How to really fix this game and make it more skill based

By spacelion, in X-Wing

Each player places more asteroids / debris on the field.

Like seriously. Casuals and plebs can do with 3 per side, it's enough of a headache. But pro players? Maybe 4-5 per side. And a condition card that allows you to blast a big asteroid into two smaller ones. Because. What about randomly spawning 3 asteroids near the edge of the board? Just call it a meteor shower. Or bring an 8 point Asteroid that has no maneuvers, each turn it makes 1 free Boost action at PS 0. It would be same size as the biggest asteroid in your Core set, you know, that really big hunk of rock.

This would go a long way to nerfing

- Every stupid ship that thinks they can do a 5 white K turn forever.
- Every big based ship.
- K Wings
- TIE swarms

The cons is that you could potentially have nowhere to fly and end up castling behind an asteroid wall. But people already do that.

I would love more rocks with my bomber K-Wings list. More lanes to block and more bad decisions to force onto my opponent. Also, surprised to see TIE/ln swarms (or anything with a fixed 2 dice arc) in a list of things needing to be nerfed.

Edited by Major Tom

I seriously hope that is troll topic.

1 hour ago, spacelion said:

- TIE swarms

Welcome to 2017, please let us know if you are feeling any after-effects of your long cryogenic sleep.


I see more:

Pro players -> Use the usual kind and number of obstacles, as the rules says.

"Casuals and plebs (and other scum)" -> Use more obstacles, or less, or have them moving arround the table, or blast the bigs in two, randomly spawning them...

PROS: More fun
CONS: Not as PRO?

"I am one with the salt and the salt is with me."

I think bacon will bring balance to the game.

I seriously cannot wait until these amateur, arm-chair designer topics about 'balancing' and 'fixing' the game stop.

The same dude won Worlds 3 straight years. The game is plenty skill-based.

12 minutes ago, enigmahfc said:

I seriously cannot wait until these amateur, arm-chair designer topics about 'balancing' and 'fixing' the game stop.

Did we just become best friends? Wanna to do karate in the garage?

BLUBS...

3 hours ago, Lampyridae said:

Welcome to 2017, please let us know if you are feeling any after-effects of your long cryogenic sleep.

His eyesight will return in time. . .

6 hours ago, spacelion said:

- Every big based ship.

Rash Dendar would like a word.

The skill part of X-Wing about avoiding rocks, it's about setting up engagements and whatnot. You gotta be able to avoid rocks, but just doing that won't make you a good player.

Hang a dart board up. Replace the dice with red and green darts. Mark the scoring sections with Eyeballs, Hits/Evades, Crits (counts as blank for green darts) and leave a number of them blank. Whenever you are supposed to roll dice, throw the same number of darts. If you need to reroll, you rethrow a dart instead.

Game is now entirely skill based.

Edited by WWHSD
2 hours ago, enigmahfc said:

I seriously cannot wait until these amateur, arm-chair designer topics about 'balancing' and 'fixing' the game stop.

2 hours ago, Djaskim609 said:

Did we just become best friends? Wanna to do karate in the garage?

new-did-we-just-become-best-friends-gif-

.....knew I'd never become pro, ****.

3 hours ago, enigmahfc said:

I seriously cannot wait until these amateur, arm-chair designer topics about 'balancing' and 'fixing' the game stop.

Are you a game designer?

If you want a skill-based game, you include something like tailing mechanics. You don't just throw more rocks on the board.

7 hours ago, spacelion said:

Each player places more asteroids / debris on the field.

Generally, I'm in favor of doing more with obstacles, but I think 6 on the 3x3 foot playmat is just about right as a baseline.

Seismic Torpedo and Rigged Cargo Chute are really fun, and I expect/hope we'll see more of that kind of thing. A pilot ability or EPT that lets you bring another rock is kind of interesting.

It might be neat to be able to place bomb (mine) tokens during setup instead of obstacles. I'm just an amateur game designer, but something like that as an Imperial-only ability might make TIE Bombers and Punishers more competitive.

Maybe a modification like "Clattertrap" -- 0 points, large ship only, when this ship is destroyed, drop (as in a bomb) this here special debris cloud that has template guides, forward or behind the ship.

Edited by DagobahDave
13 hours ago, enigmahfc said:

I seriously cannot wait until these amateur, arm-chair designer topics about 'balancing' and 'fixing' the game stop.

Then stop feeding them.

Because clearly the system open results show a well balanced and varied meta in which several top lists with endless builds will compete in Orlando. Maybe amateur trolling and arm chair ignorance could go away too?

BTW, more obstacles isn't my favorite idea. Let's curb token and dice bloat

Edited by Lobokai

It's a funny question. That's because how to "fix" the game to make it more "skill based" means you have to pick the skill you think needs to be magnified which then makes other skills less important.

I'd like to see the fine spatial requirements removed which would then emphasise skill in true tactics instead of penalizing someone for being a mm or a degree off when planning a maneuver. Don't like that? Then let's say everyone has to plan their maneuver completely in their heads with no looking at the board allowed at all.

Would having variable match goals increase or decrease the "skill" required to play the game? It might increase the baseline skill as people would need to be ready for more possibilities but it also would hinder specialized skill at playing one format all the time.

For a minuet I thought this was going to be a remove PWT thread.:P

If you want a game of pure skill the answer is simple remove dice. Assume all reds roll hits and all greens roll evades with two or more hits resulting in a crit. Then the game literally becomes a game of TAG. Where you need to get within range 1. Well then the tokens and target lock go away but if you need the dice probability just take a dice chart and assume every roll is par (rounding down). So 4 red dice should count as 2 hits and 3 green dice should count as 1 evade. Got a focus token 4 red can become 3 hits or 3 green can become 2 evades. As for obstacles every time you hit an obstacle it is a crit.

There you go a game of pure skillz.

Edited by Marinealver

Anybody that doesn't think the game is skill based should make me an "auto win" list and then watch me play it against someone actually good at the game, but fielding a "casual list."

Well you could do away with every ship except the Rookie X-Wings, and not allow any over type of cards, and never count crits. That would be fun.....