Least useful ship in the game and why?

By Bojanglez, in X-Wing

I love when people propose a punisher fix by giving it EM for free.

That literally does nothing to help it. Its issue is its a darn near half your list worth of points that goes up in flames to a stiff breeze. What ordnance boat EVER gets even 3 of its missiles/torps off before dying? 1 agi, slow and ordnance dependent for damage. The only way to make the Punisher viable is to give it some bulk, as right now it does absolutely nothing a bomber for ~10pts less can do just as well. Its boost action is counter productive if you arent chasing the same target with FCS, and lets be honest how often does it even survive to chase someone at all? No idea how many times i had it go poof to initial jousting longshots (ooo i get 2agi! oh wait, cannons, nvm). Bomber is cheap enough to bring something much more mean to draw the attention off them.

Edited by Vineheart01

Maybe the Tie Punisher just isn't good for 100/6? Doesn't make it a bad ship. Maybe it's just better for missions and such? I find this really funny as this thread is right around my thread about a mission I built that was specifically for Tie Punishers to shine. It's about blowing up a pirate base.

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9 hours ago, banjobenito said:

How is the Uwing weaker than the Lambda? If rebels had palp Uwings would blot out the sun! :D

I really disagree. What the Rebels also lack are amazingly resilient and mobile aces at the 25-35 point range. Inquisitor, Fel, Ryad, and Vessery are amazing ships to pair with someone like Palps. Rebels don't have anything in that points range that compares, and when you do see their unique aces (like Miranda, Corran, or Poe) you're typically looking at a ship in the 40pt range, which doesn't leave much space for another useful wingman once you add a Palps-carrier. In my opinion, any Rebel+Palp build you could make would be inferior to an Imperial Palp build analog.

I still cannot figure out a place for the U-wing. I am probably alone here, but I have tried.

Otherwise, Punisher and the Khgvgeidkfngbsjsjgks

1 hour ago, balindamood said:

I still cannot figure out a place for the U-wing. I am probably alone here, but I have tried.

Otherwise, Punisher and the Khgvgeidkfngbsjsjgks

Khgvgeidkfngbsjsjgks = Kihraxz?

LoL

U-Wing is crap. Basically a B-Wing, but it can't fly in formation and has the worst turnaround maneuver in the game (not only do you have to broadcast it, but you have to reduce your agility). The pilot abilities are all rather lacking, and the lack of both high PS and EPTs ruins the named pilots.

For the Imperials, it's the Firespray. I'm fairly certain that the last time I played an Imperial Firespray was right before the Wave 4 Worlds--they're just that crap.

Scum...I guess the Khiraxz, although Talonbane can find a place in a Mindlink list. Honestly, with Mindlink, I don't think there are any Scum ships that just don't work; some are worse than others, but where there's a will, there's a way.

All Epic ships...because no one plays Epic (as they shouldn't).

Rebels: Z95 in the current meta, unfortunately

Empire: Firespray, Punisher close

Scum: Starviper (it's just too **** expensive) 4-5 Kihraxzes still pack punch.

9 minutes ago, Managarmr said:

Scum: Starviper (it's just too **** expensive) 4-5 Kihraxzes still pack punch.

I disagree. If I was going to run 4-5 kihraxz, I'll just run protectorates instad. Lose 1 health, gain 1 agility plus boost and barrel roll, which makes them better blockers as well. The only time I might run a kihraxz at this point is playing with mindlinked talonbane. StarViper is too expensvie, but I still enjoy flying guri and xizor.

1agi > 1hp. Hell barring insanely bad dice 1agi can roughly be 3hp.

Going back to punisher vs bomber, ive had my bombers just get flatout lucky and survive an alpha because i rolled 2 evades every time while the punisher died to a casual attack from 2 ships (or at least down to 1hp).

I find the kfighter's dial to be more of a limiter than its agility though. It cant maneuver like interceptors but it has the mindset that it wants to be one, or at least thats what it feels like. I can somewhat remedy that with VTs but then that compounds their price issue.

2 hours ago, VanderLegion said:

I disagree. If I was going to run 4-5 kihraxz, I'll just run protectorates instad. Lose 1 health, gain 1 agility plus boost and barrel roll, which makes them better blockers as well. The only time I might run a kihraxz at this point is playing with mindlinked talonbane. StarViper is too expensvie, but I still enjoy flying guri and xizor.

Starvipers are cool to fly, but the cost just hurts.

Kihraxzes have the Illicit slot, still wondering if 4 with scavenger cranes could not do an impact. Problem is probably getting the target locks, and telegraphing intention.

1 minute ago, Managarmr said:

Starvipers are cool to fly, but the cost just hurts.

Kihraxzes have the Illicit slot, still wondering if 4 with scavenger cranes could not do an impact. Problem is probably getting the target locks, and telegraphing intention.

What are you putting on tog et back with scavenger crane?

5 hours ago, balindamood said:

I still cannot figure out a place for the U-wing. I am probably alone here, but I have tried.

Otherwise, Punisher and the Khgvgeidkfngbsjsjgks

On a shelf, as the model itself doesnt look bad. Personally, having a entire shelf dedicated to the Incom family isnt a bad idea, considering that all Incom ships are currently pretty **** useless compared to ALL the other ships the alliance can field, which is ironic, as everything other then the FFG game, portrays Incom fighters as the BACKBONE of the Rebel Alliance...... HMMMM MAYBE SOMEONE ****** UP AND REFUSE TO ADMIT IT *glares at FFG and Disney*

Easy.

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5 hours ago, enigmahfc said:

All Epic ships...because no one plays Epic (as they shouldn't).

That's a pile of poppycock. Epic is actually so much better than 100/6 it's not funny.

IMHO ths worst ship is thd PS1, 27 pt, E-Wing. At least for 100/6 play. Way too expensive to be a blocker, too low on the totem pole to be an ace threat. Just soaks up 25%+ of a 100 pt. build.

I concur with Stoneface, definitely the PS 1 E-Wing being the most useless Rebel PILOT. Possibly overall, even. Cause at least the Starviper can mount Autothrusters and costs 2 points less.

But if we're talking ships as a whole, as in, all of the pilots, definitely the Z-95.

For Scum, easily the Starviper.

For Imperials, the Punisher.

7 hours ago, clanofwolves said:

Easy.

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But ****, that artwork is so sweet!

I know the thread has moved on mostly but I've found that a gunrunner with pattern analyzer and tractor array is insanely valuable. It's 19 points and either your opponent will focus fire it down usually over 2 turns due to it being just beefy enough or they'll ignore it completely. If they focus it you just got 1-2 turns to freely rough them up with your other ships or if they ignore it it can just put in work decimating their agility and throwing them all over the place if they're small based. I've joked repeatedly that it's the best ship in my list but depending on the flow of the game it's true. I had a gunrunner singlehandedly pull Vader out of the game for 4-5 turns by sending him into rocks or out of position badly.

12 hours ago, BlodVargarna said:

That's a pile of poppycock. Epic is actually so much better than 100/6 it's not funny.

Indeed. Obvious troll was obvious.

16 hours ago, VanderLegion said:

If I was going to run 4-5 kihraxz, I'll just run protectorates instad.

Personally I'd much prefer the Kihraxz over the Protectorates in a swarm. But that might be due to the fact that I have a year's worth of experience flying them in a swarm.

16 hours ago, Vineheart01 said:

I find the kfighter's dial to be more of a limiter than its agility though. It cant maneuver like interceptors but it has the mindset that it wants to be one, or at least thats what it feels like. I can somewhat remedy that with VTs but then that compounds their price issue.

Completely the opposite for me. The Protectorate "feels" like it should be an interceptor, but it's pilot abilities and title are geared towards jousting. The Kihraxz on the other hand are jousters and knife fighters - they want to get in close, and stay there, and their dial helps them do just that. I've never got an interceptor vibe from them at all.

But back on topic, I'm going to have to go with the U-Wing. It's a beautiful ship (wings in landing position at least), but I'm really struggling to find a use or place for it in a Rebel list. The only time I've seen it used effectively is as a cheap Kanan-carrier alongside Rey, but that was hardly inspiring stuff.

Why the hate for t-65's and b-wings? Sure they are not the greatest ships but they can't be the worst.

Firespray

23 minutes ago, Clancampbell said:

Why the hate for t-65's and b-wings? Sure they are not the greatest ships but they can't be the worst.

I agree that rebel HWKs are probably in a worse spot, but then again, those have been featured in competetive squads more recently (wave 7, Jukebox heroes: Kyle with Jan Ors, TLT and Juke, Poe with Comms Relay and Juke, Stresshog/Biggs) than B-Wings - BBBBZ was dead when quad TLT did its thing almost as good while countering the big meta threats of the previous wave.

Or......sorry for the salt, I just wiiiiish these ships could punish:

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46 minutes ago, clanofwolves said:

Or......sorry for the salt, I just wiiiiish these ships could punish:

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They're probably called Punishers because they're the ships failed TIE Bomber pilots get assigned to as punishment