I have been fiddling around the Nemeses Deck and figuring out a nice build order before starting Jabba's Realm Campaign.
EDIT: It was brought to my attention that my understanding of Prepare the Ambush is not what it was meant to be. Therefore I tweaked the build accordingly.
So, basically the are 2 obvious ways you can go with the deck. The first being buffing up your villains with movement and defense with reduced deployment cost. The second way would be using the presence of your villains to empower other imperial friendly figures. I would like to share my build order for both playstyles.
Build order Buffing up Villains:
Core Build : I'm On the Leader -> Leave Them To Me -> Ringleader -> Indomitable ( for a total of 2 + 3 + 2 + 4 = 11xp ). Based on your balance xp before the final mission, you can get any other class card. My recommendation would be to get "Punishing Force " for consistency,
Notes
:
Prepare the Ambush
can be comboed with
Leave Them To ME
to activate a villain even when exhausted
*. Also,
I'm on the Leader
is such a good card overall, it is very similar to the 0xp card of Military Might, adding a focus die to your attack but with a guaranteed chance of getting +2dmg. The condition of the card only being applicable on least damaged hero is valid 90% of the time.
Build order Buffing up friendly figures:
Core Build : I'm on the leader -> Punishing Force -> Ringleader -> Devastating Legion ( for a total of 2 + 3 + 2+ 4 = 11xp ).
Notes
: To get the most out of this deck, you need to play with low-threat-costing villains with lots of cheap units around your villain, i.e. Hired guns, Storm troopers, Trandoshan Hunters, HK- Droids?
Since you will almost have a few figures standing before end of a round,
Prepare the Ambush
will allow you to activate them again for another attack. . A free activation is king in both early game and late game. The potential of strategic options is provides is unparalleled. Imagine deploying an HMG trooper during optional deployment after the rebels' 3rd activation knowing when 1 rebel attack will not kill it. Then attacking rebels 4 times with
Prepare The Ambush
.
Punishing force
translates to 3 rerolls per round to any number of attack dice. The consistency this card provides to attacks is insane! Now you have better chances to apply that pierce or bleed or stun or squeeze out that extra damage you needed to wound the hero.
Devastating Legion
decreases the rebel's defenses, however, it is not always guaranteed to have a villain alive on the board. That's why Punishing Force must be rushed
first
right after
I'm on the Leader
.
Fearsome Presence: . I'm not a fan of this card because this is against my playstyle. I usually position my units in such a way that the rebels have to spend 1 action to move in order to be able to attack them. Sacrificing/exposing a figure or two, or the villain, to get the maximum effect out of the card is not worth the best case of 3-4 strain.
I would like those who have actually played with the deck to share their experience because everything i have done so far is theorycrafting on paper.
Nemeses Class Deck Cards for easier reference. http://cards.boardwars.eu/index.php?album=Expansion-Boxes/Jabbas-Realm/Imperial Class Decks/Nemeses
Edited by Serox
Typos - Misunderstood the effect of a card.