Fully Operational - Engineer Source book Announced

By Dr Lucky, in Star Wars: Age of Rebellion RPG

Just now, jayc007 said:

True... but usually when issues like those happen a company passes the work off and it still gets done.

Profits in the RPG business are notoriously tiny. It could quite well be that hiring someone else would have doomed the book to non-profitability.

Maybe there is that something big had to change during the late editing/formatting stage that has prolonged development.

There is also the rumors that FFG's factory they used had to be changed. That could have prevented FO from being moved into the printing stage. Or the shipping situation with Ghosts caused them to push back FO in favor of reprinting that book.

It could be that FO was announced way earlier in the development cycle.

There is also whatever direction they get from Lucasfilm. I suspect Dawn of Rebellion may be a product of Lucasfilm pushing for FFG to do more obvious tie-ins with concurrent stuff. They may have elected to prioritize the production of that.

The mysterious cutting of the Bothan in the German-language editions of Age of Rebellion may have something to do with it--no telling what other material is set to be tweaked, and FO may be a victim.

1 minute ago, Blackbird888 said:

The mysterious cutting of the Bothan in the German-language editions of Age of Rebellion may have something to do with it--no telling what other material is set to be tweaked, and FO may be a victim.

It's kinda hilarious that what in the EU was basically a species of spies ends up mysteriously being left out out of a translation. It's like something out of a conspiracy theory.

Well long story short we wont know unless they tell us and so far it seems they have no desire to tell us so I guess we will never know.?

That said I am glad I'm not holding my breath ?.

I just hope they haven't forgotten it.?

Out of curiosity... If anyone here has playtested it are they allowed to say that they did? And if so are they allowed to say when they did??

I sure wish I could have... ?

Hey ffg if you need someone to playtest the revisions I'm up for it?

( I've decided I may need to insert emojis so ppl don't take me too seriously and take offense to my comments so this is a test?️‍♀️)

19 hours ago, Stan Fresh said:

But I was asking for good outcomes.

*I* wanna design a raw starship that's "better" than any in the books, not having them nerf starship crafting rules wold help with that, so I would consider it a good outcome. When I was 4 years old if someone asked me what I wanted to do when I grew up my answer was "make planes"... I have a master's in aeronautics and astronautics from MIT (my PhD is in Mechanical Engineering)

Better in a specialized area, interesting, competitive, arguable, all of those are good things. Objectively better in all respects, which is the kind of thing you get from an unbalanced set of creation rules, breaks the 'why wouldn't...?' test.

A crafting ruleset that produces things that are absolutely better than the best the rest of the universe in question can produce means that your character is smarter, alone, than every design team in every astroengineering firm in the entirety of the Star Wars galaxy. That character shouldn't be a scrappy engineer, they should be making millions working for Kuat Drive Yards or Incom or something of the sort, not bumming about in the back end of a light freighter somewhere. Or, alternately, if it doesn't mean that, then it means that every single starship design house in the galaxy is hopelessly incompetent, and anyone with a passing interest can outperform them.

You don't want crafting rules to be useless, but if crafting rules supersede the rest of the established universe that opens up an entire OTHER can full of other cans of worms. It's a very delicate balancing act, and it's very easy to fail.

All of that being said, however, I don't believe that the delay has anything to do with the incredibly difficult job of getting that right. Given the holdup of multiple other source books around the same time, it's almost certainly a supply chain thing, exacerbated and enabled by the ongoing failure of Disney and FFG to enter the 21st century and ditch all this silly paper nonsense altogether.

The other crafting rules allow you to make armor or pistols or cybernetic etc. That are better than what's otherwise available in RAW. Something equivalent. Also, the big corporations are more interested in making a profit than making the best product. The market for said ship just isn't there, how many people actually want a speed 4 sil 5 ship? The fuel costs (which would scale with the square of velocity) have gotta make it less economically competitive than a slower ship. And militaries, for whom higher speed is desirable, want larger crews, so a sil 5 speed 4 ship with a crew of about 4-5 just doesn't have a large customer base. Since the big corps can't sell enough ships to make it profitable, they're not going to make it, even though they COULD make it, and the character in question did at one point work for CEC, before he started his own highly successful but small niche design firm which consulted for several of the big guys.

Edited by EliasWindrider

most of the ships I've designed for the older SW RPGs weren't that much stronger then other designs of their size, unless there had been a long time since a new statted design. One campaign that used the d6 holocron CC-7700 interdictor which I consider vastly overgunned. When my character designed a much larger, non-interdictor frigate a copule of decades later it had a slight increase in firepower with the big gains being in hanger space and shielding, which I consider fair exchange given that my design was almost twice the size, and lacked the grav well projector which takes a huge amount of space and power to support.

Another I designed a picket frigate which basically traded almost two thirds the hanger space of most ships its size and had fewer anti-ship weapons but had a subatantially boosted anti-fighter weapon array.

And there was one that was boosted well beyond the level of published craft but that was because it was a setting where there was a massive galaxy boost in weapon and warship tech going on and it was outclassed by modern warships in larger size classes it just overpowered most of the ships from the official material which were designed before the Vong War and post Vong War military tech renaissance that happened in our setting.

My current plan in one campaign is to design a small crewed probably sil 5 ship that has powerful engines and hyperdrive and can tow/extract sil 6 ships. That way our salvagers will be able to pull off larger jobs.

No one said the rules were gonna be overpowered, but even if they are able to provide better ships than the standard available in the books I say why not? As you rank higher in your skills you take huge leaps from a rank 1 to a rank 5 in a particular skill. Those rank 5 mechanics are among the greatest minds in the galaxy, so it makes sense that they can do more.

The d20 version of star wars starship creation (not Saga!) was quite fun to use!

I wonder if this will be anywhere near as good?

1 hour ago, Khazadune said:

No one said the rules were gonna be overpowered, but even if they are able to provide better ships than the standard available in the books I say why not? As you rank higher in your skills you take huge leaps from a rank 1 to a rank 5 in a particular skill. Those rank 5 mechanics are among the greatest minds in the galaxy, so it makes sense that they can do more.

I believe the overpowered crafting rules discussion started from my hypothetical answer that development time could be extended late in the game because a playtester could have provided feedback saying that the crafting system was overpowered (that is a not uncommon complaint about the already published crafting rules), I didn't actually say that the ability of a PC to make something better than published ships was overpowered, only that a plates term might perceive it as such.

Any new information or movement on the book? I am hoping to see something soon now that dathomir has appeared from the darkness.

On 10/21/2017 at 2:26 PM, Banditks said:

Any new information or movement on the book? I am hoping to see something soon now that dathomir has appeared from the darkness.

Nothing here... ffg just says check the news and updates page.

Its now 8 months since the announcement! I have gone from excited to getting angry. I wish FFG would just be up front about WHY there is a delay?

We did just go to the printer today. So at least that's movement, right?

It just went to "At the Printer" status today, so chin up!

Dang. I missed that! Where do you the status?

At the top of the page, go to "Upcoming," and there, click on "All Statuses" to change it to "At the Printer." A bunch of stuff just got shifted to ATP today.

It's on the Upcoming page, at the top. You can filter the products by type, so pick "Roleplaying Games" and it's basically all Star Wars RPG.

You can also visit my Trends thread on the Edge forum for all the most recent updates :) . Cheers!

EDIT: Those sneaky, Savage ninjas >_< !

Edited by Absol197

I-is it...is it really true? Was there movement, ACTUAL MOVEMENT, for Fully Operational?

I'm not going to suddenly wake up in a cold sweat on the floor of some Yorkshire pub again and find out this was all a dream right?

52 minutes ago, ExileofEnya said:

I-is it...is it really true? Was there movement, ACTUAL MOVEMENT, for Fully Operational?

I'm not going to suddenly wake up in a cold sweat on the floor of some Yorkshire pub again and find out this was all a dream right?

Yes, it’s true.

But we still can’t promise the latter won’t happen. :P

I’ve been saying it for some time now. They’d be fools to miss a Holiday Season coinciding with the premiere of a Star Wars movie. Makes you wonder if this was their plan all along.

3 hours ago, ExileofEnya said:

I-is it...is it really true? Was there movement, ACTUAL MOVEMENT, for Fully Operational?

I'm not going to suddenly wake up in a cold sweat on the floor of some Yorkshire pub again and find out this was all a dream right?

Wait...what do you mean, " again ?"

Besides their printers having limited capacity to print books, there was also the matter of money. I am not an FFG accountant, but it seems like the missing books was probably a financial difficulty. First, they probably had to reprint Ghosts of Dathomir & the reprints that were on the boat with it, so the money spent on that couldn't be used to pay to print FO. Then they didn't get the income from selling Ghosts & the reprints, which means at least a bit of an unexpected cash shortage. So, until Ghosts was finally in and selling, it probably wasn't financially feasible to proceed with FO. I hope there was some kind of insurance that reimbursed them for the lost shipment!