Fully Operational - Engineer Source book Announced

By Dr Lucky, in Star Wars: Age of Rebellion RPG

8 minutes ago, Yaccarus said:

If you’re going to make the “not-Canon” argument, then you might as well burn half the books.

I don’t find the Bith bad. I didn’t know the legends stuff but I was glad they took the route of dropping the “your entire species is dictated by what was seen in one scene once somewhere” approach. Imagine if you went into the park and saw a hippie with a guitar and thought all humans must be hippies who play guitar.

From table 3-5 spending advantages, triumphs and so forth when crafting frames:

3 adventages (or 1 triumph) have this option

Elegant Design: Reduce the craft silhouette by one (this option can only be selected one).

As far as I can tell, the only thing that will change is sil size, the rest of stats will match original frame template you selected.

If you really want to craft size 4 ship with speed 5-6, I recommend the following suggestion to you GM (house rule) propose an alternative to elegant design that will keep silhouette as 4 but allow to increase max speed up to 6. This is actually mechanically weaker then reducing ship size, so I would expect most GMs to agree.

Edited by flarebright
spelling is my nemezis
2 minutes ago, flarebright said:

From table 3-5 spending advantages, triumphs and so forth when crafting frames:

3 adventages (or 1 triumph) have this option

Elegant Design: Reduce the craft silhouette by one (this option can only be selected one).

As far as I can tell, the only thing that will change is sil size, the rest of stats will match original hull template you selected.

If you really want to craft size 4 ship with speed 5-6, I recommend the following suggestion to you GM (house rule) propose an alternative to elegant design that will keep silhouette as 4 but allow to increase max speed up to 6. This is actually mechanically weaker then reducing ship size, so I would expect most GMs to agree.

I had looked at this when it comes to the speeder bike. Make it a silhouette 3 and it gets (potentially) Handling +3, Speed 6, +1 Boost to dedicated Pilot and can add a passenger.

1 minute ago, Khazadune said:

I had looked at this when it comes to the speeder bike. Make it a silhouette 3 and it gets (potentially) Handling +3, Speed 6, +1 Boost to dedicated Pilot and can add a passenger.

There are actually a lot of positive aspects you can get from increasing silhouette when crafting. Stat bonuses that both engine and hull template provide often depend on craft size. So Upgrading your speeder size from 2 to 3 can give you: More max speed, more HT, more ST, potentially more passengers, potentially more encumbrance. And all of that for a lot cheaper price then starting your craft attempt from size 3 frame. So it's kind of cool that both increasing and decreasing silhouette size can be positive options in right circumstances.

27 minutes ago, Yaccarus said:

If you’re going to make the “not-Canon” argument, then you might as well burn half the books.

Oh, I'm not making that argument. My argument is "they are what you say they are, the text is intentionally vague and there's no better source."

Speaking of speeders,

I just wanted to add the high-performance repulsor clusteter engine it's awesome. It has great stats but can not be mounted on star ships. And that combination is exactly what makes it awesome as there is now a reason to create a dedicated atmospheric craft.

40 minutes ago, Khazadune said:

These crafting rules are the worst ever. In every case it’s better to buy an existing model than to build one on every scale.

Aren't the devs on record stating that all crafting rules yield results worse than stock items unless one rolls really well? I could swear that was in a recent dev interview on a podcast. It kinda makes sense to me - mass-market items generally have the benefit of teams iterating through designs, collaboration in resources, and capital. The lone PC crafting things might not have those benefits, but I would generally be flexible with the rules in the right circumstances.

Just now, themensch said:

Aren't the devs on record stating that all crafting rules yield results worse than stock items unless one rolls really well? I could swear that was in a recent dev interview on a podcast. It kinda makes sense to me - mass-market items generally have the benefit of teams iterating through designs, collaboration in resources, and capital. The lone PC crafting things might not have those benefits, but I would generally be flexible with the rules in the right circumstances.

Yes and the dev were stating that with original crafting rules too. All the way back to armor crafting rules release. I think that dev's idea of "really well" vastly underestimate the kind of shenanigans a motivated group of players will get to create their dream craft baby.

Did the new talents from sapper get described yet?

2 minutes ago, TheShard said:

Did the new talents from sapper get described yet?

Construction Specialist: remove one set back per rank when constructing bases/fortifications

Improvised Defenses average survival check to construct cover for up to 4 characters

Improvised Detonation: hard mechanics check to make a bom that deals damage equal to ranks in mechanics+intelect+number of successes (can spend triumphs to increase damage by 2)

Improvised Position: hard mechanics check to create cover for group and its vehicles (sum of vehicles silhouettes must be 4 or less), can spend 2adv or triumph to increase ranged defense this cover provides by 2

Weak foundation: ones per game make hard knowledge warfare check to addautomatic 2adv or 1success on checks targeting structure

I would guess that a Sil 3 frame/whatever to sil 4 for a top speed of 5?

Is there a cargo option? Like X cargo encumbrance costs Y hard points?

sil 3 has the highest speed max ( 6). Sil 4 has max speed of 4. So you would not go from 3 to4 to get higher speed. You would go from sil 2 to 3 for that though.

Each base frame has a default encumbrance.

For example here is Freighter Frame:

Class: Freighter

Silhouette: 4

HT: 35

Sensor Range: Close

Crew: One pilot One co-pilot

Encumbrance Capacity: 100

Passenger Capacity 4

Customization Hard Points 10.

After you craft the frame you will need to craft engines and hull. Some of hull Options can give more encumbrance.

For example here is Expanded-Capacity Holds Hull:

Base Modifications: Changes craft's armor to 1 and handling to -2, adds 25 to both encumbrance capacity and passenger capacity

Modification Options: 2 Increase armor by one mods, 10 increase encumbrance capacity by silhouette mods, 8 increase passenger capacity by silhouette mods.

Hard Points required: 4

As you can see from above crafting the same hull type for a higher silhouette craft can give more encumbrance and passengers after modification options.

Flarebright, thanks for saving me on the talent tree layouts. I owe you one.

Teamwork man :). You took the first brunt of questions and I helped out when I become available. I am about to go to sleep. So now my watch is ending.

1 hour ago, flarebright said:

Modification Options: 2 Increase armor by one mods, 10 increase encumbrance capacity by silhouette mods, 8 increase passenger capacity by silhouette mods.

20 possible Modification options? Wtf! I guess the idea is that you can specialise the craft by fitting all 10 of the Encumbrance mods with no hope of ever increasing armour or passenger capacity.

Is there any details given on handling so many difficulty increases?

16 hours ago, flarebright said:

On a final note I am a little disappointed that scoundrels still make the best designers as unmatched fortune is still a god's (or force's ) gift when crafting thing and signature abilities in this book, while nice, don't help with crafting at all.

Now I want to play a Duros Smuggler-Gambler that cross-specs into Shipwright...

Could we get the layouts of the Signature Ability trees, too? Or at the very least the columns to which they attach?

HAH! I am now amongst the ranks of the Spoilers!

Cv4AgbK.jpg

Wait, that didn't come out right. . . .

1 hour ago, Absol197 said:

Or at the very least the columns to which they attach?

Forgive the crudeness of the layout. I didnt have time to build it to scale or paint it. :)

Harder They Fall connects to the tree at talent 1 and 4

Base Ability

| |

Talent - Talent Talent - Talent

| |

Talent - Talent Talent - Talent

Unmatched ingenuity connects to the tree at Talent 2 and 3

Base Ability

| | |

Talent Talent Talent - Talent

| |

Talent Talent - Talent - Talent

Edited by Desslok

So I tried adding the talent names to the tree, but it screws up my formatting. So from the top left on Harder:

Increase Number, Change Skill, Increase Number, Ingore Defenses

Ingore Defenses, Destiny, Reduce Difficulty, Frequancy

For Ingenuity, it's:

Add boost, duration, Add boost, duration

Quality, Destiny, Dreuce difficulty, quality

19 hours ago, Yaccarus said:

Is this... for real?

Even for FFG, that might be a new low.

It's uninspiring but I'm not sure it's terrible. If it were me, I probably would have been tempted to go 1 2 3 2 1 3 , though starting with hits to Brawn and Willpower is pretty harsh.

9 hours ago, Khazadune said:

These crafting rules are the worst ever. In every case it’s better to buy an existing model than to build one on every scale

Well, I took my recently retired Goddess among engineers and just spent the evening rolling up a Speeder Bike with. No, to call this a speeder bike would be a disservice. Nay, this be the Excalibur of vehicles! Your mortal rump is not worthy to sit upon this magnificent ride!

Kidding aside, that's actually a pretty badassed bike I was able to build. Okay, I did do it with a character at the end of her gaming shelf life (plus a couple hundred more points just for fun to buy the new shipwright tree), so that's an extreme example - but I think even just a moderately skilled technician/outlaw tech/engineer should be able to build a pretty nice vehicle.

Edited by Desslok

How many ranks of Powerful Blast between Sapper, Saboteur, and Demolitionist? Six or seven? With that, Master Grenadier, Master Demolitionist, and Strong Arm, grenades become pretty terrifying.

11 hours ago, Khazadune said:

These crafting rules are the worst ever. In every case it’s better to buy an existing model than to build one on every scale. Restrictions on top speed mean that freighters can’t ever supersede speed 4. So the falcon must not exist. Y Wings and ARC fighters require you to roll well to create and generally you have to invest so much time into it it’s just easier to buy it.

Is there anything that stops you from building your speed 4, sil 4 ship and leaving a hardpoint for the high output ion turbine attachment to bump it to 5?

I mean, the baseline for the Falcon is a speed 3 YT-1300. The rest is aftermarket modifications.

11 hours ago, flarebright said:

Khaz with one triumph on frame crafting step you can reduce silhouette of the ship by one. Turning that sil 4 freighter into sil 3 and allowing it to have speed up to 6. As an alternative (with DM approval) you can take existing sil 4 ship with high speed and swap it's hull.

My impression is that master mechanics with high int, high skills and some relevant talents can craft or modify very powerful ships. Hull crafting in particular is extremely generous with how much armor you can stuff into your ship.

Beginner mechanics who can not rely on getting one triumph and/or a chunk of advantages will not make an extraodinery powerfull or fast ship for it's size, but can make a decent ship for cheaper then it would take to buy comparative normal version.

Does the speed go by the frame template silhouette or by the final silhouette (after that triumph is spent) I imagine either one is good news for me making my dream ship a speed 4 "silhouette 5 equivalent" ship, if it's the first one i get a speed 4 sil 5 ship, if the second i get a large sil 4 ship that is effectively sil 5 in terms of hard point etc. except it can punch it, and dogfight.

What silhoutte 5 frames are there and can you provide their details?