42 minutes ago, subtrendy said:Now we're really getting into speculation land, but a Call of the Dark Side card might be fun:
Discard this card to gain 1 Unique Rebel ally as a villain. If this ally has already been gained by the Rebels, they lose it.
This is fun but I'd rather not take the Rebels ally away given they are already hard enough to earn and heavily costed. I'd rather have an XP card that reads something like the Nemeses starting card:
At the start of any campaign choose one rebel ally that has not been included in the rebel side mission deck or included in the campaign's story/ At the start of each mission add the unique rebel deployment card to your open groups/When deployed this card is an imperial figure.
Or: you could just model Call of the Dark Side after Murne's false orders where you could Exhaust this card to interrupt and order a rebel figure (or any force user ) to perform a move or attack.
Edited by VadersMarchKazoowording