What's some good subdual equipment?

By Desslok, in Star Wars: Edge of the Empire RPG

I'm at work and AFB, so my resources are limited at the moment - what would be some good slaver gear?

This next session, the players (3 Jedi-ish folks) will probably be running into a slaver gang, and while I don't necessarily want to capture 'em, I did want to make any fight they get into a hard one by attacking their strain. They are slavers, after all - they'd have more subdual gear instead of killing gear, riot control stuff and the like. I could go with the bog standard stun grenades, but I was thinking something a bit more interesting than that.

**edit** Oooh, just thinking out loud - how about an electrified floor. Something like a stun cloak, but the whole team in one go unless you have insulated boots. What do you think? Too cheesy?

Edited by Desslok

Bolas

Slave Collars (thalassian security collars LoNH 108), explosive shackels from the next page, Electro-Nets, Stokhli spray stick , poison gas grenades, neuronic whips, Raquor venom, poison injectors, poison reservoirs, Bola Carbines and some autofire blaster rifles with stun settings, a sil 5 freighter for transport and electrified floors or gas flooded rooms sounds like fun too, just to make sure in case that some slaves don't behave.

A gas in the air system that insidiously reduces Strain Thresholds. The slavers all take a counter-agent before breakfast.

Bright strobe lights intended to stun by overloading optics. The slavers wear protective eyewear.

Tracker beasts/droids

Repurposed medical droids with tranquilizer darts

The Blastech LBR-9 Stun Rifle worked pretty well against my PCs.

Any weapon with the active Stun attribute will cause the damage to be applied directly to the Strain Threshold of the target, and bypass any Soak.

See Weapons with Active Stun Quality on SWRPG.Viluppo.net for more information.

Also anything with Stun Setting or Ion.