Expansion Predictions: 2017 edition

By FatherTurin, in Star Wars: Imperial Assault

On 4/15/2017 at 10:13 AM, TehHandsomeDan said:

I'll admit that I didn't read EVERY post line for line (there are THREE PAGES of "wouldn't it be cool if?" comments after all, it's like a very long very bad Chris Farley sketch.)

That said, I did skim a lot of it, and it seems that for all the drooling and hypothesizing going on here, there's a lot of reality people haven't given any thought to. I hate to step on people's dreams -wait, that's a lie. It's kind of fun to point out this sort of thing. So here we go:

The idea of an Endor box is being largely floated on the idea that FFG has already given us rebel rangers were intended as a precursor to that of sorts... But when has that EVER been their way of doing things? That's right, never. FFG does a box followed by supporting/associated packs. Always. Honestly, if anything the release of rebel rangers who look very much like something from the scenes on Endor in RotJ are logically indicative that FFG probably considered and developed some of an Endor expansion... And then scrapped it. The rebel rangers, while strongly heralding RotJ can be used in just about any other locale just as effectively for purposes of the game world (unpainted miniatures even lend themselves to a looser concept of their clothing, the idea that perhaps those garments are much thicker different material if you're deploying them somewhere like Hoth). The same can be said with Rebels, since we've gotten a number of blister pack characters already it would seem to indicate that FFG might have been working on something there, but subsequently scrapped it and released some of the figures independently to recoup development costs.

I personally saw Rogue One as a huge wasted opportunity for FFG. The film is more deeply engrained in the ground level action of Imperial Assault than any other Star Wars film I can think of. It really would be a perfect campaign setup. Judging by the turnaround times for things to be manufactured and shipped here, I'm starting to suspect that FFG might not have the manufacturing capabilities to get something produced and shipped stateside in less than 18-24 months... Which might also explain why it took SO LONG for us to get most of the Force Awakens related X-wing content that was released long after the film. Timeliness is not their strength, it's a big detriment for them.

The whole "app" thing is a bit of a quagmire. They've said through official channels that an Imperial Assault app, something akin to the Road to Legend app, was in the works. But that's a vague statement. There's also the issue of legality. FFG has had to work around and even with Hasbro on a few occasions to get things released. Imperial Assault is a "miniatures game" for example, not a "board game". Never mind the fact that that the core box is a self contained campaign with everything you technically need, like many other board games, lol. The dice app was launched with legal info that included Hasbro and EA logos, perhaps that has changed now, I haven't looked at their dice app in a while. The point is that there's a lot of licensing interaction in the form of Hasbro and Electronic Arts wanting to be paid because they own the license for Star Wars boardgames and for Star Wars video games (avalanche produced Star Wars content for Disney Infinity as a directly owned subsidiary of Disney, which would explain why they didn't have to worry about the license issue.)

If FFG releases a companion app, they'll have to pay a licensing fee to at least one of these two companies. We know that it's a pretty serious deal because it's had something to do with why FFG can't sell their current Star Wars role playing books as PDFs. This would indicate that either the amount of money EA wants for the 'electronic entertainment' portion of the Star Wars license is so big that it isn't worth doing for FFG, or that EA simply isn't willing to negotiate on this at all for some reason. Either way, it puts a pretty big damper on the hopes of an Imperial Assault app we've all been hoping to see for a while now.

But, I think it's possible FFG may learn something else from Descent's later successes: consumers are perfectly happy buying campaign-content-only expansions. Smaller, cheaper expansions that can be run as print on demand like the three co-op campaigns, or the hardcover "Heirs of Blood" campaign book. FFG clearly didn't expect these products to sell as well as they did, but customers are clearly hungry for more adventures with these products. If the company can produce this sort of thing at a lower risk/cost that way... Why wouldn't they? I recall an interview, I want to say about a year ago, where an FFG representative was asked if they had any such plans for Imperial Assault, and he confirmed that products were indeed in the works, but he couldn't give more detailed specifics at that stage. I think that with the tense legal lines they have to tread for this license, campaign books and print on demand card-based content may be the way to go for FFG, in order to keep fans interested between clearly slowed development cycles (a statement that appears to be true of similar product lines like Descent and Mansions of Madness, which are clearly not putting out content at a rate like they used to, despite then still selling quite well at retailers).

So... Maybe a book soon? I'd love to see a campaign/scenario book that used the core box, and maybe additional campaign books that use the core box and a particular expansion throughout each book. I'd love a campaign that used tiles and such from multiple expansions, but it would preclude customers who didn't have all that content, so it might be a less enticing concept for FFG to produce.

IMG_3598.JPG

I dunno about any of that. Seems like people try to read too much from too few tea leaves. I just know what I want to see come out. Which is OT stuff, some non-stormtrooper Imperial squads, Ewoks, and a box where the heroes are Imperial.

On 4/19/2017 at 9:01 AM, TauntaunScout said:

I dunno about any of that. Seems like people try to read too much from too few tea leaves. I just know what I want to see come out. Which is OT stuff, some non-stormtrooper Imperial squads, Ewoks, and a box where the heroes are Imperial.

Okay, if we could get a box where the heroes are imperial I would be all over that. Hell, if they don't want to upset Disney/LFL they could make it Imperials on a campaign that takes them through heavy merc/bounty hunter/"scum" territory -that could be a really interesting twist on things.

I'm not holding my breath on it, but it feels like a solid idea that may not be TOTALLY off the table... Especially if you've seen the trailer for Battlefront II, wherein the campaign appears to be from an Imperial perspective. I think that's the first Imperial driven campaign I've seen in an proper star wars product since TIE Fighter in the 90's.

As I said, I'd love to be wrong about the app concerns -I want to be wrong. But I've been exposed to the back end of software development and licensing, and everything that's occurred in a public sense really smells of a company that realizes it can't publish something, but would rather just try not to talk about it in the hopes that their customers forget. Fun fact: historically speaking, the customers never forget, and they never stop asking until the product either releases or the company admits there were issues from day one.

I think it'd be at least a little while before we got an Imp Hero campaign. The minis in that expansion would be (probably) exclusively merc, and we already had a really merc-heavy wave with Jabba's Realm.

I think that whatever's next will focus more on Imp enemies this time.

Yeah but I was flipping through Heroes & Rogues the other day, and the Imperial Entanglements scenario "Terror in the Trees", and thought of it. Imps making their way across Endor to get on the last transport out. Fighting ewoks, carnivorous beasts, and rebels. It would finally give us a big box of affordable rebels.

Huh, that would be interesting. I actually wouldn't mind that.

Let's say there's a smallbox like this:

2 x2 squad of Rebel Vanguards (R)

2x2 squad of ewoks (R)

1 x2 squad of Kath Hounds (M)

3 Imperial Heroes (I)

Now, when playing the smallbox mini-campaign, the player that typically takes on the Imperial role instead takes what we could call the Opposition role. He is allowed to bring in any non-unique rebel or Merc units as open groups, but no Imperial.

The typically "rebel" heroes instead take on Imperial roles in the campaign as Imperial heroes.

Outside of the mini-campaign, units adhere to their typical affiliation. There would be missions for Rebels to earn ewoks and Vanguards outside of the minicampaign, and missions for Imperial players to earn the Imp heroes as unique villains.

Minicampaign missions could be written vaguely enough to allow for their play with Rebel heroes as well, which would allow the Opposition (or Imperial) player to bring in Imperial open groups as well.

Special minicampaign rules could allow for more flavor text to be read before, during, or after missions if the mission is being played as part of a minicampaign.

Is that kinda what you'd have in mind? I could see that working pretty well.

Assuming Endor is next. Any speculation about Imperial Class decks?

We've already got:

1) Subversive tactics: General/strain

2) Military Might: troopers/damage/focus

3) Technological superiority: general/surge?

4) (un)Inspiring leadership: Leaders

5) Armored Onslaught: vehicles/droids/damage

6) Precision training: general/troopers/rolling efficiency

7) Imperial Black Ops: Spy/hidden

8) Nemeses: Villains

9) Hutt Mercenaries: Mercenary/Bounties

10) Up next??? I could see something related to creatures. It would fit the wild forest theme of Endor. Or maybe we'll get something related to scouts and maybe play around with Hidden a bit more?

Police Action?

22 minutes ago, Rikalonius said:

Police Action?

Ha. I just imagine getting pulled over by a scout trooper on a speeder bike. Not sure what this would look like in terms of xp cards?

I suppose they could play around with stun and riot grenades in a "police action" deck. This would be better suited for a future expansion geared around urban warfare I think.

Edited by VadersMarchKazoo

I mean that George Lucas had said he wanted a Vietnam analogy. Which Return is far from, because the Viet Cong and the NVA did not wield speers and rocks, but none the less, that's what Lucas wanted. So I figure since Vietnam is often called a Police Action instead of a war, that could be the name of the class deck. Not sure what it's focus would be.

Sorry, I was thinking "Martial law" which might also be cool

57 minutes ago, Rikalonius said:

I mean that George Lucas had said he wanted a Vietnam analogy. Which Return is far from, because the Viet Cong and the NVA did not wield speers and rocks, but none the less, that's what Lucas wanted. So I figure since Vietnam is often called a Police Action instead of a war, that could be the name of the class deck. Not sure what it's focus would be.

Lucas wanted an analogy, not a literal representation. So spears and rocks fits the artistic purpose very well. Luke turning off his targeting computer is in this same vein. Ability overcoming a technological disparity was the analogy to Vietnam. The Vietnamese did not use rocks but they were far outclassed in terms of hardware.

Just now, TauntaunScout said:

Lucas wanted an analogy, not a literal representation. So spears and rocks fits the artistic purpose very well. Luke turning off his targeting computer is in this same vein. Ability overcoming a technological disparity was the analogy to Vietnam. The Vietnamese did not use rocks but they were far outclassed in terms of hardware.

It would have been better represented by rebelling Wookiees, which was the original idea, until the Flannel One gave into the lure of his merchandise share and converted them to Teddy Bears.

6 hours ago, Rikalonius said:

It would have been better represented by rebelling Wookiees, which was the original idea, until the Flannel One gave into the lure of his merchandise share and converted them to Teddy Bears.

I think that's just because he could find a large number of little people and children a **** sight cheaper than lots of 7' plus actors! Ironically, there may have been a shortage of them...

Anyway, back to potential Endor class decks...

Do we still get 2 in a smallbox? It's been a while...

I could see one based on Trap style cards. Maybe the Empire gets a dozen or so mine tokens that he can spread out across the map. Some can be deactivated (grey) and others can be active (red). When a rebel or Imperial steps on a mine token (which will probably be placed at strategic locations) it's flipped over- if it's a grey token, nothing happens. If it's red, the Imperial player can deplete one of his Mine Detonation class cards for a special effect.

Let's say there are 12 tokens- 6 grey, 6 red. The class deck could be

0XP: Put 6 grey tokens and 1 Red token on the map during setup. Deplete this card to do 1 damage to a figure when a red token is flipped.

Then, each XP level could see one card with an increase in red mine tokens that can be added, and one with increasingly better mine attacks- both dependent on how much XP is spent for the card.

Keep in mind, rules should state that only one Mine Detonation class card can be depleted per red token flipped.

Another might be something along the lines of Imperial Elite . Since Endor sees some of the Empire's best troops, the class deck could offer buffs and price compensations specifically for non-unique elite Imperial units.

9 minutes ago, subtrendy said:

Anyway, back to potential Endor class decks...

Do we still get 2 in a smallbox? It's been a while...

If i recall correctly 1 per small box, 2 per big box, Core had 3. We currently have 9.

4 minutes ago, AleksDj said:

If i recall correctly 1 per small box, 2 per big box, Core had 3. We currently have 9.

That's right. I just checked the Boardwars database, and it looks like TS had Inspiring Leadership while TBG had Imp Black Ops.

29 minutes ago, subtrendy said:

Another might be something along the lines of Imperial Elite . Since Endor sees some of the Empire's best troops, the class deck could offer buffs and price compensations specifically for non-unique elite Imperial units.

That's a cool idea! I like class decks that really shape how the imperial plays. Something like the Nemeses deck or even the Military Might deck (which encourage you to play certain types of units) is a lot more interesting to me than, say, Precision Training (which provides some buffs, sure, but these are generic and unit-independent). Giving the imperial some incentive to save up for the elite versions of certain units instead of spamming low cost guys (I'm looking at you, hired guns!) could make for some interesting gameplay changes.

3 hours ago, ManateeX said:

That's a cool idea! I like class decks that really shape how the imperial plays. Something like the Nemeses deck or even the Military Might deck (which encourage you to play certain types of units) is a lot more interesting to me than, say, Precision Training (which provides some buffs, sure, but these are generic and unit-independent). Giving the imperial some incentive to save up for the elite versions of certain units instead of spamming low cost guys (I'm looking at you, hired guns!) could make for some interesting gameplay changes.

Thanks, and I totally agree. I like decks that really seem to give some flavor to the gameplay, rather than simply upping stats.

Just spitballing here, but I'd imagine some cards in the deck could be:

Baptism by fire - When a deployment group has suffered 2 casualties, if one unit remains, fully heal it and upgrade it to its elite form if that card is not in play or reserved. Deplete this card.

Grunts in Front - When an attack targeting an elite unit you control is declared, you may instead have that attack target an adjacent regular unit. The attack gains +1 damage.

Vader's Orders - Deplete this card during a regular officer or E-Web's activation to switch it with it's elite version, if that version is not in play or reserved.

No Man Left Behind - Deplete when a regular deployment group consists of only one unit. Add it to an elite deployment group. This unit receives all elite attributes of that group, and activates at the same time as that deployent group. This effect may allow a deployment group to exceed its typical reinforcement limit.

(Might be overpowered, but could have some interesting effects- for instance, two Eprobes that activate simultaneously!)

The Few, the Proud - Add +4 health to an elite figure if it is the only figure in its deployment group

Edited by subtrendy

In the same vein how about:

One for the team: Exhaust? (3 xp?): If more than one adjacent imperial figures will suffer damage, you may choose one imperial figure in this cluster, the chosen figure may suffer the cumulative damage instead. (may need some word smithing, it's sort of a throw yourself on a grenade sort of deal).

Field promotion: 2 xp: Attachment: Put this card on a regular trooper group. This group gains the surge abilities listed on the elite card/+2 health

Edited by VadersMarchKazoo
technical

OK. This literally just came to mind but how about an IP class deck with the emperor on the face. The deck would be called something like Shadows of the Force

The deck would promote force users and also allow for your troops to get force related buffs. Like

Imbued with the Force : Attachment: attacks gain +1 damage or +1surge/+1 accuracy/add one white die to your defense pool

17 hours ago, Rikalonius said:

It would have been better represented by rebelling Wookiees, which was the original idea, until the Flannel One gave into the lure of his merchandise share and converted them to Teddy Bears.

That was the idea before it was established that wookies didn't fight with rocks and sticks. The idea was for a very low-tech race to team up with the rebels all along. But then Chewie ran around with spaceships and stuff for two whole movies and kinda wrecked that vibe for audiences. At least if we take Lucas at his word in interviews.

I don't see how it goes against anything to have imperial heroes. We already have an imperial player. We're just switching what types of units people usually use. The rebels each get a squad and a the imperial player gets a few interesting singeltons.

16 minutes ago, TauntaunScout said:

That was the idea before it was established that wookies didn't fight with rocks and sticks. The idea was for a very low-tech race to team up with the rebels all along. But then Chewie ran around with spaceships and stuff for two whole movies and kinda wrecked that vibe for audiences. At least if we take Lucas at his word in interviews.

I'm still waiting for the Ewoks to be re-imagined a bit. I think they could be badass if they looked a little more wild and wolverine-like. Sort of how the TMNT comic made the the turtles look much darker and cooler than the cartoon. I actually have a kids book (5 minute star wars stories) that I read to my boy. Even the art in the book makes them look a lot cooler than in RTJ.

1 hour ago, VadersMarchKazoo said:

OK. This literally just came to mind but how about an IP class deck with the emperor on the face. The deck would be called something like Shadows of the Force

The deck would promote force users and also allow for your troops to get force related buffs. Like

Imbued with the Force : Attachment: attacks gain +1 damage or +1surge/+1 accuracy/add one white die to your defense pool

I like it!

Now we're really getting into speculation land, but a Call of the Dark Side card might be fun:

Discard this card to gain 1 Unique Rebel ally as a villain. If this ally has already been gained by the Rebels, they lose it.

And maybe that wave could also contain a side mission Resisting the Shadows where the Redemption reward can be earned:

Gain 1 Rebel ally that the Imperial player controls, or one Mercenary ally. Allies gained this way cannot be added to Imperial open groups anymore.

When deploying this ally, reduce its cost by 3 threat, to a minimum of zero.

Edited by subtrendy