After finally getting the first four APs of this cycle I noticed several oddities (that have already been mentioned on this board, iirc).
Does anyone know of errata for the new cycle (official or unofficial), yet?
After finally getting the first four APs of this cycle I noticed several oddities (that have already been mentioned on this board, iirc).
Does anyone know of errata for the new cycle (official or unofficial), yet?
I only noticed the Ghoulish Hag that is numbered 13 instead of 73... by now.
Well, I was thinking about both Prize Pistol (F22) and Daybreak! (F23) which according to their numbers (and in the former case its effect) should be Agency cards, rather than neutral.
Then there's Endless Interrogation (F82) which is actually from the previous cycle Summons of the Deep: It's an Agency Card but it's also Steadfast Hastur. That surely has to be wrong?
Concerning the Pistols and the Daybreack, they are fine the way they are (you can still play thme, no ??) and the Hastur steadfast is understood that way :
Discarding card is an hasturian mecanism, so you must have a splash of Hastur to play it. This card is finely designed to me ...
PRODIGEE said:
Concerning the Pistols and the Daybreack, they are fine the way they are (you can still play thme, no ??) and the Hastur steadfast is understood that way :
Discarding card is an hasturian mecanism, so you must have a splash of Hastur to play it. This card is finely designed to me ...
I don't think that the current state of the LCG supports cards that are useful only for borderline cases. There's 21 two-faction combos. So, only one in 21 decks will have a (potential) use for this card. If the LCG already contained thousands of cards I wouldn't mind, but as it is, I'd like to see cards be as widely useful as possible.
concenring Pistols, I use to have it in my side and exchange cards when I play AGAINST agency. The effect is really neat in this situation as my opponent as to destroy/drive insane his own character to avoid getting others characters killed.
I didn't really 'get' the pistols thing at first, but I've since sort of grasped it [keep in mind I'm rather doltish with this game].
The Interrogation being a Hastur/Agency duo card makes sense to me from a strictly flavour standpoint as well, 'cause it's making the interogatee go nuts. And nuts is Hastur's thing. Is it terribly functional? I dunno [see previous parenthetical statement] but from a story perspective it's perfectly good.
Now one last time for my own sake and understanding, about the guns thing, even if my card is attached to an opposing character, I'm the one who gets to trigger its effects 'cause it's still my card, which is how the whole "cursed guns" logic holds water, right?
Seems that attachments on a character or on another support card are always controlled by the player who put the card in play, even if the character or support card changes control.
Nice call on Ghoul 13. Are the Day and Night cards correct?
Yesterday I noticed that Endless Interrogation has a cost of 0, so it's not as bad as I thought since you don't actually need any other Agency cards in your deck.
I also realized it's really been a long time since I last played the game. I was very unsure how to play Richard Upton Pickman's ability: What happens if the triggered ability I'm copying includes the name of the original card? Is the name replaced by 'Richard Upton Pickman' or does the original name stay?