DC-15A Blaster Rifle
Heavy Blaster Rifle; Ranged (Heavy/Extreme); Dam 11/12; Crit 3/2; Range: Long/Extreme; Enc: 6; HP 4; Price (R) : Never sold to civilians; Rarity 7; Cumbersome 3, Pierce 1/2 , Viscous 1/2, Ascension mount.
Note: Extreme Range is out to 10km. And yes that's canon
Notes: The secondary notations on the stat line indicate usage of a maximum power shot.
Ascension mount rules as follows: As an action, a character may make an Average Ranged (Heavy) to fire the grappling hook up to medium range. As an action, The character may reel in the cord, pulling themselves towards the target or vs verse is the item is lighter and unsecured.
To carry the character and on other person along the Ascension cable at the same time, the character must make an Average athletics check to avoid losing grip on the weapon or the passenger.
DC-15S Blaster Carbine
Blaster Carbine; Ranged (Heavy); Damage 10; Crit: 3; Range: Medium; Enc 3; HP 4, Price 900; Rarity 6; Stun Setting, Pierce 1
Pretty much what the E-11 Carbine evolved from. I figured the slightly higher price was from the slightly upped damage, and the pierce quality. Probably sells well when it can be found. Was in used until the E-11 came out in the Empire. Blastech 'Enhanced' the design (the E-11) by slightly depowering the charge fired, but making it easier to mass produce.
DC-15s Side Arm Blaster Pistol
Blaster Pistol; Ranged (Light) ; Damage 6; Crit 3; Range: Medium; Enc: 1 ; HP: 3; Price (R) 600; Rarity 5; Stun setting (Limited ammo 7, special), Pierce 1
A peculiar design in that it was a pistol designed as a backup for Clone Troopers and Commandos, but not really given priority for design. As a result the power-cell while self recharging, offered 7 shots before needing a few moments to charge enough to fire again. While not popular with Clone Troops, it's ability to penetrate armor make it one of the few hand pistols capable of such.