Command Dial Combinations (RuneMath)

By drkpnthr, in Runewars Miniatures Game

NEED COLOR CODING! It does help. I'll also add that the Move 2 on the cavalry is a second move and not an addition to their first move. Not a big difference right now but there could be something with terrain that affects it.

Edited by Kubernes

Now with Waiqar! All of the dial combos are already matched by color, so it really doesn't need color coding. I can try to add it to 3.0 if it doesn't make it needlessly complicated...

Oh, and a note on Carrion Lancer: Sometimes you are going to have to f*k up his modifier wheel on 'accident'. He doesn't have a white modifier, so the only way to go speed 2 without charging on initiative 4 is to accidentally set it to Damage +1 or something illegal, otherwise you will take a Panic if you don't collide with an enemy.

Also, the Waiqar is based off of shots from demo wheels at Gencon. I will fix them if the dial release for Waiqar shows differences.

Edited by drkpnthr

Updated OP with new Latari units... They have some crazy combos with movement, they are going to be fast and hard to pin down.

On 3/2/2017 at 2:37 PM, rudedog said:

So many combo's, and one card can seem to make for a huge force multiplier. I love ARMADA because I have to THINK several rounds ahead, the command dials are a huge part of that. Trying to outthink what your opponent will do, and then trying to out do him... mind blowing.

My skin crawls in anticipation of this game.

You are not alone. This covers the X-wing side of things with the movement and the Armada side of thing with the actions