Upsilon as Palp carrier?

By Rasseman83, in X-Wing

Has anyone had any success with emperor palpatine on an upsilon class shuttle?

I've played the Ups since its release and I really liked it. Slap on FCS and you've got a hard hitting tanky ship at a good cost.

Yesterday I tried it with palpatine for the first time. My squad was:

Upsilon-class Shuttle: Starkiller Base Pilot (30 + 10)

+ Fire Control System (2)

+ Emperor Palpatine (8)

TIE Defender: Colonel Vessery (35)

+ Veteran Instincts (1)

+ TIE/x7 (-2)

TIE/FO Fighter: "Omega Leader" (21 + 5)

+ Juke (2)

+ Comm Relay (3)

I'm surprised how good it was. I'm used to running commonwealth defenders. And have had great success with that list. But now I'm seriously thinking of switching to this list instead.

I faced parratani two games in a row and won both. Admittedly my opponent wasn't used to his list and I've been flying a similar list to this since imperial veterans released.

I just love the extra punch with 4 dice plus FCS. And the coordinate may be the best action in the game. I barrel rolled Vessery twice to avoid a blocked 4K. And gave omega Leader TL + F to really hit Fen once. (Fen don't like OL range one with focus, evade and TL)

It's gonna be pretty solid - you can make up this difference with one of a range of good pocket aces - sabacc, OL, Duchess, even Inq if the rest of your list is light, and the 4 dice with actual turning ability plus the co-ordinate action open HUGE avenues for interesting play.

Co-ordinate in particular is probably the best thing about the Upsilon, from testing. You can give it a number of ways of gettign action-free mods, so being able to give your action away is extremely useful.

I haven't tried my Ups as a Palp carrier yet, but I watched several games were it was used that way. The only thing I noticed is that you want your 40pts+ Ups in the fight not skirting around the edges like a traditional palpmobile. I watched a game were the player using the UPS hardly ever even used his 4 dice primary and instead just skirted around using Palp and Coordinate. It's not a horrible idea, but your spending almost half your list on your Palp carrier. Use its offence, I beg you!(Palpatine voice)

I have run the ups as a palp carrier since it's release. It's good, but for the points, it HAS to be in the game and affecting the battle. The lambda could afford to stay away while your other ships went to work. Not so for the ups.

Ita a good ahip. I don't know if it's great.

I think that's the exact list that won Team Covenant regionals last weekend. Seems to be working!

I'm of the opinion that no palp shuttle should ever skirt the edges and run instead of contributing directly to the fight so the only issue I see is that you have to use cheaper aces than usual but the empire has plenty of options for those.

38 minutes ago, TasteTheRainbow said:

I think that's the exact list that won Team Covenant regionals last weekend. Seems to be working!

Really? Any videos?

I knew I wouldn't be the first to come up with that list. But didn't know it had been in any major tournaments since I havn't heard of it before.

Made top 16 at my Regional with it. Solid ship so long as you keep it basic. It already flys better then the Lambda.

I'm kind of wondering if A Score to Settle isn't better for Vessery than VI. You need to have a 40-point UPS in and contributing to the fight, but by doing that you're exposing Palpatine. If they go for the UPS, Vessery gets extra offense. If they go for Vessery, the UPS stays relevant longer (including protecting Vessery). And, of course, OL is OL.

Seems like a really difficult target-priority problem for your opponent. (Me, I'd go for the UPS, but I wouldn't like it very much ... )

23 minutes ago, Jeff Wilder said:

I'm kind of wondering if A Score to Settle isn't better for Vessery than VI. You need to have a 40-point UPS in and contributing to the fight, but by doing that you're exposing Palpatine. If they go for the UPS, Vessery gets extra offense. If they go for Vessery, the UPS stays relevant longer (including protecting Vessery). And, of course, OL is OL.

Seems like a really difficult target-priority problem for your opponent. (Me, I'd go for the UPS, but I wouldn't like it very much ... )

The only ship that can use A Score to Settle that makes sense is Omega Leader. Even then juke is a way better option. If you were to go anywhere with giving it another ept, then go with trick shot.

7 minutes ago, Strikesback said:

The only ship that can use A Score to Settle that makes sense is Omega Leader.

Why?

6 minutes ago, Jeff Wilder said:

Why?

Because when it comes time to eat that crit, omega leader stops the bad portion.

I will also also say that the inquisitor is a decent home for it. Only 1 hp is vulnerable to it, and has the defensive tech to dodge most hits.

Because your opponent can't modify their dice back at you.

Edit - what he said ^

Edited by DaveRob

Just because A Score to Settle on Vessery isn't perfect doesn't mean it makes no sense.

As I said above, it messes with the opponent's targeting priority. Does he shoot Palpatine? Then A Debt to Pay isn't hurting Vessery. Does he shoot Vessery? Then Palpatine in the UPS lasts longer.

I think A Score to Settle + TIEmk2 might be better than VI in that list.

I was thinking of more or less the same list. The version I want to try next is with Juke on vessery and baffles on the Upsilon.

5 hours ago, Comely said:

I was thinking of more or less the same list. The version I want to try next is with Juke on vessery and baffles on the Upsilon.

Could work. But I wouldn't run it without FCS personally. Stress isn't really as stressful as on the Lambda because of white hard 2s.

9 hours ago, Jeff Wilder said:

I'm kind of wondering if A Score to Settle isn't better for Vessery than VI. You need to have a 40-point UPS in and contributing to the fight, but by doing that you're exposing Palpatine. If they go for the UPS, Vessery gets extra offense. If they go for Vessery, the UPS stays relevant longer (including protecting Vessery). And, of course, OL is OL.

Seems like a really difficult target-priority problem for your opponent. (Me, I'd go for the UPS, but I wouldn't like it very much ... )

VI = same pilot skill as Omega Leader = easier to fly for a scrub like me ?

a score to settle is also good if you have a quickdraw with draw their fire

I've actually went all in and made the shuttle kylo, you're pretty much married to omega leader if you're running the ups as a palp carrier. Not only is she probably the cheapest meaningful pocket ace for the empire, but the coordinate action is super good with omega leader.

Duchess is nuts fun. And probably about as effective as OL.

On 3/2/2017 at 2:44 AM, Rasseman83 said:

And the coordinate may be the best action in the game. I barrel rolled Vessery twice to avoid a blocked 4K.

Did you barrel roll twice in the same turn? You can only do each action one per turn even if you are using a free action.

7 hours ago, Kanawolf said:

Did you barrel roll twice in the same turn? You can only do each action one per turn even if you are using a free action.

No, twice in a game I had my K-Turn blocked. But barrel rolled with co-ordinate.