The following list is all about mobile, long range Imperial firepower, using the ISD as the head of the buffalo and the Arq's as the horns. The horns sweep out and the head advances toward the enemy. The idea being to either have an opponent comit to tackling the ISD and taking serious flanking fire, or turning to engage the Arq's and getting an ISD in the flank.
I chose Tarkin over Vader for a steady set of mobility options as well as freeing commands for much needed CF's.
Tarkin's Gambit
Author: Englishpete
Faction: Galactic Empire
Points: 390/400
Commander: Grand Moff Tarkin
Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Grand Moff Tarkin ( 38 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 175 total ship cost
Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- Slaved Turrets ( 6 points)
= 73 total ship cost
Arquitens-class Command Cruiser (59 points)
- Engine Techs ( 8 points)
- Slaved Turrets ( 6 points)
= 73 total ship cost
Gozanti-class Assault Carriers (28 points)
= 28 total ship cost
1 Valen Rudor ( 13 points)
2 TIE Fighter Squadrons ( 16 points)
1 Saber Squadron ( 12 points)
