5 hours ago, TheHobgoblyn said:So they had comparatively high Kotei attendance. You know-- when you sit the vast majority of the players down and make it **** clear to them that they exist only as puppets and punching bags for the singular group the writers are making the whole game a power fantasy about... it is not surprising everyone else left and the only ones still showing up were the ones playing as the center of that power fantasy.
Snipping this out because I think it's a valuable point. It's undeniably true that from a story standpoint, the Spider kept getting a lot of victories (in a narrative sense, at least -- I didn't play the CCG and can't list actual kotei results etc), while the other clans stood around looking like useless dupes. Result:
1) People who play the faction that keeps getting the cool story are going to feel like things are going great. They stick around and have a lot of fun.
2) People who join the game see that this faction is where it's at right now, and are more inclined to go that direction themselves.
3) People who play other factions might change their minds and hop on board the coolness train.
4) People who play other factions and don't want to switch feel discouraged. The game isn't as fun as it used to be. Their guys don't get much in the way of cool moments. They're more inclined to drift away.
So of course the Spider are the biggest and most enthusiastic playerbase in the game. Why wouldn't they be? But that is not necessarily the same thing as saying that the Spider Clan was a great concept for building enthusiasm and audience for the game overall. It's easy to cross those wires and assume that the best thing to do for the IP as a whole would be to keep on in the same direction -- but I'd need more data to be convinced of that.