Protectorate Starfighter: · Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)
Quadjumper: · Constable Zuvio (19)
Attanni Mindlink (1)
Cluster Mines (4)
Spacetug Tractor Array (2)
· Cikatro Vizago (0)
Scavenger Crane (2)
Pattern Analyzer (2)
JumpMaster 5000: · Manaroo (27)
Attanni Mindlink (1)
K4 Security Droid (3)
Black Market Slicer Tools (1)
Unhinged Astromech (1)
-- TOTAL ------- 95p. --
Fine. After playing Quandjumpers a bit I can say that those things are....pretty hard! They usually getted ignored, so that's why. Anyway, the list: the trick is famous, first turn cloak, Vizago, swap Cloaking device for Scavenger Crane, eternal cloak.
Now....in this list, Zuvio becomes really hard to die. Constant 4 agi, mindlinked, with double focus (almost) if Manaroo wanna helps him. After tried him I must say it: NEVER buy him VI! You want that he moves before the enemy, both for his ability, dropping bombs, and tractor enemies. You will setting your moves considering the initial position of the enemy, not the last. Way better keeping him low as most as possible (of course adaptability is useless here, so PS7 is fine).
He will never shoot, just tractor, blocking and dropping bombs.
Pattern Analyzer makes possible to S-Loops into Cluster Mines. A pretty nice move in fact. Or even dropping back the bomb after the 1 reverse (instead of the front).
I know that I'll lose a lot of punch, and I need to play Rau carefully. But I wanna see if 4 red dice Mines (2 times almost) into a 4 agi focus ship will works or not. Plus, still have the tractor action for any PS7+
Initiative bid is 5, enough to ensure me initiative in most of the games. Any thoughts?