Fully Operational - Engineer Source book Announced

By Dr Lucky, in Star Wars: Age of Rebellion RPG

5 hours ago, Darzil said:

I haven’t got it (yet), but they all sound like Mechanics

Curious about his to. As the shipwright tree has a couple of active talents that use knowledge education to activate. So i could see ship building a mechanics or a education roll.

23 minutes ago, Khazadune said:

Am I missing something? Is it low stat wise?

Bith are a highly advanced species when it comes to technology.

  • “Fully adapted to a civilized, high-technology lifestyle, Bith were found galaxy-wide at all levels of society, most notably as engineers, scientists, intellectuals, consultants, and musicians.”
  • “Bith were unable to reproduce naturally, instead relying on artificial conception and gestation. Mates brought genetic material to a Computer Mating Service for analysis against prospective mates.”
  • “everything from mate selection to political leadership controlled by sophisticated computer programs”
  • “After the Clone Wars, the Bith did not resist the Empire, instead putting their technical expertise at the service of the Imperial war machine.”
  • “many Bith worked as engineers, data analysts, or in other intellectual professions. Others used their intelligence, natural technical skills, and dexterity to work in the criminal underworld.”
37 minutes ago, Khazadune said:

My GM leaves that on in Roll20 after our session finishes every time and it plays endlessly while you adjust your character sheet etc. I’ve grown to singing along with it. Lol

I'm going to steal that. thank your gm for me.

any new weps?

Edited by Saseav
repost.
15 minutes ago, Yaccarus said:

Bith are a highly advanced species when it comes to technology.

  • “Fully adapted to a civilized, high-technology lifestyle, Bith were found galaxy-wide at all levels of society, most notably as engineers, scientists, intellectuals, consultants, and musicians.”
  • “Bith were unable to reproduce naturally, instead relying on artificial conception and gestation. Mates brought genetic material to a Computer Mating Service for analysis against prospective mates.”
  • “everything from mate selection to political leadership controlled by sophisticated computer programs”
  • “After the Clone Wars, the Bith did not resist the Empire, instead putting their technical expertise at the service of the Imperial war machine.”
  • “many Bith worked as engineers, data analysts, or in other intellectual professions. Others used their intelligence, natural technical skills, and dexterity to work in the criminal underworld.”

Well they didn’t give the description along with the stats so some of that is at least plausible. I assume that comes from either Wiki or WEG? I’m fine with a different take on Bith although I do like the reproduction you describe. Statewise they seem okay, just a little short on the Int for your description.

46 minutes ago, Yaccarus said:

Bith are a highly advanced species when it comes to technology.

  • “Fully adapted to a civilized, high-technology lifestyle, Bith were found galaxy-wide at all levels of society, most notably as engineers, scientists, intellectuals, consultants, and musicians.”
  • “Bith were unable to reproduce naturally, instead relying on artificial conception and gestation. Mates brought genetic material to a Computer Mating Service for analysis against prospective mates.”
  • “everything from mate selection to political leadership controlled by sophisticated computer programs”
  • “After the Clone Wars, the Bith did not resist the Empire, instead putting their technical expertise at the service of the Imperial war machine.”
  • “many Bith worked as engineers, data analysts, or in other intellectual professions. Others used their intelligence, natural technical skills, and dexterity to work in the criminal underworld.”

Are these quotes from the Bith section of this book?

6 minutes ago, themensch said:

Are these quotes from the Bith section of this book?

From the Wookieepedia page. I would guess that you could find paraphrased version of those in the New Essential Guide to Alien Species or the Essential Guide to Alien Species .

Sure, it’s “Legends,” but if you’re only using “Canon” information, then the profile for pretty much any species is almost entirely guesswork.

...Still waiting on those tree layouts...

9 hours ago, Gelanin said:

Each type of frame, engine or hull has it's own cost, time to construct, and difficulty.

Which skills do the checks use ?

Ok had to wait till i get back home to double check which skills are used for ship crafting checks.

Frame template are mechanics checks (from average speeder bike to for formidable space station)

Engine templates are mechanic checks (from each single ion coil to daunting ion drive array)

Hull template are mechanics check (go from average to hard)

Assembly check (that's where you put your frame engine and hull together into functioning start ship) are mechanics check from average to formidable based on the silhouette of the ship.

8 hours ago, TheBalzan said:

Any new vehicles? ?

Yes :)

Speeders:

T2-E Petard-Class Combat Engineering Vehicle (combat engineering vehicle with emphasis on combat.) Has a turret mounted demolition gun. I am going to let that concept sink in for a while.

UEV-M1 Marauder Engineer Squad Carrier. Passenger capacity: 12 combat engineers. I guess if you not an engineer you are walking.

Track Vehicles:

I-C4A Combat Construction Droid. Has an on-board droid programmed for construction and civil engineering.

Stats are provided both for droid (rival) and combat construction vehicle itself. Vehicle can construct fortifications in the middle of battle (with dm approval).

Walkers:

At-CE combat excavator. Has light tracktor beam emitter that allow crew to pick up and move stuff. Weapons include Beam drill.

Starships:

Ainik-Class Scientific Survey Vessel (Silhouette 4 with extreme sensor range, and onboard research labs)

Caisson-Class engineering Troop Carrier. Vehicle Complement: One UEV-1 Marauder Engineering Vehicle (see above) Passenger capacity 40 combat engineers. Crew list includes a comms operator.

Haven-Class Mobile Space Dock. This space stationa ctually has speed of 2.

MK IX Orbital Maintenance Depot. Reduces difficulty of repair and construction checks performed using this station.

Ranged Energy:

Arakyd LJ-40 Concussion Carbine Dam 8 Ranged Heavy (RH) Short Blast 4, concussive 1, knockdown, limited ammo

BlasTech DH-17c Short Carbine Dam 4RH Medium Auto-Fire, Stun Setting

Other Ranged:

Czerka M9 "Boomer" heavy pistol RL Dam5 Medium Blast 5, cumbersome 2, inaccurate 1

MK VIII Gravitic Mortar Launcher Gunnery Dam 4 long, inaccurate 1, prepare 1. Used to detonate mines in minefield.

There is alos a variety of grenades and an entire section on explosive compounds and devices.

Tree layouts? Maybe?

Is there a rocket launcher that will, say, get this book across the Atlantic, by, say, the weekend?

10 minutes ago, Absol197 said:

Tree layouts? Maybe?

Tree layout next. Will take me some time to type that up.

Sapper please!

I should have my book today... SO EXCITE!

Droid Specialist

Design Flaw [v] Speaks Binary [ ] Grit [v] Toughened [ ]


Hidden Storage [^v] Combat Programming [v] Repair Patch*[^>] Gearhead [<v]


Gearhead [^v>] Machine Mender [<^v] Hidden Storage [v>] Speaks Binary[<^v]


Design Flaw [^v>] Desperate Repairs [<^v>] Machine Mender [<^v>] Grit [<^]

Repair Patch* [^v>] Master Artisan [<^>] Reroute Processors [<^>] Dedication [<]

Repair Patch* =Repair Patch Specialisation

1 hour ago, Yaccarus said:

From the Wookieepedia page. I would guess that you could find paraphrased version of those in the New Essential Guide to Alien Species or the Essential Guide to Alien Species .

Sure, it’s “Legends,” but if you’re only using “Canon” information, then the profile for pretty much any species is almost entirely guesswork.

My point exactly.

18 minutes ago, TheShard said:

Sapper please!

Construction Specialist [v] Toughened [v] Durable [ ] Grit [v]

Known Schematic [^v] Contraption [^v] Construction Specialist [v>] Powerful Blast [<^]

Grit [^v>] Durable [<^v>] Improvised Defenses [<^v] Powerful Blast [v]

Utility Belt [^>] Strong Arm [<^>] Improvised Detonation [<^v>] Master Grenadier [<^v]

Weak Foundation [>] Dedication [<>] Improvised Position [<^>] Master Demolitionist [<^]

These crafting rules are the worst ever. In every case it’s better to buy an existing model than to build one on every scale. Restrictions on top speed mean that freighters can’t ever supersede speed 4. So the falcon must not exist. Y Wings and ARC fighters require you to roll well to create and generally you have to invest so much time into it it’s just easier to buy it.

Shipwright:

Dockyard Expertise [v] Eye For Detail [ ] Grit [ ] Creative Design [ v]

Solid Repairs [^v>] Fine Tuning [<v] Eye for Detail [v>] Debilitating Shot [<^]

Known Schematic [^v] Dockyard Expertise [^v>] Smart Handling [<^v>] Creative Design [<]

Bought Info [^] Push the Specs [^v>] Solid Repairs [<^v>] Creative Design [<v]

Dedication [>] Master Artisan [<^] Stroke of Genius [^>] Exhaust Port [<^]

2 minutes ago, Khazadune said:

These crafting rules are the worst ever. In every case it’s better to buy an existing model than to build one on every scale. Restrictions on top speed mean that freighters can’t ever supersede speed 4. So the falcon must not exist. Y Wings and ARC fighters require you to roll well to create and generally you have to invest so much time into it it’s just easier to buy it.

Khaz with one triumph on frame crafting step you can reduce silhouette of the ship by one. Turning that sil 4 freighter into sil 3 and allowing it to have speed up to 6. As an alternative (with DM approval) you can take existing sil 4 ship with high speed and swap it's hull.

My impression is that master mechanics with high int, high skills and some relevant talents can craft or modify very powerful ships. Hull crafting in particular is extremely generous with how much armor you can stuff into your ship.

Beginner mechanics who can not rely on getting one triumph and/or a chunk of advantages will not make an extraodinery powerfull or fast ship for it's size, but can make a decent ship for cheaper then it would take to buy comparative normal version.

Awesome, thanks so much, Flare!

17 minutes ago, themensch said:

My point exactly.

If you’re going to make the “not-Canon” argument, then you might as well burn half the books.

8 minutes ago, flarebright said:

Khaz with one triumph on frame crafting step you can reduce silhouette of the ship by one. Turning that sil 4 freighter into sil 3 and allowing it to have speed up to 6. As an alternative (with DM approval) you can take existing sil 4 ship with high speed and swap it's hull.

My impression is that master mechanics with high int, high skills and some relevant talents can craft or modify very powerful ships. Hull crafting in particular is extremely generous with how much armor you can stuff into your ship.

Beginner mechanics who can not rely on getting one triumph and/or a chunk of advantages will not make an extraodinery powerfull or fast ship for it's size, but can make a decent ship for cheaper then it would take to buy comparative normal version.

On a second pass it does have some upsides, just not where you might expect to have found them. Still not overly impressed, but I guess balance is what’s key here. (Also that silhouette three freighter would then only seat 1 per RAW?)