick up the cloaking device. It does more than get into range 3, it can get you out of range.

Now vectored thrusters for the other ships. Sure I can see it working on Grazz the Hunter. You can fake into a joust then barrel roll to keep other ships in firing arcs. Actually Grazz is best at chasing down PWTs.

Black Sun Ace, sure Especially since they are generic X-wigns with EPTs. Now if only they didn't cost as much as Red Squadron pilots.

Anyway, more I play Cobra without boost, more I understand that him simply doesn't need EU.

I prefer Barrel Roll too

Talonbane wants engine upgrade in my opinion. Go straight to r1 or run to r3. Barrel roll is not as reliable in doing that.

3 hours ago, Zura said:

Talonbane wants engine upgrade in my opinion. Go straight to r1 or run to r3. Barrel roll is not as reliable in doing that.

Why you have to do that? I mean, why just Combra must be so weird to need 2 maneuvers to get in range 1?

Plus, EU push him to joust. And he will die as a jouster.

Once learned to fly him, you simply don't need EU on him

Edited by Cerve
1 hour ago, Cerve said:

Why you have to do that? I mean, why just Combra must be so weird to need 2 maneuvers to get in range 1?

Plus, EU push him to joust. And he will die as a jouster.

Once learned to fly him, you simply don't need EU on him

It is not about knowing to fly or what not it is about optimization. You could say once you learn to fly anything you don't need that upgrade You don't need emperor palpatine once you learn toe fly your Interceptors/Defenders but boy it works so much better with Palpatine making sure they get that extra crit or evade. Sure if you knew every dial placement you "should" be able to avoid range 2 but honestly players are going to do whatever they can to avoid that from inching close (with boost) to block or picking a sub-optimal maneuver to get some more ground and search for a better position. Sure even with EU you are not going to use it most of the time as it would be better to focus for a 5 dice attack. However pilot skill 9 is always better with reposistioning. Boost does a better job at getting you range one and keeping your opponent in arc where barrel roll you have to be at the right posistion to get out of arc while keeping them in arc and it doesn't always clear the range 2 gap.

Your GitGud rebuttal is moot.

Edited by Marinealver
3 hours ago, Marinealver said:

It is not about knowing to fly or what not it is about optimization. You could say once you learn to fly anything you don't need that upgrade You don't need emperor palpatine once you learn toe fly your Interceptors/Defenders but boy it works so much better with Palpatine making sure they get that extra crit or evade. Sure if you knew every dial placement you "should" be able to avoid range 2 but honestly players are going to do whatever they can to avoid that from inching close (with boost) to block or picking a sub-optimal maneuver to get some more ground and search for a better position. Sure even with EU you are not going to use it most of the time as it would be better to focus for a 5 dice attack. However pilot skill 9 is always better with reposistioning. Boost does a better job at getting you range one and keeping your opponent in arc where barrel roll you have to be at the right posistion to get out of arc while keeping them in arc and it doesn't always clear the range 2 gap.

Your GitGud rebuttal is moot.

I disagree. The comparison with the Emperor makes no sense, and actually, Barrel roll helps you better to keep the enemy in sight than boost.

And again, the barrel roll is enough to avoid R2. Nevertheless, going out of arc with Cobra is way better than jousting with your enemy.

Be patient (: there's no need to run for the R1. Keep surrounding, fly well with him.

2 hours ago, Cerve said:

I disagree...

I think that's pretty obvious.

Anyways, vectored thrusters on Kihrax is okay but with high pilot skill ships they take up so much points you have to build them optimally if you want them to be viable in a competitive build. Just like PTL is the go-to upgrade for Soontir, EU is the go-to upgrade for Talonbane. and you will still have to fly them well.

Edited by Marinealver
4 hours ago, Marinealver said:

I think that's pretty obvious.

Anyways, vectored thrusters on Kihrax is okay but with high pilot skill ships they take up so much points you have to build them optimally if you want them to be viable in a competitive build. Just like PTL is the go-to upgrade for Soontir, EU is the go-to upgrade for Talonbane. and you will still have to fly them well.

In a competitive way, you will bring Fen Rau, not Talonbane.

Plus, overload a ship doesn't mean building up it in a competitive way. It just means throw points to your enemy.

But I guess there's no more clue for keeping the discussion up

Edited by Cerve