30 minutes ago, clanofwolves said:2) Increasingly Complicated Game mechanics: I know there are players that love the new character card abilities and synergies that have made some very tough, competitive lists, and that's fine. But to insure that new players or ones that want to be the best space fighter pilots aren't driven out of the game, something has to breach this impregnable wall of complexity. I have stated before on this Forum, with others (that are and will post on this thread) who are way smarter and better players than I that a squadron card needs to be added to each faction that allows ships of the same type to fly in a squad of fighters that have the ability to ignore or negate these synergies when the squad is played without such complexity. It will: A) grant squads of fighters that have almost passed into obscurity a real shot at competing on any given night, B) it will bring flying back to the forefront in necessities to bring to the mat, C) it will shake up the Meta as synergy lists will have to have other angles, D) it will increase sales of older ships to newer players that just grab at the new hotness, E) it will allow players that don't own or have all the new hotness a way to play on any given night and have a shot, F) it should bring a bit more wonder and fun while not eliminating the cool creative cards.
Jut my two cents. Thanks gents!
I love all the combinations, and actually enjoy the game more the more complex it gets. I also love the idea of squadrons for thematic reasons. OTOH, I have never looked at the idea of squadrons as a game-simplifying mechanic to compete with layers of special abilities. 2 cents? I think that's liquid gold!!