Wing of the Master. Star Wars Rebels scenario

By Malburet, in Star Wars: Armada

Hello

You can download on BBG "Wings of the Master". An armada scenario. It is inspired by S02E05 of Star Wars Rebels. The Ghost and two CR90 try to break an Imperial blockade.

https://boardgamegeek.com/filepage/144329/wings-master

Have fun! :-)

David

Its Interesting... And I do like how its been put together... It looks great, and the feel of the mission is certainly there :D


But there are some inconsistencies and incorrect wordings that would make it better... ( I blame most of these on translation/transcription issues, really... )

... Really, only one rule thing, and that's Hera's Prototype B-Wing... Sure, you can resolve up to 2 Critical Effects - but it only has one available (The Default), and the Default Doesn't stack with itself, even if you could do it twice...

Edited by Drasnighta

Yeah, rebel fights arent OP. B-wing one shots an arq. LOL

2 hours ago, ripper998 said:

Yeah, rebel fights arent OP. B-wing one shots an arq. LOL

The proof ;-)

https://youtu.be/sA3o_UpFn7E

4 hours ago, Drasnighta said:

Its Interesting... And I do like how its been put together... It looks great, and the feel of the mission is certainly there :D
But there are some inconsistencies and incorrect wordings that would make it better... ( I blame most of these on translation/transcription issues, really... )... Really, only one rule thing, and that's Hera's Prototype B-Wing... Sure, you can resolve up to 2 Critical Effects - but it only has one available (The Default), and the Default Doesn't stack with itself, even if you could do it twice...

I'm staying focused on the first part of your post. :-)

English and wording are not my best skills, I'm taking any suggestions to improve it. ;-)

About the B-Wing, I want that it be able to deals up to two face up damage cards. Look at the episode it literally cut in two the Arquitens. :-)

Anyway, feel free to modify it as you want. The most important is have fun.

1 hour ago, Malburet said:

I'm staying focused on the first part of your post. :-)

English and wording are not my best skills, I'm taking any suggestions to improve it. ;-)

About the B-Wing, I want that it be able to deals up to two face up damage cards. Look at the episode it literally cut in two the Arquitens. :-)

Anyway, feel free to modify it as you want. The most important is have fun.

Its definitely just Language things, and would really only be apparent to someone as completely Crazy as Me :D

(Its otherwise an Awesome mission and a bit of Fun, but so far seeing one sided - further Testing as I go on this weekend!)



For the B-Crit, It should just be worded that way, then, that's all :D

There are some questions, because its going tot be a critical hit, and wether Contain can thus do anything about it.

If Contain Cannot Stop It at all:
"Crit: Deal The First Number of Damage Cards to the Target Face Up for each Critical Die you have Showing, to a Maximum of Two."

If Contain Can partially Stop it:
"Crit: Deal The First Number Damage Cards to the Target Face Up for each Critical Die you have Showing, to a Maximum of Two. Reduce this Number by 1 for each Contain Token Spent."


If Contain can stop it Completely:
"When you resolve the Default Critical Effect, Deal The First Number of Damage Cards to the Target Face Up for each Critical Die you have Showing, to a Maximum of Two."


Man, I had so much more than this written, but it seem to have eaten it...


"Only Gozanti Class Cruisers may equip Agent Kallus"

The End zone is referred to as "End Blockage" rather than "End Blockade"

Victory Pawn instead of Victory Token in the Final Paragraphs...

Edited by Drasnighta

Thanks a lot, I have made changes.

Off course, Countain is useless against the B-Wing prototype's Laser Beam of Death. :D

The file is uploading, I'm just wainting the BBG's approval.

BTW, the fourth Star Wars Rebels saison is confirmed. I hope that new episodes will give us new scenarios opportunity!

On 4/3/2017 at 0:55 AM, Drasnighta said:

If Contain Cannot Stop It at all:
"Crit: Deal The First Number of Damage Cards to the Target Face Up for each Critical Die you have Showing, to a Maximum of Two."

DCO and it is done ;)

Maybe better worded as Ten Numb or Flechette Torpedoes as a modify dice skill rather than a crit effect.

Something like "when attacking a ship you may spend a die with a crit icon to deal 1 faceup damage card to the defender.

No defense token to mitigate it.

Agree especially with damage control officers kicking around