Anyone else love Lt. Lorrir?

By FirstOrderProblems, in X-Wing

When I bought Imperial Aces several months ago, I was mostly excited about Carnor Jax, the nifty red Interceptor model, and a couple PTLs. It turns out that there's actually a big stack of pilot cards that came in the box, and I was determined to try the unappreciated Lorrir for myself. Here was the squad I cooked up:

  • Lt. Lorrir + Autothrusters (25pts)
  • Zeta Ace + Outmaneuver (21pts)
  • Scimitar Squadron Pilot + Tie Shuttle, Fleet Officer, Systems Officer, and TIE mk 2 (22pts)
  • Darth Vader + Tie/x1, Squad Leader, ATC (32pts)

Total: 100

The idea was that Vader could leverage my 2 ps5 pilots' superior repositioning actions at PS9, while the shuttle would try and compensate for my lack of action efficiency.

This was easily the most fun I've ever had with an interceptor. At PS9, Lorrir's goofy barrel roll was completely outrageous. He was dodging arcs while retaining shots in a way Soontir could only dream of. The closest thing I've come to that is with Duchess, but even she can't match the sheer finesse that Lorrir provided in the knife fights.

If you want to have a good time in a casual game, I highly recommend this squad, although Zeta Ace should be replaced with a different pilot or just be built differently. Primed Thrusters seems hilaaarious on him - sloop into a 2 distance barrel roll? Sign me up.

Anyone else have a fun experience with our favorite ps5 interceptor? Squad ideas? I'm looking to get Lorrir back onto a table!

I absolutely loved Lorrir when he was first spoiled. Unfortunately, he just couldn't perform well enough in actual play. Unlike most people, I don't think PtL is what he needed though, but an EPT slot for some kind of enhancement sure would be nice.

8 minutes ago, Forgottenlore said:

I absolutely loved Lorrir when he was first spoiled. Unfortunately, he just couldn't perform well enough in actual play. Unlike most people, I don't think PtL is what he needed though, but an EPT slot for some kind of enhancement sure would be nice.

If I could slap an EPT onto him, it would probably be outmaneuver.

If we can make this an "underappreciated Squints" thread:

Turr Phennir PS7. "After you perform an attack, you may perform a free boost or barrel roll action."

So you attack at PS7, perform a boost or BR action, then PTL and.... Yeah. Shenanigans for dayz.

43 minutes ago, FirstOrderProblems said:

When I bought Imperial Aces several months ago, I was mostly excited about Carnor Jax, the nifty red Interceptor model, and a couple PTLs. It turns out that there's actually a big stack of pilot cards that came in the box, and I was determined to try the unappreciated Lorrir for myself. Here was the squad I cooked up:

  • Lt. Lorrir + Autothrusters (25pts)
  • Zeta Ace + Outmaneuver (21pts)
  • Scimitar Squadron Pilot + Tie Shuttle, Fleet Officer, Systems Officer, and TIE mk 2 (22pts)
  • Darth Vader + Tie/x1, Squad Leader, ATC (32pts)

Total: 100

The idea was that Vader could leverage my 2 ps5 pilots' superior repositioning actions at PS9, while the shuttle would try and compensate for my lack of action efficiency.

This was easily the most fun I've ever had with an interceptor. At PS9, Lorrir's goofy barrel roll was completely outrageous. He was dodging arcs while retaining shots in a way Soontir could only dream of. The closest thing I've come to that is with Duchess, but even she can't match the sheer finesse that Lorrir provided in the knife fights.

If you want to have a good time in a casual game, I highly recommend this squad, although Zeta Ace should be replaced with a different pilot or just be built differently. Primed Thrusters seems hilaaarious on him - sloop into a 2 distance barrel roll? Sign me up.

Anyone else have a fun experience with our favorite ps5 interceptor? Squad ideas? I'm looking to get Lorrir back onto a table!

If you can fit primed thrusters on Zeta ace, that helps tremendously

9 minutes ago, Punning Pundit said:

If I could slap an EPT onto him, it would probably be outmaneuver.

Wired would be good for him

I would just like to have him be good and pair him with echo, and maybe duchess.

Lorrir is a prime example of why FFG SHOULD go back and re-do earlier pilots abilities/EPT access. I mean Echo gets to use a different template for decloak, Blue Ace gets to use a different template for his boost and Zeta Ace gets to use a different template for his barrel rolls. None of them cause stress on the pilot as Lorrir does. In our currently being developed Imperial Campaign for HotAC, we removed the stress penalty for Lorrir and it is just fantastic.

15 minutes ago, Punning Pundit said:

If we can make this an "underappreciated Squints" thread:

Turr Phennir PS7. "After you perform an attack, you may perform a free boost or barrel roll action."

So you attack at PS7, perform a boost or BR action, then PTL and.... Yeah. Shenanigans for dayz.

I've never tried Turr with anything but VI, although that seems pretty cool. He becomes a much more flexible Royal Guard pilot; if you out PS the target you can hold PTL til after you shoot. Otherwise you can just PTL to token stack like a Royal Guard.

Speaking of underappreciated Squints, I've been trying to make Kir Kanos and Tetran work for a while now. I tried Predator on Tetran and was really unimpressed, I'm now thinking the next step is to yank autothrusters, slap on Wired and run him for 25 points

Not everybody needs an Elite Talent. Look at Jess - she's fantastic as-is. Sure, you can put R2-D6 on her, and I do, but it's not required.

I feel the same way about Lorrir (the picture from his pilot card is the lock screen on my laptop - I love him so much!). He is honestly my favorite pilot in the game...or at least he used to be. If only his ability didn't give him stress, I would be completely happy with him. Sure, an Elite Talent would be nice, but he totally doesn't need it.

The first time I played him, I almost soloed two full-health Blue Sq. Pilots. My mind was blown! I'll never forget that. I think I may need to take him out for a spin with VI Kylo Ren to instigate the PS 8 barrel roll, similar to what @FirstOrderProblems said.

1 hour ago, FirstOrderProblems said:

Anyone else have a fun experience with our favorite ps5 interceptor? Squad ideas? I'm looking to get Lorrir back onto a table!

I recently posted this elsewhere, but Fel's Wrath, Lt. Lorrir, and 3x Alpha Sq. Pilots total exactly 100 points. It's like it was meant to be! I've run this squad a lot. The nice thing is that if the opposing squad is higher PS, Fel's Wrath doesn't care. But if they are lower PS, Lt. Lorrir can arc dodge like a maniac!

3 hours ago, FirstOrderProblems said:

I've never tried Turr with anything but VI, although that seems pretty cool. He becomes a much more flexible Royal Guard pilot; if you out PS the target you can hold PTL til after you shoot. Otherwise you can just PTL to token stack like a Royal Guard.

I've run PtL on Turr a few times with the intention of arc-dodging after an attack but found myself facing higher-PS pilots and wishing I had VI instead. I'll decide to PtL for tokens or repositioning before getting attacked and then I'm stressed after my attack and cannot use my ability, in addition to being stressed for my next maneuver and am more predictable. So I prefer VI w/ Turr.

He suffers from power creep. Nowaday such abilities as his comes without stress. Thats one. Ept would also be nice, but this can be taken care of with some shuttle handing actions.

No Stress while executing creative barrel rolls. Ept paying one extra point. And allehoooop another good pilot to play casual and have fun.

Yes, old pilots need love too One of tbe beauties of this game is it simplicity. So easy to fix.

1 hour ago, Vitalis said:

He suffers from power creep. Nowaday such abilities as his comes without stress. Thats one. Ept would also be nice, but this can be taken care of with some shuttle handing actions.

Not really power creep since he was dead on arrival. Even before imperial aces hit the shelves people were complaining about how ineffective he was.

1 hour ago, Forgottenlore said:

Not really power creep since he was dead on arrival. Even before imperial aces hit the shelves people were complaining about how ineffective he was.

Cause devs took experience to the heart and now abilities try to reward you more than punish you - as fancy barrel < stress from it. Great example is this Tie/Fo that can make longer BRs - no stress there and very similar ability.

I've used him in bigger matches, like Epic. He takes the Evade and rolls the dice. Yeah, sometimes he gets a lot of eyeballs, but sometimes he doesn't need them and can add in 4 hits from R3. It's pretty good when it works, especially on epic ships. It's a crap shoot, but what isn't in this game?

I always thought Lorrir would have been great if the ability ended with "then assign one focus token". The stress is rough, but at least then it's an option to take your action, or take your funky barrel roll and a focus, in exchange for stress. A pseudo PTL, with a double-edged trait.

46 minutes ago, heychadwick said:

I've used him in bigger matches, like Epic. He takes the Evade and rolls the dice. Yeah, sometimes he gets a lot of eyeballs, but sometimes he doesn't need them and can add in 4 hits from R3. It's pretty good when it works, especially on epic ships. It's a crap shoot, but what isn't in this game?

That's a different pilot.

2 hours ago, Biophysical said:

That's a different pilot.

doh

I'm not sure where the love is coming from, since he is one of the worst pilots in the game. O bviously his echo-like ability would be neat if it didn't come with a stress penalty... and if he had an Elite slot... and if he wasn't severely overpriced... and if I had a pony...

Edited by Daniel Beaver
12 minutes ago, Daniel Beaver said:

I'm not sure where the love is coming from, since he is one of the worst pilots in the game. O bviously his echo-like ability would be neat if it didn't come with a stress penalty... and if he had an Elite slot... and if he wasn't severely overpriced... and if I had a pony...

Because his ability is really good if it were re-written to fit today's power level? How many times have you had a situation where your regular barrel roll juuuust won't get you out of arc, or if it does you lose your shot too? The LT. Dodges it and still unloads 4 into his target.

Lt. Lorrir just has too much working against him. At first you might think his ability is OP because in a one on one jousting scenario he just kills others as he can swerve out of arc while keeping them in arc. So with that skill what is keeping him off the meta. Seriously it is a good ability unlike Fel's Wrath but why is he never seen? Well here are some reasons.

  1. Middling Pilot Skill . Skill 5 has always been known as having the worst of both worlds from getting blocked by lower pilot skill but getting outmaneuverd by higher pilot skill. Ironically enough the former is not as much of a problem as the latter. Lt. Lorrir is good against lower pilot skill if he could get his dial just right for the face off. But against higher pilot skill and the proliferation of position correcting maneuvers (its not a hard skill arc dodger enthusiasts) will simply sweep past the kill zone.
  2. PWTs are a thing . Sort of goes hand in hand with middling pilot skill. He can't arc dodge and if they have a higher pilot skill they shoot first. How much hull does Lorrir have? Right not enough, oh there are autothrusters, well hope you don't roll eyeballs.
  3. No upgrade slots . Thanks to power-creep and the Wave 9 (0 point upgrades) that doesn't have another penality like stress/damage/ or just an add on upgrade slot. Having no upgrade slots really kills your ship. Especially if you have that pilot skill 5. You could use adaptability or even VI to gett up to where you need to be.
  4. There are better aces . A little redundant but to be honest that is the big reason. Soontir has the higher pilot skill and upgrades so there is already two of the 3 issues resolved. If you are going to take Lorrir, spending those few extra points is worth it, otherwise just take 2 academy pilots.

I don't think anyone's saying he's top tier, but to say he's no fun to play is simply a matter of play style and opinion.

@Marinealver I can't disagree with your assessment, but I think you're missing the draw of pilots like Lorrir. He gets to do something that no other pilot in the game can do, and to me, that's fun .

For better chances against good pilots, sure - for the same(ish) points, take Omega Leader, VI Duchess, or Tomax with just crackshot.

Clearly, Soontir and Jax are a lot better, but they take up 1/3 of your points. Lorrir comfortably sits nicely in a 4 ship list, while a superior Interceptor ace requires sacrificing ship quality in a 4 ship list, and also usually want additional Palpatine support in order to warrant the point cost. If your opponent focuses Lorrir down, you still have 75 points of ships to fly around.

Anyways, if your goal is to simply win, don't fly Lorrir. But if you want to do something sweet and have fun while doing so, that's where Lorrir shines.

The two lists I'm mulling through now (thanks for all the input everyone!):

  • Kylo Ren + VI, Advanced Sensors, Ops Specialist, Intel Agent (42)
  • Lt. Lorrir + Autothrusters
  • Black Squadron Pilot + Snap Shot (16)
  • Youngster + Snap Shot (17)

-Tries to use Intel Agent to line up snap shots to distribute focuses, advanced sensors lets Kylo coordinate + bump to retain shots

  • Commander Alozen + Tie/x1, Sensor Jammer, Prockets, Crack Shot, Chips (29) (my favorite Alozen build!)
  • Lt. Lorrir + Autothrusters (25)
  • Countdown + Ailerons (20)
  • Gamma Squadron Veteran + Tie Shuttle, Kylo Ren, Ops Specialist, Crack Shot (26)

-All ps5s, try to leverage ops spec to divvy focuses, if they ever get into range 1 of Alozen = DEAD. (very high likelihood of 5 hits + crackshot!)