4 minutes ago, Sparks Duh said:Yeah... this is nothing new. Other people have already brought this up.
It's the first time he thought it up in his head. C'mon now. Be decent.
4 minutes ago, Sparks Duh said:Yeah... this is nothing new. Other people have already brought this up.
It's the first time he thought it up in his head. C'mon now. Be decent.
I had seen the alignment wheel from conquest mentioned before, but I hadn't specifically seen posts suggesting that the shadowlands and mantis would fit in the respective places of the Tyranids and Necrons.
I probably missed some posts, though, by not coming to this forum for a while then trying to read a whole bunch of posts in a short time.
I think an alignment wheel is too rigid (mechanically) and doesn't fit thematically, because alliances between Clans shift in the lore.
What's an alignment wheel?
Basically, a tool to determine which faction may make alliances.
16 minutes ago, JJ48 said:What's an alignment wheel?
In Warhammer 40K Conquest it was something like this:
Where any faction could use non-loyal cards from SINGLE adjancent fraction in the wheel. Tyranids as out-of-wheel one could use Tyranids cards only and Necrons had special ruleset that allowed playing units from all wheel factions (except Tyranids).
Edited by kempy
I've never played Conquest. How feasible would it be to have an alignment wheel that shifts around depending on the story?
10 minutes ago, Fumi said:I've never played Conquest. How feasible would it be to have an alignment wheel that shifts around depending on the story?
That would be a terrible idea. That would be something hard to keep track on for a lot of players.
I think over the course of the story, any Clan could ally with any other Clan at least once in a while.I don't think an alliance wheel would be necessary. Something along the lines of the Banner agendas in AGoT would probably be more appropriate.
Conquest did play around in the expansions with having warlords that allowed combinations outside of the alignment wheel.
If there were banner-like cards that were subject to rotation, that would be a way to have rotating alliances. Might be more effort than it's worth, though.
33 minutes ago, Ser Nakata said:That would be a terrible idea. That would be something hard to keep track on for a lot of players.
If it could be additional system for tournament scene only with fe 1-2 year duration for every alliance-wheel i'm sure it wouldn't be any problem. And it could keep meta much more fresh.
Edited by kempy30 minutes ago, Vlad3theImpaler said:Conquest did play around in the expansions with having warlords that allowed combinations outside of the alignment wheel.
If there were banner-like cards that were subject to rotation, that would be a way to have rotating alliances. Might be more effort than it's worth, though.
No, the Banner would be part of the core set and selected at deck construction so you could build whatever combination tickled your fancy.
You know, I'm surprised I haven't seen it mentioned yet [at least I don't think it has been mentioned], but I think Netrunner's Influence might work well for L5R. Getting a random clan samurai from another clan to help out would be easy, and only cost a little influence, but a major one would cost a lot more influence. That way you could still do super friends type things, unlike with a wheel or banner cards.
2 hours ago, fyrm said:You know, I'm surprised I haven't seen it mentioned yet [at least I don't think it has been mentioned], but I think Netrunner's Influence might work well for L5R. Getting a random clan samurai from another clan to help out would be easy, and only cost a little influence, but a major one would cost a lot more influence. That way you could still do super friends type things, unlike with a wheel or banner cards.
Yeah... I'm pretty sure every type of system FFG has in place has been mentioned for L5R.
5 minutes ago, Sparks Duh said:Yeah... I'm pretty sure every type of system FFG has in place has been mentioned for L5R.
yeah, but have you thought that maybe agot 2.0 or conquest might be be close to what we get?
32 minutes ago, cielago said:yeah, but have you thought that maybe agot 2.0 or conquest might be be close to what we get?
Nope. It's not important to me what we get. I'm sure whatever we get (if any) will be right for L5R.
1 minute ago, Sparks Duh said:Nope. It's not important to me what we get. I'm sure whatever we get (if any) will be right for L5R.
thats what i get for trying to be funny
Personally think something like Netrunner's influence system is more likely and probably more fitting to suit the setting!
Not that I think it's necessary to lift a mechanic from another game for the sake of it. Would prefer they come up with something designed to fit L5R rather than shoehorning an existing mechanic in.
2 hours ago, Sparks Duh said:Nope. It's not important to me what we get. I'm sure whatever we get (if any) will be right for L5R.
This is exactly how I think about the game FFG will release.
9 hours ago, Kakita Shiro said:No, the Banner would be part of the core set and selected at deck construction so you could build whatever combination tickled your fancy.
I wasn't talking about what I expect . I was referring to the possibility someone mentioned of a rotating alliance wheel and musing on how that could be done mechanically.
12 minutes ago, Vlad3theImpaler said:I wasn't talking about what I expect . I was referring to the possibility someone mentioned of a rotating alliance wheel and musing on how that could be done mechanically.
Maybe as cards released through the store kits or periodically through a deluxe expansion?
7 hours ago, Kubernes said:Maybe as cards released through the store kits or periodically through a deluxe expansion?
Can't be through store kits. A lot of players won't be able to attend a store kit regularly enough to get access to those.
Through Deluxe boxes, why not, but I'm still not in favor of a Wheel of alliances that change through time. If you want alliances to be a thing, simply let every Clan ally why every other Clan. It a has sense story-wise.
I'd rather have single-clan decks, where adding a character from another Clan have a steep cost.
20 hours ago, kempy said:In Warhammer 40K Conquest it was something like this:
Where any faction could use non-loyal cards from SINGLE adjancent fraction in the wheel. Tyranids as out-of-wheel one could use Tyranids cards only and Necrons had special ruleset that allowed playing units from all wheel factions (except Tyranids).
A faction wheel in L5R seems like it would be a pretty bad idea. It would absolutely lock down alliances permanently and all factions would need to have a perfectly identical number of allies at any given time.
I don't really feel as though there were any truly permanent alliances in L5R. Crane and Crab were most often at each other. I guess Unicorn and Phoenix could be said to be the same...
But Crane and Scorpion have swung back and forth from bitter enemies to allies.
The Dragon and Phoenix have also both been the greatest of allies and the best of friends.
Shadowlands can be outside the alliance circle, certainly. Maybe a Ronin/Imperial faction would be "inside" the circle.
And then-- what do you do if you add the Mantis in later? Are they "inside" or "outside" the circle? What about Ratlings or Naga?
Edited by TheHobgoblyn19 minutes ago, TheHobgoblyn said:A faction wheel in L5R seems like it would be a pretty bad idea. It would absolutely lock down alliances permanently and all factions would need to have a perfectly identical number of allies at any given time.
There's an idea to make this Alliance Wheel not static but changing for tournament scene, once per two years for example.
20 minutes ago, TheHobgoblyn said:And then-- what do you do if you add the Mantis in later? Are they "inside" or "outside" the circle? What about Ratlings or Naga?
There's perfect place for Wheels within Wheels.
Well, if you could tie it to specific story arcs, it might be able to work. But then one couldn't really be designing the game for it. It would just be an arbitrarily assigned thing that could change all around on a whim. It would almost entirely defeat the purpose of having it at all.
I am not sure what you mean by "wheels within wheels" though.
I'd use allegiance options as a way to mine the game's history...
Like, if I want Scorpion stuff in my Crab deck some reference to the Pincer Alliance from the post-Destroyer War period would cover it.
Or a Gozoku allegiance to run Crane/Scorpion/Phoenix.
Or a Kolat deck to run only lame cards full of concepts I despise!
I think having a given alliance as a flexible thing is good and easily done without the rigidity of Conquest's wheel.