26 minutes ago, SabineKey said:Yeah, Emon's split decision between titles is unfortunate. If he could equip both, do you think he would see more use?
Maybe, maybe not, it's hard to say. Scum doesn't have the autodamage sabine gives rebels, which is a large part of what makes the triple kwings so good. On the other hand, he can fling bombs around and choose froma large area where to drop them. I've got a bossk emon build that I've had a lot of fun with lately, but having to pay for 2 cluster mines + a proton bomb is a lot of points. If I coul dhave andrasta AND extra munitions I'd save 2 points on the second cluster mine AND get another proton bomb at the same time. Or get 4 cluster mines. Or keep all the bombs + EM and have 6 to drop instead of 3 or 4.
28 minutes ago, SabineKey said:The disparaging amounts of TIE/D's and x7's I feel is explained in my previous post. TIE/D's are harder to use and require specific combos to work effectively. When given the option, most people are gonna take simple over complex, especially at premier events (wait, I may be using the wrong classification). Anyway, I don't see x7 as better than TIE/D, but it does fit a role that takes less to set up.
Yeah, we saw a sudden shift to Defenders after Imp Vets came out. It was the new hotness and everyone wanted to try them out. But then came lists like triple K-Wings and it became less and less worthwhile to return to older Aces. They might not have been out in force at first, but people saw the first few lists that did well and ran with it. Again, I'm getting most of this from Imperial Players I know. As for the other ships you mentioned that supply beef for imperials, they have their own problems. TIE Advanced: not enough damage out put, and the ATC cost on actions means that only really Vader saw use, but the threat of TLT's make him iffy. TIE/D: Explained before. TIE/sf: I still feel like it is overcoming being pronounced DOA before it's release. But now is now gaining steam, like you said, so we'll have to wait and see where it ends up. TIE Bomber: I think the bomber doesn't see a lot of use because the Empire doesn't have something like Sabine for its bombs. I really feel Sabine is the primary reason why Triple Ks work. That plus no Turret, slam, and less health, it's not seen to be as effective. Which is a shame, because for 26 points, you can have a fun and effective Deathfire to mess up your opponent's day.
As for your last point, perhaps. But I think the more likely outcome would have been less Imperial teams seen. With less viable options, the Empire would start be pushed out of the meta. Something would come along later to fix it, but instead, we already had something to keep Imps in the mix.
I disagre that you really need specific combos to make TIE/D work. Or at the least, nothing more specific than people are already running with things like commonwealth. Vessery is the best carrier for it since he can get TLs for both attacks, but he still uses x7 vastly more often than TIE/D. The PTL Ryad + vessery combo is fairly ideal for having plenty of modifiers for attacks. Alternatively, pairing vessery with pilots that dont' want to spend their TLs like vader or lockdown. The problem with TIE/D is you're spending quite a few more points for a ship that's going to be a lot easier to kill.
I'll grant that defenders were the new hotness after Vets, but that onlyr eally matters when they're also really good. Note the distinct lack of TIE/SFs and Quadjumpers taking over most of the meta right after those ships released. And if new hotness was a ll it was, I'd have expected to see just as much TIE/D.
As for other ships, the tie advanced isn't much worse than the defender for offense. You have to TL first, but then you're getting a guaranteed crit on every attack and rolling 2-3 dice otherwise. You get the same number of dice results as a defender, but one is guaranteed. And as you said, vader was the most common carrier so he could still have a focus to modify (or evade for defense). And the defener is as vulnerable to TLT as vader is (other than 1 extra health). I hope to see more TIE/SFs continue to make their way into the meta now that people seem to be over the idea of forcing it to be a quickraw built to kill himself for free activation phase shots. The bomber...is never going to be used for actual bombs. Just doesn't make sense with only 1 bomb slot (outside of deathfire maybe). But it can still be a munitions carrier. Our (admittedly small) regional had a guy get to the top 4 with 4 bombers. Jonus + 3 more with cluster missiles and plasma or proton torpedoes.