Evolution of the game

By scoddyboy, in Star Wars: Destiny

Hopefully this game will have a long life and over the course of its lifespan it is likely that the game will evolve in some ways. What are people's thoughts on how they expect the game to evolve or of ways you would like to see the game develop over time.

I expect there will be some new symbols, therefore new game mechanics, added to the dice cards and also that some rules may be developed to enable players to field larger forces. For example, games where we can field 40 points worth of characters accompanied by a 40 card deck.

I would like to see some neutral characters, I personally think Hired Gun should have been a neutral character, and also monsters incorporated into gameplay.

I'd like to see a new class color added. We have blue for Force Sensitive, Red for Military, and Yellow for Rogue. Grey already exists, but with no characters, and seems to be a generic, classless color. We might see some support characters in grey, but I have a hard time thinking about what would that role without being better designated as a Support.

I think if we had a green color, for droids maybe? Support and combat role droids would fit, with cards tailored to droid actions and flavor.

I really hopes this game last for years and years, i'm having so much fun, but there are some points about the evolution of the game that i'm afraid off.

Due the last info we got, there may be an early rotation on AWK/SOR with new base sets that will "replace" old ones, or I just got the wrong idea.

I'm with you and hunger to see more cards, more mechanics to build several decks.

I think, as we have dice on this game, there so much new things to come, i'm very excited to see this future.

I want to see some cheaper characters on hero side, and new effects or die sides, i think the game has space to keep evolving, not just adding new cards making more or less the same thing with a different color.

Edited by obi-wan kenoob
4 minutes ago, kingbobb said:

I'd like to see a new class color added. We have blue for Force Sensitive, Red for Military, and Yellow for Rogue. Grey already exists, but with no characters, and seems to be a generic, classless color. We might see some support characters in grey, but I have a hard time thinking about what would that role without being better designated as a Support.

I think if we had a green color, for droids maybe? Support and combat role droids would fit, with cards tailored to droid actions and flavor.

I will love to see some droids as cheap characters in play, will be awesome, but i think it can be a support then a character.

Unfortunately I think droids will probably just fall into the neutral category and aligned accordingly. I agree on the different colour class, I was thinking green, but for the less 'civilised' races in star wars such as Ewoks, Geonosions and Gungans, plus the likes of Banthas and Rancor.

Tbh though, I suppose Tusken raiders would also have gone into such a category but they clearly haven't.

Edited by scoddyboy
19 minutes ago, kingbobb said:

I'd like to see a new class color added. We have blue for Force Sensitive, Red for Military, and Yellow for Rogue. Grey already exists, but with no characters, and seems to be a generic, classless color. We might see some support characters in grey, but I have a hard time thinking about what would that role without being better designated as a Support.

I think if we had a green color, for droids maybe? Support and combat role droids would fit, with cards tailored to droid actions and flavor.

Unless this next set has green cards in it I don't see that happening. IG-88 is all but confirmed to be in SoR.

...and going off the art in the awakening set I'd say battle droids will definitely be red.

Perhaps Green color - Can do both blue and yellow?

Purple - Both Red and Blue?

Orange -Both Red and Yellow ETC....

My idea was adding Pre-Game Modifiers to attach to characters.

They cost squad points to fill the gaps like a (2) point Bacta Tank that is a one use take four damage off your character card

Blue only would have saber stances to add, Yellow could add stealth tactics and assassin cards, Red has military tactics.

This could change up the current mix of characters, and maybe we could see single character (2 Dice) with modifiers become viable.

I like your thinking Virtigo, could be a reason they chose to use primary colours but I wouldn't be surprised if we didn't see any new colours. In terms of the pre game modifiers, I think it would make some decks overpowered as they could be used by anyone with the points spare.

How about neutral character.

I do agree at some point I'm sure there will be new dice symbols.

You could have neutral characters for a given colour, eg yellow character, neutral affiliation or grey neutral that doesn't allow coloured cards in deckbuiliding but can maybe have any colour upgrade attached.

The biggest thing I'd like to see is small cards that can be played at the start to add bonuses to character teams and cost a small amount of starting points.

My second wish is for enviorment cards each player gets one no choosing that act as permenant support cards. EG heavy rain (tap this support and 1 resource to remove a modified ranged die)

I'd also like to see some cards that have increased effects/reduced cost when played on/with a specific character.

Heart symbol on a die for a field medic type character to heal damage seems like a gimme

1. cards that cost points to reward going with lower cost characters

2. more ways to heal your character, maybe a character die. with each set comes more powerful cards doing more damage there needs to be something to counter that.

3. to actually get enough cards for me to promote this game

4. better prize support

10 hours ago, [Ace] said:

Heart symbol on a die for a field medic type character to heal damage seems like a gimme

This will make games take too long as it will cause some people to turtle and force people to go full on mill to win. Besides FFG has proven with X-wing that they prefer offense to defense and don't know how to balance them at all. What I think they could do to gain the kind of effect you are looking for is some kind of quick shield generator like maybe sac a damage side showing on a support to negate that much incoming damage.

Edited by LordFajubi

I'd be interested in seeing some uncommon (dice-less) characters -- by slotting in at smaller points values, they might open up some more deck combinations. For instance, something like this:

(Hero) Watto: 4 points, 3 health, Action: Exhaust this character to gain a resource.

(Villain) Imperial Probe Droid: 4 points, 3 health, Action: Exhaust this character to look at the top card of a player's deck. This character may suffer one unblockable damage to discard that card (if an opponent's) or draw it (if it belongs to the controlling player).

They add some general utility, but aren't very hardy so an opponent could focus them down quickly. They could be prevented from taking upgrades entirely, but I've tried to word their abilities so that they can't roll dice and use their utility actions. Not only does this open up some more deck building opportunities, but it gives FFG a way to introduce little characters (like Ewoks or Jawas), and it also gives new players an easier way to acquire characters. That was a big complaint in the prerelease era, where folks could open 6 packs and not get a new character to use.

I doubt that FFG plan to add a new color to the mix, given they went with the three primary colors. However, a "Green" color for non-civilized stuff could be cool. I'm hopeful monsters like the Rancor, Nexu and Wampa make it into the game -- this could possibly be one way, but they might be better off as Yellow villain supports or something instead. I think they would be cool as supports, with some sort of "beast handler" characters that give them buffs.

8 sided dice!

Stand-alone/themed kits. Basically, Starters on a bigger scale, more balanced versions of the characters designed to be used as a standalone game. A Number of other collectable games do this, Heroclix with Fast Forces(~6 characters, less impressive than their blind pull versions, but still solid designed to be used as easily made teams), Dice Master's TMNT Dice building game stand alones. Can be used in competitive, but more for casual than being overall competitive play.

A Good example would be say, a OT pack, with Luke, Leia, Han, with lets say, with 7 heroic upgrades, Vader, Veers, and Jabba, 7 Villain, then 6 or so neutral upgrades. The characters are rebalanced versions, but upgrades are standard. Something like this would let those who don't want to deal with blinds get the iconic characters, but not disrupt the balance, while encouraging casual play

I always do a lot of thinking on what a game *could* have in addition to what it does. Like what if there were more keywords and there were a large selection of cards that interact with those keywords specifically. For instance, I'd like to see upgrades with restrictions like "Guardian Only" or more keywords that added thematic gameplay clauses to cards.

Playing Imperial Assault has made me really like in depth keyword systems. In IA you have cards that say "When you activate a Trooper" or cards could say spot a leader to change one of your non unique character dice to any side.

We already have many cards that interact in this way with colors, to be fair, but it would add cards that interact with members of several colors but not every character or die in those colors. Did that make sense?

5 hours ago, Engine25 said:

I always do a lot of thinking on what a game *could* have in addition to what it does. Like what if there were more keywords and there were a large selection of cards that interact with those keywords specifically. For instance, I'd like to see upgrades with restrictions like "Guardian Only" or more keywords that added thematic gameplay clauses to cards.

Playing Imperial Assault has made me really like in depth keyword systems. In IA you have cards that say "When you activate a Trooper" or cards could say spot a leader to change one of your non unique character dice to any side.

We already have many cards that interact in this way with colors, to be fair, but it would add cards that interact with members of several colors but not every character or die in those colors. Did that make sense?

Yes I see what you are getting at and agree it would add more depth to the game. Unfortunately it is probably one of those things that would have had to be included from the start, at least in terms of including those keywords on the cards, even if there isn't a large enough card pool to utilize them yet.

I'm fairly sure that FFG specifically decided not to go with traits, probably as a way to simplify the game. Their LCG's use them heavily (among other games), and I can't see them not using them unless they made a conscious decision not to. IMO it's a little annoying, as I would have much, much preferred to see a 'Force User' (or even keyword, if they don't want to use traits) instead of 'Blue = Force user'.

Anyway, at this stage I'm honestly pretty okay with just riding things out. There's plenty of design space without the current system without having to change things, and I'd like to see them tighten up game balance and costing dice/ specific faces before we get any real new mechanics. Maybe an 'attachments for point' system to fill in point gaps in deck building, though that's also somewhat dependent on where Palpatine ends up tier wise.

With a larger pool of characters and options, I would love to see an increase in Squad size (Maybe 40?) and deck size (40?)

Just to give more options to play around with, however I can see this increasing the time games take, and that's not a great thing for tournaments.

I really like the original post, and hope FFG continues to expand the game, and adds a cooperative campaign game guide like Armada has.

Edited by Virtigo
On 3/8/2017 at 9:31 PM, Virtigo said:

With a larger pool of characters and options, I would love to see an increase in Squad size (Maybe 40?) and deck size (40?)

Just to give more options to play around with, however I can see this increasing the time games take, and that's not a great thing for tournaments.

I really like the original post, and hope FFG continues to expand the game, and adds a cooperative campaign game guide like Armada has.

If this happens, it will probably be after Set 3, I'd say. At that point, there will be several ways to get to 30 (or 40?) points precisely, whereas even now a number of popular decks are a point or three short of 30. That's just a result of the limited number of characters and relatively low point total. We'll definitely begin to see decks that use every point, and I'd be willing to entertain the thought of an increased cap, but that's just from a viewpoint of casual interest. Point being it'd be a cool thing to try either way but not certain it'd be best for the official format. But there are a lot of theories about either expanded point totals or even a way to start with supports or upgrades already in play, considering that the Emperor is 28 points. Essentially, anything over 23 points costs the same for villains at this juncture, because that's the most expensive a character can be to include another character. Similar situation for Heroes at 22 I believe, and I think its unlikely that either faction gets a 2 point character. So in pricing Palpatine at 28, they're either just being cheeky, they have plans to expand or change some rules, or they're just leaving the option to do so but don't have any specific plans yet.

30pt rancor needs to be a thing. FFG's history would indicate we will see plenty of new game mechanics. I am not sure if we will ever see a new color, though 3 is pretty limited range.

The TC podcast indicated a 2 year rotation. Clearly a rotation will happen but I do not know where they got the 2 years from. Were they told something no one else was and let the cat out of the bag or was that just a guess on their part? Either way, they seemed very certain of it and 2 years is a safe guess.

You can always house rules the 40pt character/40 cards format.

I would like them to produce a special set for two headed giant with cards that address the issue of ganging up on a single player to make it a 2 on 1 in a hurry situation since a shared life pool isn't possible.

They're probably guessing at two years after the massive backlash WotC recently suffered with their poorly received standard environment.