[Rebels] Dual VCX

By Whippoorwills, in X-Wing Squad Lists

So, I thought of a list with two VCX to be a shield for Biggs, but I didn't really get it to work. I tried it last night against a SuperDash/Miranda and perhaps Turrets/Homing Missiles isn't the best way to keep the VCX's alive.

Any ideas on improvments? The Idea is to have the VCX fly close to each other and Biggs in between/behind them so he can utilize the Tactical Jammers. Be able to bump with one and still shoot, the one with Zeb and the other can do red manuever shenanigans wiht Hera/Chopper.

Here's the list:

Dual VCX Biggs (100)
Lothal Rebel — VCX-100 35
"Zeb" Orrelios 1
Tactical Jammer 1
Ship Total: 37

Lothal Rebel — VCX-100 35
Hera Syndulla 1
"Chopper" 0
Tactical Jammer 1
Ship Total: 37

Biggs Darklighter — X-Wing 25
R4-D6 1
Integrated Astromech 0
Ship Total: 26

Turrets! Get rid of those jammers and get at least 1 ATB. It can be really tricky list to fly against but you have some issues here, that are all intervowen into each other

- The one with hera gonna fly with hell lot of stress due to being big heavy-on-red-dial cow :) Chopper can help a bit with that but that means she is burning herself fast.

-Second one, gonna struggle to find targets, and if he does - no mods most of the time due to stress. ATB is supposed to help with that a bit and create at least some area denial.

Well all will be setup by initial pass - if you manage to cripple the enemy fleet enough - your home i presume as the initial pass propably will leave your VCXs intact due to Biggs. But after that all comes down to cathing your enemy that can either be trivial of impossible - after initial pass that will probably take Biggs out of equasion, one Ace can wipe out your whole list as those Ghosts gonna melt like ice on a beach. Big Fat Turrets also gonna be your nightmare (in any form - be it Deci, Rey or even new Hera hotness). What is fun i would think this list got nice matchup vs Manalinks (old man, parattani) as you can fortress for a while and then with good flying wipe out Fenn fast. Then Teroch/Zuckuss/Asajj should melt too due to focused fire.

Edited by Vitalis

First thoughts are that it seems waaay too easy to arc dodge. VCX's "survive" by killing stuff.

For 2 VCX's I would forget Biggs and have the Hera one (Hera/chopper) and another with a TLT+shuttle and Accuracy correctors - doing 4 shots a turn (minimum 2 hits each).

Edited by Dave Grant