Seven Clans in Core Set?

By kempy, in Legend of the Five Rings: The Card Game

10 minutes ago, daimaru said:

(1) The Spider will be disbanded and married off to the original clans in response to their betrayal, effectively wiping them off from the official histories

. . . why in the name of all the little kami would anybody marry a Spider in that scenario, other than on direct imperial order? (Whereupon half of the prospective matches would commit seppuku in protest.)

Traitors and the loyal adherents of traitors don't generally get married. They get decapitated.

as we talk about reboots, the more we talk about clan wars the less sensible it seems to me to go anywhere near any plotline AEG has done in the past. if you reboot to an existing story, you obligate the community to compare your version to the original version, which is not a thing you really want. you want the community focused forward. it also forever wraps you up in the prior version of events. every time you make a story choice, AEG's choice at that same moment looms over you, and you're forced to ask yourself "am i doing this because its best for the story? or because its not what AEG did? or because it IS what AEG did?" i have a lot of trouble imagining any product or writing team looking at that scenario and seeing that as desirable. they're gonna want fresh ground. to me, that means if they reboot it, it will be entirely clean, totally abandoning the existing story and starting fresh from the basic concept of l5r (kami, clans, etc) or they'll do some kind of soft reboot, aka a timejump or a handwave "hey look over here, WHOOPS I LOST ONYX AND MOST OF IVORY HAHAHAH" kind of thing. something that gives them trackless ground and clear skies to work with. but i just can't imagine them deciding that the best way to take the game is to go back and do what someone else has already done. its not how i'd want to launch my product. maybe as an expansion, later, you do a clan wars set, but for your debut of this new lcg, by a new company? i just can't parse it.

Edited by cielago
2 hours ago, cielago said:

clan wars has this mystique about it, because its old and this first generation of players adored it, but truthfully it hasn't really been representative of what l5r is since about 5 minutes after it ended. l5r is a game of magical samurai, emphasis very much on the magical, almost more so than the samurai. clan wars is all about the samurai. and thats great, i like the clan on clan stuff too, i'm not saying we shouldn't have that, i'm taking specific beef with the idea that the clan wars in specific was some kind of golden age as far as story goes. for someone who started in gold, looking back at it, it looks goofy and not at all like the rest of l5r, until the very end when fu leng shows up and the clans have to get their kimono's unruffled and play nice to put him down.

2 hours ago, Himoto said:

If your game is all about clans conflicting with one another - and that's what L5R is mechanically - then your storyline should reflect that. It doesn't make sense for the clans to be buddy-buddy in story while the entire game is built around the same clans beating each other up like crazy. Allying late against a common foe, yes, but conflicts between the clans being the driving force of the plot is a must.

You two make some good points. There has been a disconnect between the LCG mechanics and the ongoing storyline for quite a while. If FFG wants to keep doing the "clans uniting against a common enemy" theme, it might make more sense to change the card game's faction system a bit. Have there be two sides - Rokugan vs Shadowlands - with the clans being factions within the Rokugan side. There would need to be factions within the Shadowlands side too, but that shouldn't be too hard. Spider, Horde, Tsuno, Goju, Bloodspeakers... That would also solve the "Spider trying to do too many things at once" problem, since the players who want to play a specific type of villain would have more options.

*Sigh* Probably not really feasible for in an LCG format, though. Not without a ton of expansions, anyway.

59 minutes ago, cielago said:

as we talk about reboots, the more we talk about clan wars the less sensible it seems to me to go anywhere near any plotline AEG has done in the past. if you reboot to an existing story, you obligate the community to compare your version to the original version, which is not a thing you really want. you want the community focused forward. it also forever wraps you up in the prior version of events. every time you make a story choice, AEG's choice at that same moment looms over you, and you're forced to ask yourself "am i doing this because its best for the story? or because its not what AEG did? or because it IS what AEG did?" i have a lot of trouble imagining any product or writing team looking at that scenario and seeing that as desirable. they're gonna want fresh ground. to me, that means if they reboot it, it will be entirely clean, totally abandoning the existing story and starting fresh from the basic concept of l5r (kami, clans, etc) or they'll do some kind of soft reboot, aka a timejump or a handwave "hey look over here, WHOOPS I LOST ONYX AND MOST OF IVORY HAHAHAH" kind of thing. something that gives them trackless ground and clear skies to work with. but i just can't imagine them deciding that the best way to take the game is to go back and do what someone else has already done. its not how i'd want to launch my product. maybe as an expansion, later, you do a clan wars set, but for your debut of this new lcg, by a new company? i just can't parse it.

Well... I can see it both ways. If they do a reboot, then who's to say that FFG even offers the same choices as AEG did. Maybe they start off in the clan wars (I didn't play then) and offered completely different choices to where the game goes in a completely different (and new) direction than the story AEG gave us. A friend of mine said that they could do a reboot and play it something along the lines of Pan' Ku (or Void Dragon or something) looked at everything happening in Onyx, didn't like it, so he tried fixing it in Pan' Ku fashion... warping everyone back to the beginning, but with a totally different outcome of events to ensure that Onyx doesn't happen again.

6 hours ago, Daner0023 said:

The story needs to introduce the Empire and the Clans functioning as it's intended. The richness and deepness of the world can't be probably introduced in a world in flames and chaos.

A controlled chaos with plot points of drama is great way to introduce the world to new players and old. A scorched earth setting would have more of a dystopian feel than an ordered, regimented Oriental fantasy setting.

I believe a reset to the scrolls and allowing the story to re-evolve would be the best approach.

To be honest, this makes the most sense to me.

If FFG continues to do what it has been doing with all of its other, still-continuing, competitive LCGs, then the Core and Delux expansions will be Evergreen legal. So the Core needs to last forever, AND show what each clan does at their most fundamental, basest level.

I would go so far as to wonder if the story won't span great lengths of time, but rather only a few decades for the entirety of the game. I am assuming here of course that there will be personalties as a card type, and they will be meaningful to the game.

It would be terrible if characters in the Core have impenetrable plot armor simply because they have to be legal. And if they kill them off anyway, and we get to use the card since its evergreen-legal in the coreset, then it will be annoying to be playing cards that aren't at all representative of the current story.

1 hour ago, Fumi said:

*Sigh* Probably not really feasible for in an LCG format, though. Not without a ton of expansions, anyway.

Why would you think so? They managed the asymmetry plus multiple factions on both sides just fine in Netrunner, after all.

Would be an interestingly different take, though I'm not sure it be very good, if it completely prevented the clans from clashing.

2 hours ago, cielago said:

as we talk about reboots, the more we talk about clan wars the less sensible it seems to me to go anywhere near any plotline AEG has done in the past. if you reboot to an existing story, you obligate the community to compare your version to the original version, which is not a thing you really want. you want the community focused forward. it also forever wraps you up in the prior version of events. every time you make a story choice, AEG's choice at that same moment looms over you, and you're forced to ask yourself "am i doing this because its best for the story? or because its not what AEG did? or because it IS what AEG did?" i have a lot of trouble imagining any product or writing team looking at that scenario and seeing that as desirable. they're gonna want fresh ground. to me, that means if they reboot it, it will be entirely clean, totally abandoning the existing story and starting fresh from the basic concept of l5r (kami, clans, etc) or they'll do some kind of soft reboot, aka a timejump or a handwave "hey look over here, WHOOPS I LOST ONYX AND MOST OF IVORY HAHAHAH" kind of thing. something that gives them trackless ground and clear skies to work with. but i just can't imagine them deciding that the best way to take the game is to go back and do what someone else has already done. its not how i'd want to launch my product. maybe as an expansion, later, you do a clan wars set, but for your debut of this new lcg, by a new company? i just can't parse it.

I don't think if you do a reboot, the events are going to happen in the same order.

There are a few things that were better developed later in the original timeline that maybe we want to account for in a new one. The idea of the "imperial families" is a lot more developed now than it was originally-- it was originally conceived of "everyone who is in the family is in the capital, naturally" to "oh, they are scattered to the four corners of the empire doing the work almost no one else wants to do." But maybe the diamyo and the champions get killed leaving them pretty broken an confused and thus slow to act.

And maybe if Daigotsu is going to be a thing, you set him up earlier on. Or plan to do so. Maybe the Crab never join up with the Shadowlands! Maybe rather than a "minor clan alliance", the "Centipede" and "Wasp" are already effectively considered families of the Mantis and they simply seize this opportunity.

With the imperial legions (and imperial reinforcements) in absolute disarray, the other 7 clans rush the capital...

And maybe the Scorpion hold! Or... maybe it ISN'T Toturi who breaks the siege. Maybe some other clan becomes the hero and tries to claim the throne only for it to be revealed that there was a Hantei heir still alive.

The whole Akodo name being dissolved, Toturi becoming the "Black Lion", him leading the ronin as "Toturi's Army"... perhaps none of that ever even happens.

Maybe Kachiko will still play the role she did before and Fu Leng will still possess the Emperor.... or maybe it won't! If the prophecy is still "when the last Hantei falls, Fu Leng will rise" or however it is put... maybe a lot of suspicion is put on the Emperor, only for the Shadowlands to assassinate him causing Fu Leng to rise. 7 Thunders will still be chosen, but maybe they aren't the same 7-- maybe one or two of them die before that plotline even happens. Maybe there are 9 Thunders (no special reason it had to be 7) and only one of them comes back alive.

Maybe after the empire is sapped of all its strength, THAT is when the Naga awaken and the Ratlings become far more active as the nonhuman prehistoric inhabitants of Rokugan attempt to take it back. Except they aren't necessarily on a "kill all humans" bent so much as just trying to establish homelands. So the Clans variously try to either ally with them or destroy them or redirect them (or, in the case of the Shadowlands, corrupt them).

If the Lying Darkness thing even happens, maybe it takes a very unexpected form. Rather than blatantly making the Emperor disappear, maybe serious issues occur between the clans-- such as various random unprovoked attacks between clans with all of them disavowing having known anything about the attacks, but key important individuals killed in the attacks driving the clans to war while whomever has taken the throne is demonstrated to be entirely incapable of keeping the peace. He/she just wasn't trained for this! Or maybe they are so busy pushing their own clan agenda that they naturally take the side of their own clan in the matters making things just so much worse. Maybe enough to fracture the loyalty of the imperial forces.

Maybe a magistrate uncovers that it is ninja who are behind the civil wars, but regardless of whether they were tricked into it, the clans are too invested in their wars to care anymore. And maybe then when suspicion is thrown on the Scorpion, that creates another war between the Scorpion and the magistrates (so the Dragons/Hantei families.) Only for it to be eventually revealed that it wasn't the Scorpion causing everyone to go to war, but that the ninjas pulling everything off are unaligned. And that is when the Lying Darkness is revealed.

Only, as noted previously, likely the Akodo (nor any other) family was dissolved in this timeline, so pulling the same kind of wonky and lame trick won't be possible (or they would have to use the Hantei name, only causing further issues down the line). And maybe the vessel of the Lying Darkness is one, or maybe all of, the Thunders who died and weren't able to be properly cremated. And maybe this is when the "Spider Clan" is revealed, with the Dark Moto, the Chuda and the Goju... and it is revealed that they have the missing Hantei child and are being led by Iuchiban. And there is no way to really assault them as they are deep within the Shadowlands. Any army sent to defeat them would be corrupted and turned to their puppets... perhaps demonstrated through a hero attempting just that with specifically that result.

Also, maybe the whole thing about the Sun and the Moon being killed and replaced by mortals, the revelation that there is a 10th kami only to immediately kill him, opening up the gates of the dead causing the ancestors to invade the land.... maybe none of that over-the-top stuff happens. Maybe Ryoshun exists, maybe he doesn't. If the Sun and Moon are killed, perhaps a lot more is made of them possibly reincarnating and maybe they get replaced by dragons rather than mortals.

And all that is probably giving way more credence to the previous timeline. It could well go off in a direction completely unrecognizable. It is just one possible scenario of how things could be done differently.

Edited by TheHobgoblyn
2 hours ago, cielago said:

as we talk about reboots, the more we talk about clan wars the less sensible it seems to me to go anywhere near any plotline AEG has done in the past. if you reboot to an existing story, you obligate the community to compare your version to the original version, which is not a thing you really want. you want the community focused forward.

Y'know, they can reboot to pre-Coup but still have their original story by changing key plot elements. Like Shosuro Kachiko is a shadow-corrupted madwoman hell-bent on the destruction of the Empire for no particular reason other than she enjoys devastation and misery. Or Togashi being alive is no longer a secret, but he is loathed by everyone because they believe Togashi was the one who killed off his siblings (collapsed a mountainside on Akodo, pushed off Doji from a cliff, etc.). This way you can have something well-known yet very original and pretty much incomparable to the source material.

They are likely to keep the Colonies, though. Which makes me think that there might be a Race for the Colonies kinda thing, where the clans compete to gain the most in the Colonies.

The Dragon need it for the fertile lands, as do the Crab. Crane and Mantis want riches and associated political power, Phoenix want to see what's in those temples etc.

Not sure just how likely it is, but here's what I think this scenario brings that any scenario should:

1) Reason for the clans to compete
2) Distance to the old history - it doesn't matter what happened before, right now the clans are what they are and they are fighting over X with no uniting enemy.
3) Minimal changes necessary to draw old fans back in (this one's not so important)

I think that any storyline that FFG comes up with, will focus on providing 1) and 2).

24 minutes ago, Myrion said:

They are likely to keep the Colonies, though. Which makes me think that there might be a Race for the Colonies kinda thing, where the clans compete to gain the most in the Colonies.

The Dragon need it for the fertile lands, as do the Crab. Crane and Mantis want riches and associated political power, Phoenix want to see what's in those temples etc.

Not sure just how likely it is, but here's what I think this scenario brings that any scenario should:

1) Reason for the clans to compete
2) Distance to the old history - it doesn't matter what happened before, right now the clans are what they are and they are fighting over X with no uniting enemy.
3) Minimal changes necessary to draw old fans back in (this one's not so important)

I think that any storyline that FFG comes up with, will focus on providing 1) and 2).

I am not sure how holding lands so far away is meant to help the Dragon with their food shortage, anything grown there would need to be shipped back and would likely spoil before it arrives... but... sure.

If you said "you know what, forget what is happening in the old empire, this is effectively a new land and it is a race to claim it for your faction." Its just if you pay literally any heed to what is going on in the mainland, you wind up crashing the premise.

Also... no Mantis in the set. Only the 7 original clans. Mantis is being held off for an expansion, so if they are the most vital clan to the scenario, it seems kind of weird-- doesn't it?

Fair enough, the Mantis not being in the core doesn't work with that idea. As for food - grain doesn't spoil that fast, I think, so that could work. Add Shugenja if need be. *cough*
I do believe that they won't throw everything away and reset to the very beginning but with the colonies. That also doesn't mesh with the comments linking the reboot to the RPG unless that is actually meant to link it to the timeline neutrality thing. Which I think is much harder in the card game than in the RPG...

Anyway, the points about what the scenario must bring to the table are more important, I think.

What will be, will be. Reboot, post-onyx, whatever. One year is not enough to move any interesting story forward and in 2018 most "new" people move into new brand LCG made with refreshed Warhammer 40K: Conquest mechanic. ;)

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Starting the reboot storyline at the height of the Scorpion Clan Coup would be a good way to get the story going in an "in media res" sort of way. Have the Core Set set up the Emerald Empire just prior to the Scorpion Clan Coup (Lion and Crane at war with Toturi missing, the Scorpion Clan moving into position throughout the Empire to cause mass distractions, and give a storyhook for each of the four remaining Clans to be focused on), and then have the first Story Cycle (the six Chapter Packs) be the story of the Scorpion Clan Coup. The story does not need to be very interactive, because we all know how it goes. It serves as the Prelude for the Clan War.

And then go from there with the interactive story.

11 minutes ago, sndwurks said:

Starting the reboot storyline at the height of the Scorpion Clan Coup would be a good way to get the story going in an "in media res" sort of way. Have the Core Set set up the Emerald Empire just prior to the Scorpion Clan Coup (Lion and Crane at war with Toturi missing, the Scorpion Clan moving into position throughout the Empire to cause mass distractions, and give a storyhook for each of the four remaining Clans to be focused on), and then have the first Story Cycle (the six Chapter Packs) be the story of the Scorpion Clan Coup. The story does not need to be very interactive, because we all know how it goes. It serves as the Prelude for the Clan War.

And then go from there with the interactive story.

That's exactly how I'd like to see it unfold. :)

Just because you reboot back to an era or time period, it doesn't obligate you to keep plot, character or story arcs.

You can simply say Hantei II is Emperor, these are the daimyos, these are the plot devices, and evolve the protagonists and antagonists from that backdrop.

Edited by Daner0023

And now it's already Hentai the second, oh my, what new perversions will he bring??

(I'm sorry, but it's a typo I just find hysterical. No, I'm not 12, I swear.)

In my own opinion, best way to do a reboot is to go back to just after the Kami arrived and set up the clans.

Rebooting the story back to somewhere lile the scorpion Clan Coup and just continuing on a different path would be a mistake in my eyes. It will just draw endless comparisons, inconsistencies and moaning. By going back far enough you have the benefit of having the clans, without any obligation to stick to strick story arcs, you basically have 1000 years or history to play with which has some detail, but nothing filled in.

One cool thing they could do, is release sets based on the pivotal points of the games' history to give old players a nostalgia buzz, and give new players a chance to catch up with the main components of L5R history. Could just spend a couple years releasing one per arch ( Even make it player decision exactly what events, or personalities show up for each arc!)

Eg. Scorpion Clan Coup Box, Spirit Wars Box, 4 winds Box, Chagatai's power struggle box, colonies box etc.

26 minutes ago, Moto Subodei said:

In my own opinion, best way to do a reboot is to go back to just after the Kami arrived and set up the clans.

Rebooting the story back to somewhere lile the scorpion Clan Coup and just continuing on a different path would be a mistake in my eyes. It will just draw endless comparisons, inconsistencies and moaning. By going back far enough you have the benefit of having the clans, without any obligation to stick to strick story arcs, you basically have 1000 years or history to play with which has some detail, but nothing filled in.

One cool thing they could do, is release sets based on the pivotal points of the games' history to give old players a nostalgia buzz, and give new players a chance to catch up with the main components of L5R history. Could just spend a couple years releasing one per arch ( Even make it player decision exactly what events, or personalities show up for each arc!)

Eg. Scorpion Clan Coup Box, Spirit Wars Box, 4 winds Box, Chagatai's power struggle box, colonies box etc.

The problem there is well... first, "Unicorn" isn't "Unicorn" and it seems too late to change that. We don't see a "Kirin" logo on that poster.

The second well.... in the days of the first couple Hantei, the world was wild and free, there were gods walking among men and leading them and those gods were siblings and about as entirely on the same page as one can get. Oh, sure... it would be interesting if somehow the first major story decision was "who sets up the first Imperial Dynasty" and the entire game henceforth takes place in a world where the throne was taken by Shinjo or Bayushi or Shiba. But beyond that? Well...

We know the fist major challenge of the Empire was Fu Leng.. and you need 7 Thunders to defeat him and afterwards? Well... 1000 years of "peace". If the one thing we know is that in that 1000 years, no clan (besides minor) was ever created or destroyed, no major celestial events occurred, no more gods came or went. The reason no detail has been filled in is because... it was 1000 years of everything staying entirely status quo. You had dynasties of a single clan dominating some imperial position or task for 1000 years straight. There were a couple disruptions... the Gozoku, Iuchiban's rise, the Battle of White Stag... sure, but these events stood out because they were very isolated events within centuries of absolutely nothing happening... and none of those events left the empire permanently changed.

Both a "Everything is happy and sunny and joyous and no one has reason to fight over everything, because we are all friends." and "The bad guys totally won, we have nothing left and only a handful of us survived. The fight seems impossible and we literally have nothing we could possibly gain by fighting. All we can do is unite and throw whatever pathetic strength we have left at the bad guys-- even if it hall the effect of a wave crashing on the shore."

We have 7 factions and those 7 factions must be strong enough to fight and pitted against each other concisely enough to drive that fight.

1 hour ago, TheHobgoblyn said:

The problem there is well... first, "Unicorn" isn't "Unicorn" and it seems too late to change that. We don't see a "Kirin" logo on that poster.

The second well.... in the days of the first couple Hantei, the world was wild and free, there were gods walking among men and leading them and those gods were siblings and about as entirely on the same page as one can get. Oh, sure... it would be interesting if somehow the first major story decision was "who sets up the first Imperial Dynasty" and the entire game henceforth takes place in a world where the throne was taken by Shinjo or Bayushi or Shiba. But beyond that? Well...

We know the fist major challenge of the Empire was Fu Leng.. and you need 7 Thunders to defeat him and afterwards? Well... 1000 years of "peace". If the one thing we know is that in that 1000 years, no clan (besides minor) was ever created or destroyed, no major celestial events occurred, no more gods came or went. The reason no detail has been filled in is because... i t was 1000 years of everything staying entirely status quo. You had dynasties of a single clan dominating some imperial position or task for 1000 years straight . There were a couple disruptions... the Gozoku, Iuchiban's rise, the Battle of White Stag... sure, but these events stood out because they were very isolated events within centuries of absolutely nothing happening... and none of those events left the empire permanently changed.

To be fair, this is a chicken and egg argument you are making. The reason why it's 1000 years of peace and nothing happening is because the story was never told. There could be all kinds of stuff occurring in these thousand years, it has just never been detailed.

We dont know that no major events happened. They have just never been covered.

You say with such great confidence that nothing happened, then go on to acknowlege things like Iuchiban and battle of the white stag.

The Gazoku is actually the perfect example. If there was never the shadowed tower story arc, the Gazoku filler for this 1000 years of nothing you think exists would never have come to light. But when the current storylines needed some history behind it, they went back to these 1000 years and said, "Yep, this happened around here in this year!". These thousand years you are saying are non-eventful, progressively over the current story arcs became more and more explained as was needed.

On a wider Philosophical note. Just becasue you don't know what happened during a certain time frame, it doesn't mean nothing happened!

Edited by Moto Subodei

The thousand years of peace, especially in the 4E Imperial Histories, have been essentially retconned into an Otomo revisionist masterpiece.

Plenty went on.

Not that I particularly advocate using ANY of AEG's setting history at all in a "do-over" fashion. Either continue or jettison the whole mess.

25 minutes ago, Moto Subodei said:

To be fair, this is a chicken and egg argument you are making. The reason why it's 1000 years of peace and nothing happening is because the story was never told. There could be all kinds of stuff occurring in these thousand years, it has just never been detailed.

We dont know that no major events happened. They have just never been covered.

You say with such great confidence that nothing happened, then go on to acknowlege things like Iuchiban and battle of the white stag.

The Gazoku is actually the perfect example. If there was never the shadowed tower story arc, the Gazoku filler for this 1000 years of nothing you think exists would never have come to light. But when the current storylines needed some history behind it, they went back to these 1000 years and said, "Yep, this happened around here in this year!". These thousand years you are saying are non-eventful, progressively over the current story arcs became more and more explained as was needed.

On a wider Philosophical note. Just becasue you don't know what happened during a certain time frame, it doesn't mean nothing happened!

The thing is though... you implied within your post that you don't want this to alter anything that happened in the 200 or so years the current game takes place.

But if you are going to give players complete control to shape the world as they want and you want to do anything big that could have actual real consequences in shaping the world... then you've already lost that.

Plus, as I noted, the Unicorn is essentially so different from what the players are familiar with that it would be an entirely different thing... You have the Shinjo and well... whatever you are going to call those who became the "Kitsune" and that is all. Their flavor is entirely lost.

The Mantis which have been a stable and developed faction since shortly after the game's inception and did not change much in all this time wouldn't just be temporarily put off for an expansion-- they would be permanently benched.

The other thing, perhaps more controversially... how is it good to have the game taking place at a time when the Kami are openly still around? They aren't going to go to war with one another.

Probably one of the first big mis-steps that L5R took (and it is worth noting it didn't happen until it was under WotC) was absolutely indisputably revealing that the mythical origin story for the empire was actually 100% accurate and true in every single respect and the supposed mystical beings were in fact real precisely in the way they were described.

Before that point it was... well... "Yeah, we say the empire was formed by 8 gods who were the children of the sun and the moon. And since this story makes us out to be the descendants of gods as opposed to all those common folk, naturally we promote this story... Is it true? Well, legally?.... Only eye witness testimony matters and anyone who witnessed it died 35 generations ago."

That alone is a good reason people were skeptical about the Devil coming back. Effectively everyone in the story was a mortal and any sign of actual discernible divine intervention beyond shugenja's magic was well... ancient speculation and rumor.

You go back to the origin of the empire.... Well, Bayushi and Shiba are brothers and the "Scorpion" and "Phoenix", even if they could be said to have those names so early on, are defined as nothing more than the tribes that swore fealty to each of them. Bayushi and Shiba have no reason to fight, so how or why would those they directly control? A thousand years later though when people from the Bayushi tribe just generally do not associate with those of the Shiba tribe and there have been countless resource and influence disputes... yeah, not so difficult to see them going to war.

22 hours ago, Myrion said:

Why would you think so? They managed the asymmetry plus multiple factions on both sides just fine in Netrunner, after all.

Would be an interestingly different take, though I'm not sure it be very good, if it completely prevented the clans from clashing.

NetRunner has 3 runner factions and 4 corp factions, a total of 7. Fumi was talking about 7 factions on one side (the clans) and about that many on the other. That's a lot of factions to balance and provide for (more than FFG ever created in a game).

If there's a reboot, it will probably be just before the Scorpion Clan Coup. That would be a nice theme for a first Cycle. The second cycle could be about the opening of the black scrolls, and the events leading to the second Day of Thunder.

FFG could perfectly keep the big milestones from the AEG story-line and get rid of all the decisions that made parts of the story silly.

Personally, I would get rid of the HitomiMoon / YakamoSun shenanigans for example.

But we could have another Clan winning the 2nd Day of Thunder and see another Dynasty on the Throne. We could then have the new Emperor be kidnapped by the Shadow (although I wouldn't be against getting rid of the Hidden Emperor Arc), etc.

FFG has plenty of Material to choose from, and they certainly don't have to use it all.

Could also just completely drop Onyx, have the Spider/Mantis battle take both off the board and everyone else deal with the fallout.

On 3/5/2017 at 2:36 AM, Myrion said:

Why would you think so? They managed the asymmetry plus multiple factions on both sides just fine in Netrunner, after all.

Would be an interestingly different take, though I'm not sure it be very good, if it completely prevented the clans from clashing.

Because LCG's release much fewer cards per cycle than CCG's, which means that in order to fit in 14 factions there would have to be an awful lot of common cards. Having only a few faction-specific cards per clan would rob the clans of a lot of their character. Even I don't think the benefits would be worth that cost. I just threw the idea out there because I thought it was interesting, not because I want to see it implemented.