Hey guys,
GM here. Yesterday I had a big battle going on with my group that included three capital ships, six starfighters, various NPCs and the group, which was separated between a boarding operation for some, flying a fighter for another player and using a turret for the last.
The resulting game was epic, but there were a bit too many dice throws which resulted in the game dragging a bit.
I though about using the mass combat rules but since the players interacted with pretty much everything, rolling for every attack felt like my only solution. The initiative order had about fifteen turns and sometimes the players had to wait while I rolled and described NPC actions for three turns in a row.
How do you usually deal with that? I regrouped capital ship weapons in minion groups, and had dice ready for each attack, but any other tip is welcome.