N-1 Starfighter Thoughts

By Underachiever599, in X-Wing

With it's inclusion in the Shattered Empire comic, I know I'm not the only one who has thought of bringing in the N-1 Starfighter into this game. So I figured I'd just go ahead and share my thoughts for it here.

Stats: Attack 2, Defense 2, Hull 3, Shield 1

Actions: Focus, Target Lock, Evade

Upgrades: Torpedo, Astromech

I haven't given too much thought to the dial, but what I have now is white one hards, green one banks and one straight, green two straight, white two banks and hards, red three banks and three k-turn, white three straight, and a red four straight. Fairly basic dial, and a bit better for dogfighting than the X-Wing or Z-95, but with more red to off-set this.

Pilots:

Naboo Royal Security Pilot (Generic)- PS 2 - 13 points

Naboo Veteran (Generic) - PS 4 - EPT - 15 points

Shara Bey - PS 6 - EPT - 18 points - When another friendly ship at range 1-2 is attacking, it may treat your blue target lock tokens as its own.

Leia Organa - PS 7 - EPT - 19 points - When a friendly ship reveals a red maneuver, roll 1 attack dice. On a [hit] or [crit] result, they may treat that maneuver as a white maneuver until the end of the phase.

Leia took heavy inspiration from her crew card. For less than 20 points, she's an interesting support option that can make your squad way more maneuverable than it has any right to be. Can you imagine a B-Wing doing two 2 speed K-turns in a row? It is dice dependent, so it's not 100% reliable, but I still think it might see play.

So far, with the exception of Leia, it's pretty similar to the Z-95, with marginally worse stats, a marginally better dial, an Astromech, and a Torpedo slot. So what sets this apart? The upgrades, and pilots, of course!

Guidance Astromech

When attacking with your primary weapon, you may change 1 die result to a [hit] result. If you do, you cannot spend target locks during this attack.

2 points

The aim of this one is pretty simple. It's a nice boost to the X-Wing, T-70, and E-Wing, while also making the attack dice on the N-1 a bit more reliable for just two attack dice. The point of the "cannot spend target locks" is mostly to prevent a budget Nora from being bonkers with it. We seriously need a nice offensive astromech, and the Targeting Astromech simply doesn't do enough for the points (except on Hobbie)

C1 Astromech

When you equip this card, place 1 ordinance token on one equipped [torpedo] Upgrade card. When you are instructed to discard an upgrade card, you may discard 1 ordinance token on that card instead.

2 points

This one is also pretty straight-forward. Extra munitions on any ship that can take an astromech, and it also allows for triple torpedoes on a Y-Wing, which would hopefully encourage people to take the Y-Wing as a torpedo boat instead of just a turret.

Fire-Linked Tubes

After discarding 1 ordinance token to perform an attack with an equipped [torpedo] or [missile] upgrade, you may treat the Attack (target lock): header as the Attack: header until the end of this phase and perform a [torpedo] or [missile] secondary weapon attack against the same target. You may not attack again this round.

1 point

This one is an idea I've seen thrown out here and there, and one I would love to see. Unlike Guidance Chips and Long Range Sensors, which were a direct buff to ordinance, this one actually has a point cost, and doesn't do anything to help modify dice. It just lets you pour out your ordinance faster before you blow up. This could be useful on any ship running the C1 Astromech, Extra Munitions, or that just loads up on munitions in general. Notably, it would be a great buff for the Punisher, which could take Fire Control Systems along with it. An upgrade like this could actually see a rise in ordinance-heavy ships instead of just throwing Homing Missiles and Extra Munitions on a single TIE Bomber. My only worry is that the point cost may be off here, and it might be worth closer to 2 or 3 points.

A Neat Trick

After spending an evade token, you may discard this card to add 1 [evade] result to your roll.

1 point

"Let's try spinning! That's a good trick!" Basically an inverse Crackshot, but it requires you to already be spending a token for it to have any sort of affect. It's a slight buff to the evade action, and is enough to let a ship last an extra round when it's really needed. Worst case, it might see some use on Glaive Squadron Pilots, but honestly, it's much better suited to keeping TIE Fighters and N-1s alive. Might not be a bad idea to toss on Howlrunner.

As for the final upgrade card in the pack, I'd probably just toss in a Proton Torpedo (After all, every ship is supposed to be fully playable right out of the box). So what do you guys think? Any of these a bit too over the top? Or perhaps too expensive for what they do? Is Leia's ability too powerful, or would it never see use?

Edited by Underachiever599

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5 minutes ago, Odanan said:

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I initially thought of exactly that same stat layout. Only reason I went for something different is because FFG has done a pretty good job at not repeating the exact same stat lines on their ships, and I really didn't want two ships in the Rebel faction to have identical stats. Also, I don't really picture the N-1 having a dial too different from the Z-95, but that's probably just me. The ship looks sleek as all get out, but I don't recall ever seeing it do something to justify having an awesome dial.

Edited by Underachiever599

Well ever sense the ARC-170 has been released it sort of kicked the door in on the prequels for source material for new ships in X-wing. The only question is what faction gets what since the politics of the prequels are not as clear as the politics in the sequels (resistance get rebels and 1st order get imperials).

I think for the N-1 it is naturally a Rebel fighter but that doesn't mean the Imperials can't have prequel ships too. Giving it the Droid fighters seems a little off. IMHO that would be better off dare i say in the scum faction (sort of like the destroyer droids in the consortium side but I wasn't much of a fan of that).

For Imperials I guess the clone wars Y-wing. So same Y-wing dial but with that clone wars model. Give it 4 unique pilots that way you can avoid the Imperial 4 TLT list (we really don't need any more of those) and create an Imperial astromech slot <use the mouse droid for the icon>. There was also mention of the (clone wars) V-wing as well. I can see that like an Imeprial Scyk with the Imperial Astromech slot.

1 hour ago, Odanan said:

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I like what you did, but I think a great way to really diffrienciate it would be to give it 2 att, 2 ag, 4 hull and 1 sh. The stuff of old wasn't as technologicly advanced (so weaker shields, but in material such as Rogue squadron, the ship was considered having the survivability of an X-wing. My next suggestion is a little more out there.

Give it two torpedo slots.

This is why: Cannonically, the ship has a larger torpedo capacity than the X-wing. My reasoning for the game, there is very little use of ordinance in current meta, especially torpedoes. Why would anyone use the two torpedo slots, you ask? Give it a title that says you can equip two torpedoes for half cost rounding up. That way, the ship can potentially be used as a more survivable Z95, but last longer in terms of life and firepower. It could still cost the same, or be given a single point more for each pilot, but FFG has proven that to bring certain aspects of the game back to prominence, they are willing to make expensive things cheaper (i.e. TieD x7, Chaardan refit, extra munitions). The ship would not be totally OP'ed, but would also still be usable as a good 20-25 pt filler with a bite. What you all think?

I always thought it would be cool to give Leia the coordinate action since she has so much leadership outside of the military chain of command as a princess.

6 hours ago, poke450 said:

I always thought it would be cool to give Leia the coordinate action since she has so much leadership outside of the military chain of command as a princess.

That would be awesome - but FFG have never issued a ship where one has a different action bar from the others.

I could see them issuing her with a pilot ability that is basically just co-ordinate though - "During the Perform Action step, you may spend an action to allow a friendly ship at range 1-2 to perform a free action."

Then TFA Leia crew (because no way that's not happening some time): 3 points. Add the Co-Ordinate action to your action bar.

On 02/03/2017 at 0:44 PM, Marinealver said:

I think for the N-1 it is naturally a Rebel fighter but that doesn't mean the Imperials can't have prequel ships too. Giving it the Droid fighters seems a little off. IMHO that would be better off dare i say in the scum faction (sort of like the destroyer droids in the consortium side but I wasn't much of a fan of that).

For Imperials I guess the clone wars Y-wing. So same Y-wing dial but with that clone wars model. Give it 4 unique pilots that way you can avoid the Imperial 4 TLT list (we really don't need any more of those) and create an Imperial astromech slot <use the mouse droid for the icon>. There was also mention of the (clone wars) V-wing as well. I can see that like an Imeprial Scyk with the Imperial Astromech slot.

Pretty sure Naboo was a rebel planet, at least they're in one of the celebration scenes at the wnd of RoTJ. So N1 rebel is easy.

For the Droid fighters agree on scum, it's sort of a catch all faction now almost. Plus starwars galaxies had some independent vultures that had ties to the black sun.

there is less stuff that could be imperial, just vwing, eta 2 (darth vadars ship before the advanced) and Scimitar (cloaking large base ship to much for the game?) from what I've seen.

I wouldn't like to see ywings as imperial, we'd have a ship available to all factions then and really the factions don't need to be at parity for clonewars ships. There's plenty of EU TIEs the imperials (TIE agrressor if you want a small base turret ship like a ywing) could get instead of CW stuff.

The Imperials destroyed the clone wars Y-wings whenever they could, going by SW:Rebels. it seems unlikely they'd make use of them in any official capacity.

however per canon, the Alpha-3 Nimbus V-wing's continued to see use in Imperial Garrisons. presumably the Legends version of that fact would apply still, with the V-wings being a standard fighter early in the Empire before the TIE series took over, and afterwards the V-wing's being relegated more to remote or less important sites.

in Legends, the Empire continued to use V-19 Torrent's in the same fashion, using themto fill the garrisons of worlds that didn't rate newer designs.

and in Canon Vader used the Eta-2 Actis Interceptor early on in the Empire, and in Legends the Empire had elite squadrons equipped with it., as well as several Agents used to hunt jedi (basically similar to Canon's Inquisitors)

the V-wing and Eta-2 are light agile arc dodgers, but the V-19 would likely be a Jouster.


also, on the two torp slots idea.. not a bad one. would give it a role. but you don't need a special upgrade cards to reduce torp costs.. just stick a copy of "extra munitions" into the expansion.

Edited by mithril2098
10 hours ago, Dr Fsticuffs said:

Pretty sure Naboo was a rebel planet, at least they're in one of the celebration scenes at the wnd of RoTJ. So N1 rebel is easy.

For the Droid fighters agree on scum, it's sort of a catch all faction now almost. Plus starwars galaxies had some independent vultures that had ties to the black sun.

there is less stuff that could be imperial, just vwing, eta 2 (darth vadars ship before the advanced) and Scimitar (cloaking large base ship to much for the game?) from what I've seen.

I wouldn't like to see ywings as imperial, we'd have a ship available to all factions then and really the factions don't need to be at parity for clonewars ships. There's plenty of EU TIEs the imperials (TIE agrressor if you want a small base turret ship like a ywing) could get instead of CW stuff.

Except for Naboo didn't exist until the Phantom menace, what you saw was the Blue Ray edition:P. Even Boss Noss celebrated Empire Day.

Still the N-1 seems to fit the Rebels aesthetics more than Imperial. As for Droid yeah they look like Scum just like Consortium took Destroyer Droids.

On the Y-wings, again I don't want to see a tri-faction ship just yet. But if it was a choice between an Imperial Y-wing or a Scum TIE Fighter I would go with the Y-wing. Different upgrade slot and a different model (clone wars Y-wing) would make it fit aesthetically and mechanically than a mere cash grab. With all the cross overs I think the Y-wing and Scum-wing differ the most than all the other cross over ships. Sure we can look at the EU for more stuff and we will but the clone Wars is closer to the Disney verse than Legends. I don't think FFG will have to pitch Prequel and Clone Wars ships as hard as they will have to pitch Legends ships (sorry fans of the Gunbaot).

4 hours ago, Marinealver said:

Except for Naboo didn't exist until the Phantom menace, what you saw was the Blue Ray edition:P. Even Boss Noss celebrated Empire Day.

Still the N-1 seems to fit the Rebels aesthetics more than Imperial. As for Droid yeah they look like Scum just like Consortium took Destroyer Droids.

On the Y-wings, again I don't want to see a tri-faction ship just yet. But if it was a choice between an Imperial Y-wing or a Scum TIE Fighter I would go with the Y-wing. Different upgrade slot and a different model (clone wars Y-wing) would make it fit aesthetically and mechanically than a mere cash grab. With all the cross overs I think the Y-wing and Scum-wing differ the most than all the other cross over ships. Sure we can look at the EU for more stuff and we will but the clone Wars is closer to the Disney verse than Legends. I don't think FFG will have to pitch Prequel and Clone Wars ships as hard as they will have to pitch Legends ships (sorry fans of the Gunbaot).

In the new canon (Shattered Empire comics), Leia, Shara Bey and the Queen of Naboo fly N-1 Starfighters against the Empire. (see "The War Continues" in Shara Bey's wiki entry)

So, yes, there is reason to bring the N-1 to the Rebel Alliance (at least more than the ARC).

@Odanan I like your designs, but I'd like them to have 1 less shield and be cheaper and do the ARC thing and have 4 pilots and all be unique.

Just my opinion, but that drops in stat line closer to the Z95 which is supposed to be a competitive contemporary.

Then drop in an alliance overhaul like title with an updated tweak.

19 minutes ago, Lobokai said:

@Odanan I like your designs, but I'd like them to have 1 less shield and be cheaper and do the ARC thing and have 4 pilots and all be unique.

Just my opinion, but that drops in stat line closer to the Z95 which is supposed to be a competitive contemporary.

Then drop in an alliance overhaul like title with an updated tweak.

My initial intention was to do 4 unique pilots, but couldn't find the 4th.

I guess I could make the dial worst and maybe even remove the evade action to drop the price...

15 hours ago, Odanan said:

My initial intention was to do 4 unique pilots, but couldn't find the 4th.

I guess I could make the dial worst and maybe even remove the evade action to drop the price...

How about Rhys Dallows from Starfighter?

48 minutes ago, sf1raptor said:

How about Rhys Dallows from Starfighter?

Isn't he from the Clone Wars?

1 hour ago, Odanan said:

Isn't he from the Clone Wars?

So are Lattz, Ventres, and Eval.

4 hours ago, sf1raptor said:

So are Lattz, Ventres, and Eval.

All 3 poor choices for this game...

2 hours ago, Odanan said:

All 3 poor choices for this game...

Hey! I like Eval pilot ability. Just saying, it opens up the option. Could have an ability like "After performing a primary weapon attack, you may perform a <torpedo> attack."

5 hours ago, sf1raptor said:

Hey! I like Eval pilot ability. Just saying, it opens up the option. Could have an ability like "After performing a primary weapon attack, you may perform a <torpedo> attack."

The problem is not the abilities, but the characters from the Clone Wars (some dead for decades) FFG added to a game on the Galactic Civil War. I know they did it because they couldn't find other pilots for those ships, but I wouldn't continue the trend...

STILL waiting for Imperial prototype X-wings...

I would be happy to see Imperial versions of the CW ships, but before we get into that there's this little matter of GUNBOAT. V-19 would be a great segue into the xg-1 tho.