Red Objective with Konstantine?

By shmitty, in Star Wars: Armada

20 minutes ago, Ginkapo said:

I just realised something......

Station Assault, Contested Outpost, Salvage Run all have something in common we didnt have before.

They all control where the battlefield will be. Which means Konstantine no longer needs two ships.

So either a 2 ISD list to trap opponents. Somewhat tricky, or a bait VSD with a manouverable ISD coming from deep at speed 3 to catch everyone.

You dont need an interdictor, the keys for Konstantine are tractor beams and slicer tools. So you can run a strong squadron wing alongside these ships now.

1 minute ago, Ginkapo said:

Station Assault, Contested Outpost, Salvage Run all have something in common we didnt have before.

They all control where the battlefield will be. Which means Konstantine no longer needs two ships.

So either a 2 ISD list to trap opponents. Somewhat tricky, or a bait VSD with a manouverable ISD coming from deep at speed 3 to catch everyone.

You dont need an interdictor, the keys for Konstantine are tractor beams and slicer tools. So you can run a strong squadron wing alongside these ships now.

See my list above ;)

Just now, pt106 said:

See my list above ;)

Thats not a strong squadron wing....

That list looks very much like it will only work with you flying it...

Just now, Ginkapo said:

Thats not a strong squadron wing....

That list looks very much like it will only work with you flying it...

Compared to my usual squadron wing it is... :)

QED

I found this thread very interesting but I had to figure out how useful Konstantin could be before and put it together in order to make a list around him.

Why I would want to speed up/down an enemy ship?

I find the answers being more situational than with other commanders as Screed, Tarking, Motti or Vader and this is what make me hard to think a fleet with him even when I really like him.

1 minute ago, ovinomanc3r said:

I found this thread very interesting but I had to figure out how useful Konstantin could be before and put it together in order to make a list around him.

Why I would want to speed up/down an enemy ship?

I find the answers being more situational than with other commanders as Screed, Tarking, Motti or Vader and this is what make me hard to think a fleet with him even when I really like him.

He works well against MC30s which need to balance their speed. I've launched them off the table by speeding them up and caused traffic jams by slowing down the lead and speeding up the last.

the more i think of it, the more i think overrelying on konsantine's ability is a TRAP.

he costs 23 points with a moderate ability. i think instead of taking 3 medium-size ships and shooting yourself in the foot with lack of maneuverability, one could take an interdictor and an ISD, yelling "my ISD falls so much harder against your APTs!", and just use konsy's ability to slow down ships occasionaly. you could then round up the fleet how you like. even with just two eligible Konsy-ability ships, and just occasional use of his ability, its not like you're ruined.

The only thing I see working with Konstantin is:

Alexandra's Fleet (400/400)
==========================
Interdictor Suppression Refit (90 + 46)
+ Admiral Konstantine (23)
+ Captain Needa (2)
+ G-8 Experimental Projector (8)
+ Targeting Scrambler (5)
+ SW-7 Ion Batteries (5)
+ Interdictor (3)
Victory I-class Star Destroyer (73 + 10)
+ Ordnance Experts (4)
+ Phylon Q7 Tractor Beams (6)
Victory I-class Star Destroyer (73 + 10)
+ Ordnance Experts (4)
+ Phylon Q7 Tractor Beams (6)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
6 x Tie Fighter Squadron (8)
Advanced Gunnery
Contested Outpost
Minefields

Maybe it could be updated as it is a wave 3/4 fleet.

12 minutes ago, Kikaze said:

the more i think of it, the more i think overrelying on konsantine's ability is a TRAP.

he costs 23 points with a moderate ability. i think instead of taking 3 medium-size ships and shooting yourself in the foot with lack of maneuverability, one could take an interdictor and an ISD, yelling "my ISD falls so much harder against your APTs!", and just use konsy's ability to slow down ships occasionaly. you could then round up the fleet how you like. even with just two eligible Konsy-ability ships, and just occasional use of his ability, its not like you're ruined.

You are probably right but I think is good to find a way the fleet reinforces Konstantin's effectiveness or Konstantin reinforces the fleet'so effectiveness.

i think this version, similar to other Konsy fleets, is so easy to kite despite the slow downs. reason being, you take so much damage long range and mid range while moving forward superslow and dealing 5-6 damage at best. so, in the crucial big turn of yours where big black dice function, the enemy's ships will be nearly full hp and full defense tokens. you will be lucky to kill one ship, whereas the opponent will get to kill two of yours in the first turns before targeting scramblers takes effect.

i prefer Veteran Gunners setup that can at least make your red dice hit reliably. you dont need ordnance experts as VSD black dice are mostly a deterrent anyway.

Edited by Kikaze

thoughts on this fleet?

ISD II, Konstantine, ECM, gunnery teams, x17, leading shots

Interdictor-projection experts, targeing scramblers, interdictor, grav shift reroute

Raider-I , ordnance experts, assault proton torpedoes, instigator, agent kallus

gozanti cruisers

Whisper

Ciena Ree

whisper & ciena ree help the instigator clear out any bombers, instigator even cancels Intel . kitted out ISD does ISD things. Interdictor keeps the ISD alive-can even afford to stay back. Konsy may or may not slow ships down, but even ONE OR TWO uses of his ability can really make the difference in this specific setup, as "+1 shot by ISD" is often the difference between win and loss.

"why not Motti?"

because Konstantine is just a more offensive option. slow ships down even once per game to take more shots with the big arc. nothing to compare, different functions.

"why not Screed or Vader"? because "+1 shot per game with the ISD , which already has rerolls, due to slowed ships" can often be more powerful than anything screed can give me, and vader is vastly more expensive.

"why not ozzel/tagge"? vastly inferior choices for this fleet. i actualy like it the more i see it.

Edited by Kikaze