Double Epic Format

By Darth Meanie, in X-Wing

My brother and I have played a couple of super-large X-Wing games, and I thought I'd share some insight from them and see what other's experiences are with huge battles. As a side note we stared with 1,000 point per side, and that was just a bit too much to squeeze in in an afternoon. So we scaled it back to 600 point per side: "Double Epic."

The play area is 6x6. Luckily for me, I have an old table I made for when we used to play fantasy miniatures battles; I made it 6x6 because 3' was a comfortable length to reach stuff in the middle of the table. So, blind luck that Epic is 3x6, so double Epic is 6x6. We deploy out to range 3, and typically only have 1 round of only movement before engagements begin on round 2 (so it's not really too far apart).

We have made the Huge ships a requirement. You can have up to 6 Epic points on table, but you must have 3 Epic points. The last game, my brother fielded 2 CR-90's (very cool to see 2 capital ships cruise across the board in formation), while I fielded one Raider and 2 Gozanti (more spread out in a pincer formation). So, we each had 4 Epic points in play. Which still leaves plenty of points for a starfighter screen.

The last 2 games we have played with 24 asteroids. It has seemed to crowded both times, so I think that 12-18 obstacles in probably plenty.

The game lasted about 5 hours of play time, plus about 1 hour set up and 40 minutes break down. We typically do not "finish" (all ships killed), but one player will concede (which in truth, feels more realistic. . .how many commanders are insane enough to let all of his forces be slaughtered?).

Edited by Darth Meanie

:D

I absolutely love the idea of playing double epic (or higher). It really feels like a proper engagement, not just a couple fighters having a random encounter in space. My last game was 700 points per side, and had maximum epic ships per side (2 CR90 and a GR-75 for the Rebels, 2 Raiders and a Gozanti for the Empire). We played it on a 3x9 board. I have yet to try a 1000 point game, but it sounds like something intended to take up a weekend haha.

Glad to see another fan of super-sized games.

Edited by RyonOlson

I like team Epic 2v2 200 points per player. Generally with 1 player per side running a huge ship. That's pretty much the point where it really feels like Star Wars to me. Larger looks cool, but the combat engine isn't fast enough for that many ships. I'd not be sad to see a ruleset that bridges the gap between X-Wing and Armada's scale though, as Armada goes too far the other way and loses the focus on starfighters that is so crucial to the IP.

5 minutes ago, LunarSol said:

I like team Epic 2v2 200 points per player. Generally with 1 player per side running a huge ship. That's pretty much the point where it really feels like Star Wars to me. Larger looks cool, but the combat engine isn't fast enough for that many ships. I'd not be sad to see a ruleset that bridges the gap between X-Wing and Armada's scale though, as Armada goes too far the other way and loses the focus on starfighters that is so crucial to the IP.

We used to play Team Epic, and I loved that. Lost our player base, though :(

Played a modified Epic last Saturday. Three players to a side, 300 points for escorts and 130 to outfit the capital ship. The Rebels used all small based ships for escorts while the Imps added a Lambda and Decimator to their mix. The aim was to destroy the capital ship.

I added one ordnance launcher to our CR90. The '90' fell in behind 4 TLT Ys and we were directly across from the Lambda and 2 Tie bombers. The Raider was on the opposite side of the board. The bombers were probably loaded with bombs. I say probably because they never got off a shot other than lasers. When we got to range I fired off the XX-23 Thread Chasers which gave the Ys target locks and the fun began!

Since the movement of the capital ship is the same for small based ships it's easy to trail them without running them over. The Imps waited too long to bring the Raider into action and by the time they fired their first shot at the '90' the Lambda and both bombers were down, the Decimator was on a rock getting pummeled by the 4 Ys, Corran and Tycho were headed to the Raider's stern. The remaining Imp fighters,a Defender and 2 Interceptors had taken damage from 2 Zs backed by Roark in a Hawk. The Zs and the Hawk had also been destroyed. The CR90 claimed the shuttle and one bomber by ramming with minimal damage.

The game didn't start well. My first turn to get behind the Ys saw me side swipe a rock and the crit pulled gave two face down damage cards to the fore section. I hoped this wasn't an omen of how things were to play out. Thankfully, it wasn't.