Me and a pal have been playing the CC since its release. Our first play-through we got to 4-0 Imps before we decided to retire that one and restart swapping sides. So far we're sitting at 2-1 Imps but interestingly after our last battle we reflected and both came to the realization that we've hit a wall. Why?
We've LOST the fun.
Pre-CC we regularly played casual battles and we'd laugh at our failures and successes - a good way to relax after a week's work. The campaign brought fresh ideas and introduced ways to keep some continuity between games. It brought interesting building and planning sessions. However - and we didn't really acknowledge this till yesterday - it brought consequences. It subconsciously upped the ante in terms of stress, competitiveness, and bad feeling, and consequently we both lost the spark. We play the campaign 2 players (4 fleets), and losing a battle (particularly consecutive battles) was demoralizing, usually irrevocable and flying scarred fleets was leading to boring cagey affairs and some low value nights. Errors were significantly more brutal, and where in the past we always used to allow re-dos, etc, now we were noticing we were both becoming less forgiving. And all because everything mattered more.
So, without wanting to drone on too much on the bad, we finally decided we need to bring back the fun, and we had to think back to the casual games to realise where this lay. For us it was in playing equally matched battles, in variety of fleet design, in winning and losing not being too big a deal. But we also liked the scoring, the variety of missions, and the theme of the campaign. We also wanted to reward risk (none of us have ever attempted a base assault for fear of being dealt a bad beating, or in fear of it being a technical KO to your opponent).
So here's what we're considering:
1. Retiring a fleet. When you retire a fleet you build a new 400 fleet with the standard rules, but after this you can include the new resources you would have earned. Typically this should see new fleets come in around the 440-480 mark.
2. Scarred uniques still get removed from fleets if they die in battle, but retiring a fleet doesn't see uniques disappear forever - we just can't use them in our next fleet design. We found that playing the same fleets each week can get boring and this should at the very least promote some variety as we won't be as afraid of flying scarred fleets and retiring them. It should also prevent the "winner keeps getting further ahead" feeling that has pervaded our two campaigns.
Appreciate any thoughts on our ideas. Those who want to defend the campaign rules as written, please go easy. You need to understand that this isn't us berating it, it's us just trying to share what we think might work for us mid-40 somethings who want the fun and the campaign.