Clone War Era weapons

By TheWanderingJewels, in Star Wars: Age of Rebellion RPG

DC-15A Blaster Rifle

Heavy Blaster Rifle; Ranged (Heavy/Extreme); Dam 11/12; Crit 3/2; Range: Long/Extreme; Enc: 6; HP 4; Price (R) : Never sold to civilians; Rarity 7; Cumbersome 3, Pierce 1/2 , Viscous 1/2, Ascension mount.

Note: Extreme Range is out to 10km. And yes that's canon

Notes: The secondary notations on the stat line indicate usage of a maximum power shot.

Ascension mount rules as follows: As an action, a character may make an Average Ranged (Heavy) to fire the grappling hook up to medium range. As an action, The character may reel in the cord, pulling themselves towards the target or vs verse is the item is lighter and unsecured.

To carry the character and on other person along the Ascension cable at the same time, the character must make an Average athletics check to avoid losing grip on the weapon or the passenger.

DC-15S Blaster Carbine

Blaster Carbine; Ranged (Heavy); Damage 10; Crit: 3; Range: Medium; Enc 3; HP 4, Price 900; Rarity 6; Stun Setting, Pierce 1

Pretty much what the E-11 Carbine evolved from. I figured the slightly higher price was from the slightly upped damage, and the pierce quality. Probably sells well when it can be found. Was in used until the E-11 came out in the Empire. Blastech 'Enhanced' the design (the E-11) by slightly depowering the charge fired, but making it easier to mass produce.

DC-15s Side Arm Blaster Pistol

Blaster Pistol; Ranged (Light) ; Damage 6; Crit 3; Range: Medium; Enc: 1 ; HP: 3; Price (R) 600; Rarity 5; Stun setting (Limited ammo 7, special), Pierce 1

A peculiar design in that it was a pistol designed as a backup for Clone Troopers and Commandos, but not really given priority for design. As a result the power-cell while self recharging, offered 7 shots before needing a few moments to charge enough to fire again. While not popular with Clone Troops, it's ability to penetrate armor make it one of the few hand pistols capable of such.

4 hours ago, TheWanderingJewels said:

Note: Extreme Range is out to 10km. And yes that's canon

Not sure where you are getting this information. Besides, there are plenty of blasters whose ranges far exceed what the normal definition of 'medium' or 'long' range is within the SWRPG line up. This is why you balance it based on gameplay/story segregation. Just because there might be some tiny source or a scene in TCW where you guesstimate the distance, you are forgetting that almost every weapon in Star Wars uses the range scale of 'what is convenient for the current plot', which as I just mentioned - is the mainstay for SWRPG. Its probably a better idea to reduce the range down to Long for the DC-15A (in actuality, the DC-15), as it is comparable to more 'modern' Imperial blasters such as the E-11.

And just as a nitpick, the whole 'Never sold to civilians' thing doesn't really apply when there is likely a huge black-market surplus of the things. That's why you give the price and add the (R),the (R) stands for Restricted e.g. you get caught by the local Sandtrooper waving it around without a very good reason, you are getting it confiscated and you are getting arrested. Saying its not available to civvies and restricted is just redundant, especially when you give prices for the DC-15A (e.g. the Clone Carbine, you mixed them up, there is no DC-15S in canon either. Its just the DC-15, with the carbine being the DC-15A.)

I imagine more balanced stats would be 10 damage on the DC-15, 9 on the DC-15A and keep the 6 on (what should be DC-17, as there is no actual 'clone side arm pistol', only the DC-17 given out to ARC, commanders etc.). Range changed as I mentioned above, the DC-15A and 'DC-17' are both fine in terms of range. Crit, required Skill, Rarity and encumbrance also seem fine to me. Not sure how or why the pierce is represented in the blasters Qualities. I would personally make it so that as an incidental you can switch both guns to use 'max power' shots, which grant Pierce 1 instead - but a GM can spend 3 Threat or a Despair to make you use up an extra reload - reflecting the higher energy intake on each shot. Perhaps add Vicious to that as well, and make it into 2 Threat or a Despair to force a reload. The 'DC-17' shouldn't have limited ammunition either.

All of this assumes you are working off solely from 'canon', mostly since you did mention canon in the second sentence and I assume that was your goal.

22 hours ago, TheWanderingJewels said:

Note: Extreme Range is out to 10km. And yes that's canon

It was canon. It no longer technically is canon, nor is much else. LFL instituted a canon wipe prior to TFA so they wouldn't have to follow the garbage that had been generated by years of novels and comic books. If it wasn't in the films or the Clone Wars cartoons, or made afterward, it is just fanfiction now.

It is kinda for the best. As your stats indicate, a lot of stuff, especially Clone War era stuff, tended to get overblown as every author wanted to add a little something extra awesome to the good guys. The result is the description of even a simple blaster rifle ends up sounding like the second coming of the chosen one.

The result is stats that meet the description end up super good and beg the question "if the xxx was that amazing, why did everyone stop using it?"