Fire control team after errata

By Muelmuel, in Star Wars: Armada

Going again over this article:

https://www.fantasyflightgames.com/en/news/2016/6/29/the-liberty/

I am amused that the article promoted the use of fireCT with XX-9 in this manner when the eventual faq came out to nullify this combo. So what were the devs thinking when they added fireCT in the liberty expansion in the first place? What combos can be achieved by a LMC80 carrying this? Also how are people using fireCT these days after the faq?

Thoughts? :)

Edited by Muelmuel

I apologise if i got faq and errata mixed up in the topic title

We're not.

Using FC that is :D

Problem: There are currently not any ships that really want FC. Not more than they want OE anyway.

Well, maybe the MC80 SC, packing XX-9s and Ion Batteries. But really, why would I go there? Doesn't even have a decent double arc option, so it's just so frikkin marginal.

Edit: and Dam Control Officer. Let's not forget about that card.

Edited by Green Knight

I would argue this would best go with Victories and Vader, but then you have to take Victories and Vader.

Just now, Caldias said:

I would argue this would best go with Victories and Vader, but then you have to take Victories and Vader.

Vic-I x2 FC+APT+XX-9 w/Vader? Or just XI7?

I'd still argue that you're better served going OE + Vader for that sweeeet redundancy.

I've done XX-9+FC+APT with squadrons to plink shields first, and it is a lot of fun, but I personally don't love Vics. And ya, OE and Vader is awesome.

2 hours ago, Green Knight said:

Vic-I x2 FC+APT+XX-9 w/Vader? Or just XI7?

I'd still argue that you're better served going OE + Vader for that sweeeet redundancy.

I played a game and took 2 of those double crit nonsense on my Vics. I barely managed to win with my bombers and GT. It's scary, but Vics are easy to run away from.

In theory, the best FireCT combo in the game is XX-9s and APTs with Dodonna, plus Precision Strike. 45-60 points a shot if you hit hull for 2+ damage.

29 minutes ago, thecactusman17 said:

In theory, the best FireCT combo in the game is XX-9s and APTs with Dodonna, plus Precision Strike. 45-60 points a shot if you hit hull for 2+ damage.

Unfortunately you just rolled 0 crits... :ph34r:

the chances of zero crits across 5 dice are small.hat said, yeah you don't have any reliability. You'd want a stored up ConFire token to have at least some chance at a reroll.

I went Star Cruiser + IonCannonBatteries+FireControl+XI7

And would have added XX9s if I could have, but was strapped for points and cool with adding the ICB to the Default, anyway.

It amount to "Pick a Shield Facing. That shield facing loses all of its shields and you most probably do face up hull damage."

12 minutes ago, Drasnighta said:

I went Star Cruiser + IonCannonBatteries+FireControl+XI7

And would have added XX9s if I could have, but was strapped for points and cool with adding the ICB to the Default, anyway.

It amount to "Pick a Shield Facing. That shield facing loses all of its shields and you most probably do face up hull damage."

It IS about the only real use for it.

But then I wonder: why not a BC?

So many questions. So few definitive answers.

I was point-strapped after buying everything else, that's why.

Also,


Screw Red Dice.

Edited by Drasnighta
2 hours ago, thecactusman17 said:

the chances of zero crits across 5 dice are small.hat said, yeah you don't have any reliability. You'd want a stored up ConFire token to have at least some chance at a reroll.

You see, you would think so...

First of all, it's only 3 dice. We're talking about an MC30 of course, the only rebel platform for this, and you gotta get the crit on a black to proc APT. We'll throw in a CF dial and token, for a total of five rolls and a 76% chance to proc the combo. Which sounds pretty good, until you consider that each shrimp is likely to get this shot one, maybe two times per game, and you definitely won't have double CF for both, which means the second shot will be at 58% chance, for an overall 56% chance of flubbing at least one roll. Consider that you've invested no less that 63+2+5+5=75 points into that ship, and it has a 50/50 chance to choke on you.

Let's look at the math and what you're going for. You'll probably be fishing for structural, which is about 15% chance to draw, going up to roughly 50/50 per Dodonna 4-draw. So if you proc the combo, you're getting .5*3=1.5 extra damage (this is obviously simplifying out the other crit utility for comparisons sake). Compare that to OE, dropping XX-9/FC for a 3-point saving, which will give you .25*3 + (.82-.42)*(1.5) = 1.35 extra damage over the FC...

Huh. Unless I've mathed wrong, you're actually slightly better off on average with the FC/XX-9 combo. You'll have way higher variance, of course, so I still wouldn't probably take it to a tourney, but... Eh, maybe it's not quite the always terrible thing I've been assuming? I dunno, I'm still never rolling without OE on my shrimp until I get a rebel Screed... :)

The real limiting factor with FCT in my mind is that most of the good crit effect combo are black dice + xx-9s.

I like XX-9s, but with the black dice you're gonna want the OE re-roll or some other kind of re-roll.

Maybe as more options are added to the game the FCT will really shine.

I don't take FCT because I don't want to invest points into another crit option. APT, XX-9 and FCT is 12 points. I can take APT and OE for 9 and increase my average damage output.

@Ardaedhel What about 3 Dodonna crits with APT and XX-9 fishing for structural? Assuming you get past the shields of course.

2 minutes ago, Undeadguy said:

I don't take FCT because I don't want to invest points into another crit option. APT, XX-9 and FCT is 12 points. I can take APT and OE for 9 and increase my average damage output.

@Ardaedhel What about 3 Dodonna crits with APT and XX-9 fishing for structural? Assuming you get past the shields of course.

That's what I was assuming. On a phone so I kind of short-handed some of it for brevity.