Yet Another T-65 Fix Idea

By JRMan, in X-Wing

I know a lot of us would like to see the game's namesake viable again, hence the reason for so many "fix" threads. I have spent some time thinking about what I would like to see in a fix and I don't think it should be either a straight buff (like a points decrease or stats increase) or an attempt to turn it into something it's not (arc-dodger, etc.) by giving it more actions or upgrades. I think it should be something that encourages people to fly multiple T-65s in formation and provides a unique benefit. Since the biggest problem with them seems to be how quickly they blow up with the increasing amount of 4+ dice, fully modified attacks that are being fielded, I think the fix should be defensive in nature. Here is my latest idea:

"Rogue Squadron Pilot" - title, T-65 X-Wing only

When you are hit by an attack, each other "Rogue Squadron Pilot" at range 1 of you may suffer 1 of the uncanceled (hit) results instead of you.

By spreading the damage around, this will actually allow you to joust (what the X-wing is made for) without the risk of losing 1-2 ships before they even get a shot off. Effectively it prevents your opponent from concentrating fire. To explain it thematically, you could say the pilots of Rogue Squadron were so dedicated to each other that they would put themselves between an enemy and their target to take fire off a squad mate that was in trouble. Of course they could only do this if they were nearby so it's restricted to range 1.

I'm not a math-winger so not sure what the points value should be - I would think somewhere between 0-2.

Any thoughts on this idea - would it be too good now that IA are out? Or still not enough to bring T-65's back in the meta?

I like your idea @JRMan but personally and this is just my opinion, I would like to see a title that adds a barrel roll and awards an evade token under a specific condition (what that condition is will determine if it's a reasonable fix or overpowered.)price would be 1 or 2. I like your idea as an alternative title fix idea however because like you said it encourages multiple T-65 X-Wing usage. Maybe there's room for both title ideas since both couldn't be used together. I also think there should be a refit card for the proton torpedo slot that has negative squad points such as the A-Wing. Maybe -1, -2 might be too much.

Rogue title (-1 pts)

yo x-wing is fixed brah.

and

Generic Astromech (0 pts)

this is an expendable droid. Use him wisely.

4 minutes ago, GrimmyV said:

Rogue title (-1 pts)

yo x-wing is fixed brah .

and

Generic Astromech (0 pts)

this is an expendable droid. Use him wisely.

:D

mf_emoticon_schoolyou_jedi.gif REB%2BX-WING%2BT-65.png

@Joe Boss Red Seven I see your icons all the time when you post. I've always wondered, is that a hobby-type thing you do? or is it part of your profession? Teach me the ways, master!

Back on topic:
I think we're stuck with the X-wing we have and shouldn't expect any more than that. The best we got so far was the Integrated Astro. If there ever was a time to get a "fix" for the X, it was when Rogue One came out and they didn't do it.
I can only speculate, but I'd have to say that the focus on new ships, upgrades, etc. is most likely going to center around the new films and TV programs. The T-65 sadly doesn't seem to be in the mix in those venues nor in its namesake game. :(

12 minutes ago, Force Majeure said:

@Joe Boss Red Seven I see your icons all the time when you post. I've always wondered, is that a hobby-type thing you do? or is it part of your profession? Teach me the ways, master!

Back on topic:
I think we're stuck with the X-wing we have and shouldn't expect any more than that. The best we got so far was the Integrated Astro. If there ever was a time to get a "fix" for the X, it was when Rogue One came out and they didn't do it.
I can only speculate, but I'd have to say that the focus on new ships, upgrades, etc. is most likely going to center around the new films and TV programs. The T-65 sadly doesn't seem to be in the mix in those venues nor in its namesake game. :(

Thanks! I was a semi professional illustrator in the 90 & 2000's. I made a cute second income from doing tattoo designs and t-shirts on the beach and so forth. I also did a lot of stuff for independent press and fanzines. I also got published a few times by small press comic book companies.

^_^

Sorry to be off topic: @Joe Boss Red Seven , do you have an index of all of your emoji ships?

On topic:

1 hour ago, GrimmyV said:

Generic Astromech (0 pts)

this is an expendable droid. Use him wisely.

Definitely needed.

25 minutes ago, AwesomeJedi said:

Sorry to be off topic: @Joe Boss Red Seven , do you have an index of all of your emoji ships?

On topic:

Definitely needed.

All you have to do is visit my about me page here at FFG.

:D

Thank you!

What about the explosions and lasers?

2 hours ago, Force Majeure said:

@Joe Boss Red Seven

I think we're stuck with the X-wing we have and shouldn't expect any more than that. The best we got so far was the Integrated Astro. If there ever was a time to get a "fix" for the X, it was when Rogue One came out and they didn't do it.
I can only speculate, but I'd have to say that the focus on new ships, upgrades, etc. is most likely going to center around the new films and TV programs. The T-65 sadly doesn't seem to be in the mix in those venues nor in its namesake game. :(

If I had to speculate I still believe the T-65 X-Wing is going to get a better "fix" than IA and a rouge one tie in. I believe the rebel Y-Wing will too. I think the C-ROC was already in the pipeline which Is why that's what we're seeing next.

I'm willing to bet that FFG is cooking up a fix and it's just around the corner, and will be similar to something everyone has been saying. Dunno when they'll release it though

So the problem I have with most of these "fixes" for the T-65 is they almost always are some Rogue Squadron theme that requires you to use a lot of X-wings. That just stifles list building incredibly. I want the X-wing to be good. There are a ton of pretty good pilot abilities that could make some neat lists, hampered by a crappy chassis. I don't want to be forced to use a bunch of them to have it be good.

26 minutes ago, Zefirus said:

So the problem I have with most of these "fixes" for the T-65 is they almost always are some Rogue Squadron theme that requires you to use a lot of X-wings. That just stifles list building incredibly. I want the X-wing to be good. There are a ton of pretty good pilot abilities that could make some neat lists, hampered by a crappy chassis. I don't want to be forced to use a bunch of them to have it be good.

Yes, this. :) (I'm out of likes)

More than just that, if I want to build a mixed squadron of, say, B,A,U, X I should be able to do so without my X-Wing being effectively penalized for not having another X-Wing in the squad.

It's a small thing, no doubt, but I do think it's an important consideration.

8 hours ago, AwesomeJedi said:

What about the explosions and lasers?

My profile is limited now thanks to the wonderful new forum. I took down a lot of stuff because we are limited to how much we can include. Also be advised that NOBODY is to use my stuff for profit or without asking me first.

If you just want to have my pictures collected for your own fun use that is fine.

^_^

Just give them 4 red attack dice and be done with it.

Although a fix for individual x wings would he great, ffg haven't really tried squad themed fixes all that much. I feel like any x wing fix expansion may hold a few forms of "fixes" in them, and if it flowed to the y wing and e wing that would be bonus points

On 3/3/2017 at 7:42 PM, Joe Boss Red Seven said:

My profile is limited now thanks to the wonderful new forum. I took down a lot of stuff because we are limited to how much we can include. Also be advised that NOBODY is to use my stuff for profit or without asking me first.

If you just want to have my pictures collected for your own fun use that is fine.

^_^

Gotcha.

41 minutes ago, AwesomeJedi said:

Gotcha.

Not trying to be a assums... I just don't anyone to get themselves in trouble. A few people have wanted to make some wacky little app-games-things with my little icons. MOUSE & PARAMOUNT AIN"T HAV'EN IT!

Lol...but seriously I have a few younger friends who mess with that sort of thing and they showed me where some guys got into trouble over making unlicensed WARS & TREK games... UhOh.

;)

KLING%2BBOP%2BEMOS%2B.png KLING%2BVOR%2527%2BCHA%2B2%2BEMOS.PNG KLING%2BBOP%2BEMOS%2B.png

IMP%2BHUGE%2BGOZANTI%2B2.PNG IMP%2BHUGE%2BRAIDER.PNG IMP%2BHUGE%2BGOZANTI%2B1.PNG

On March 4, 2017 at 0:09 AM, Dosiere said:

Just give them 4 red attack dice and be done with it.

It's got 4 **** lasers on it right!?

11 hours ago, Joe Boss Red Seven said:

Not trying to be a assums... I just don't anyone to get themselves in trouble. A few people have wanted to make some wacky little app-games-things with my little icons. MOUSE & PARAMOUNT AIN"T HAV'EN IT!

Lol...but seriously I have a few younger friends who mess with that sort of thing and they showed me where some guys got into trouble over making unlicensed WARS & TREK games... UhOh.

;)

LOL

Many, many people have pondered ideas for X-Wing fixes, and a lot of people tend to over-complicate them. I've been guilty of that in the past, trying to make a new type of maneuver for them to do. But after flying X-Wings a ton lately and playtesting a lot of the different fix ideas thrown out, I feel like what the X-Wing really needs is to keep things simple.

First, an offensive Astromech. Right now, we've got R5-K6 (2), Targeting Astromech (2), and arguably M9-G8 (3) and R7-T1 (3). And all four of the have to do with Target Locks. A 2 point Astromech that straight up improves offense would be a huge boon, not just to the regular T-65 X-Wing, but also to the T-70, E-Wing, and ARC-170's that aren't Norra.

Guidance Astromech

When attacking with a primary weapon, you may change 1 die result to a [hit] result. If you do, you cannot spend target locks during this attack.

2 points

There we go, nice and simple. Now the two X-Wings, the E-Wing, and the ARC-170 can focus on other actions without having to worry about their offense. This would also encourage the use of Vectored Thrusters and Engine Upgrade on these ships as well. An X-Wing with Vectored Thrusters and Guidance Astromech for 25 points doesn't sound like that bad of a ship to me, and has worked fairly well the times I've used it on the table against competitive lists (Granted, that's getting to Biggs prices, but it at least lets you fly an X-Wing that isn't just there to soak damage so your big hitter can live a while longer).

I also like the idea of an Astromech that helps the Rebels with ordnance a bit. One of the most iconic thing about X-Wings is their use of Proton Torpedoes, yet they're almost never equipped with them due to the inefficiencies of ordnance in this game. So my idea for this is pretty straightforward:

C1 Astromech

When you equip this card, place 1 ordnance token on an equipped [torpedo] Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

2 points

Basically a more limited version of Extra Munitions. This might encourage people to actually put torpedoes with Guidance Chips on ships like the X-Wing, E-Wing, and ARC-170. It also makes the Y-Wing the only ship in the game that can fire three torpedo shots, which might encourage people to use torpedoes on it instead of just turrets.

And while it's completely not needed, an idea I'd love to see used for ordnance in this game is the ability to fire multiple shots in a single round. If you have twin firing tubes, why can't you fire two torpedoes at the same target in one round?

Twin Firing Tubes

Once per round after performing an attack with a [torpedo] or [missile] secondary weapon where you spent an ordnance token, you may treat the Attack (target lock): header as the Attack: header until the end of the combat phase and perform a [torpedo] or [missile] secondary weapon attack on the same target.

2 point

Modification

Pretty straight forward. You get to double-tap with ordnance. Might be overpowered, but it doesn't get the mod from Guidance Chips, and it only works when you have an ordnance token. The only ships that can really capitalize on this are the Punisher and the E-Wing (With a C1 Astromech), with Fire Control Systems to allow them to mod the second attack. And let's face it, both of those ships need some love.

Now, all three of these ideas can actually be released in a different ship. I proposed these ideas in a thread about the N-1 Starfighter, but they'd also work well for other Clone Wars-era ships, such as the Eta-2 or the Delta-7 (Okay, maybe not the ordnance ones, but the Guidance Astromech would). More likely, however, is the possibility of another Y-Wing release after their recent showings in Rogue One and Star Wars Rebels, in which case all three of these upgrades would fit right in. I feel this kind of fix is what's most likely to come around. I doubt we'll be seeing another release of the X-Wing, but I definitely believe that we'll get indirect boosts for it here and there from other ships released, hopefully in the form of more usable Astromechs.

As for a title-based fix (as unlikely as I believe it is we'll get one), I'm really partial toward something similar to the TIE Interceptor title, but a little more restricted. Letting X-Wings take multiple Modifications, as long as the second one is two points or under, would do more than enough to get the X-Wing on the playmat. I'd also leave the title open to the T-70, as it needs a bit of help too.

Modular Design

X-Wing Only.

You may equip 1 additional Modification upgrade that costs 2 or fewer squad points.

0 points

Title

Now an X-Wing can take Vectored Thrusters and Integrated Astromech with an R2 Astromech to have a decently durable and maneuverable ship, or Vectored Thrusters, Integrated Astromech, and Guidance Astromech to have a ship that outperforms the B-Wing as a jouster, or Guidance Chips, Integrated Astromech, and C1 Astromech, along with a torpedo, if you need an alpha strike that still has some bite after the initial volley for a point cheaper than a B-Wing. And if you're flying a T-70, you could go with Integrated Astromech and Autothrusters for improved durability, or Autothrusters and Vectored Thrusters for a ship with plenty of post maneuver options that's still relatively tanky.

Having tried all these ideas on the table, along with many of the other ideas I've seen thrown out by the forum, I believe the key to fixing the X-Wing is to keep it simple. Squad based fixes, or double-sided card fixes might sound fun in theory, but on the table, they seldom feel like an actual "fix" and often feel like you're adding an unnecessary option or mechanic. With straightforward fixes like the ones I propose, you can see the clear benefit that puts the X-Wing more in line with other ships of similar point costs, without making the X-Wing feel like it's suddenly the most powerful ship in the game (cough*x7*cough). The Guidance Astromech helps offense a bit, making it hit a bit harder than an Accuracy Corrector TIE Advanced, which is fair for the extra two points. The C1 Astromech makes the X-Wing a slightly cheaper torpedo carrier than the B-Wing, but the B-Wing still has the advantage of its cannon, dial, and shields. The Twin Firing Tubes can be taken by far more ships than just the X-Wing, and the proposed title will mostly be used to add Integrated Astromech in addition to some other mod, which essentially makes Integrated Astromech into the title that it always should have been.

7 hours ago, Underachiever599 said:

C1 Astromech

When you equip this card, place 1 ordnance token on an equipped [torpedo] Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

2 points

This is okay, but i don't think that just by having that astromech that you should all of the sudden have extra torpedoes. It doesn't make sense thematically. I had an idea for a 0 point C-1 Astromech that says:

When attacking with a secondary weapon, you may change one of your blank results to a focus result.

This would be nice on Y-wings with torpedoes and turrets as well as X-wings with Integrated Astromech (and torpedoes). You could field 4 Rookie Pilots with Proton Torpedoes, C-1 Astromech, and Integrated Astromech.

I also want a "Chardaan Refit" for X-wings.

Here's my idea for titles:

https://lh3.googleusercontent.com/YD-gIuMcRc0W9UNbmms0sO2jn_s-YN_dPMhSXteObz0pABDIaRgJk2k8tkjcHrLMSzN6YqxJg4Yw2pfCN1PtPAiYWHkwKxfCM_Ztt_RLyyJ1SHUUIEcEwypz2o25sOnw-V5a0siMhvXB7y5Aias2OqwHY4UqHy1ButlGu8uYw0dVf6y94MvvzdwreaM2brBRTB-fXFJPVn8r8hjZqOWwvVpTQKzAr2Exe7I1mY7kBqUKcc5F9fEfc0o-PZw7qsen6JusW-HrwiXxs2cTEjRLc5tVlPtMnqqto5HIjwv0e9dyI9YlHBo_UEcK51qMmGmBKkmUTChsdJVVi8haAYzJu5z3RWLDuMMFQNZP-ITgeIaqylobL8S5VXD6PmEG0V-LdagjyBCncaSfK6WPHLZkoccfPsLUUytuUNRcWFziuQJ7rGD3nNMk6qpHCqagiXqN7M83vMeRHfDuiuvDA_9enKwiosXUafQ-gYSwY1yg1qO-_iiebXHDDXZ7l1el5fVLvPfexLEVzTnoBprB37MkutropfvjrmVlWLrOkRK4nBh5hulLfKjFcHY5XD6JvhQvBxrd64N12phn2UvuNp8urqdLovmk88oYU7k-y6lB9ZNU6UWhJlvO=w334-h512-no

https://lh3.googleusercontent.com/kF8O6gE30ZuuJsOgzMIL3z8GgqQna1N_BtyfBmdORAuxoWFKSZQaUjvvfGyh2Yuq-0nwp8XpbxghucXwh7dQGBXg3pTo-OUX4ZAQh-43T7HMILn-D_cvbW9WhGnBnQ2QX1lmOfKyzlOVWttkbfGbN6dqIrexW5wf022r9IEOdDx8ebOQpWSLTw77glul8ytEhWn2ScvFNYBqbKld3zuO4lqB2ouoSjqUE7FZ2JSJ7PPebmGMtUK8tudgRKqxo0B5yGqShXw3ARZtvhJEXBooXrMZ9Qkv77EFnVBwl-aY8pxiD_ud15jN905agQWi02Ea3qFwpzMdYXzShISvT-2lyaXH6xLu3yR4hj6G-T0xQlV6UiD9waFKw6nIGJZ6U_zdp5b3Bv0JrTCUrmV_IpYJEgGH6T_0OVsRNR-WYmzwvdQHJhuQNczGhmV9lPuGfGD-SURO3sMg2C79OhE-23Jg2b-pIt2d-dU4-V5fqoJd2yA5cqT5PyBt-km0NajUS5QE47EDsPcdODHPjfXmW-Y67R6N3wlyeWf2NqdEwgFHVWe8dLAET-M5ricfgQoacCciVyEs1HLhTYW0sasoZiNgiiIFHTAEABoROiQraHYMOam4RQDJ=w333-h513-no

The idea behind the T-65B X-wing is how in the movies X-wings are beast when they fire at ships in front of them, but when they got shot from behind like in a trench, they're toast.

The idea behind the T-65C-A2 X-wing is that this model of X-wing is faster and more maneuverable, but not as fast as a T-70.

Edited by AwesomeJedi