I fancy giving this a go later this weekend coming.
Wanted a maneuverable list with a couple of sources of decent damage - the AF is just to provide a focus whilst chucking 5 reds at long range. The real damage will be from the pocket ISD; the MC-30 which will, assuming it can get to close range, be throwing 3 red, 2 blue and 3 black out of both sides hopefully getting 2 accuracys (with sensor team if needed) to take out defense tokens. Should easily be able to one-shot most small ships which seem to be popular.
Then nearly 100 pts in a Biggs-ball should slow up any bombers nicely.
More than happy to go second player, first is just a bonus.
Thoughts? (I played it yesterday without the TRC-90 but with more upgrades on the AF and more squads but I think 5 activations is better)
Graf Akbar
Faction: Rebel Alliance
Points: 399/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run
Assault Frigate Mark II B (72 points)
- H9 Turbolasers ( 8 points)
= 80 total ship cost
MC30c Torpedo Frigate (63 points)
- Sensor Team ( 5 points)
- Advanced Projectors ( 6 points)
- Enhanced Armament ( 10 points)
- Assault Proton Torpedoes ( 5 points)
= 89 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Quantum Storm ( 1 points)
- Ahsoka Tano ( 2 points)
= 59 total ship cost
1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)
1 Wedge Antilles ( 19 points)
2 X-Wing Squadrons ( 26 points)
1 VCX-100 Freighter ( 15 points)