Here are all of the possible combinations of orders for each of the Daqan units (without any upgrade cards). Enjoy, and speculate! I found some interesting and unique command combos here, some things I really didn't think about but really make sense and fit the unit style of play to make it unique.
|
Kari |
Spearmen |
Oathsworn Cavalry |
Rune Golems |
|||||||||||
|
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
|||
|
2 |
Reform |
Rally |
3 |
Attack |
Special |
3 |
Attack |
Defense (+1) |
3 |
Special |
Defense (+Stable) |
|||
|
2 |
Reform |
Defense (+1) |
3 |
Rally |
Special |
3 |
Move (1) |
Defense (+1) |
3 |
Special |
Rally |
|||
|
2 |
Special |
Rally |
3 |
Rally |
Defense (+1) |
3 |
Move (1) |
Charge |
3 |
Special |
Reform |
|||
|
2 |
Special |
Defense (+1) |
4 |
Reform |
Special |
3 |
Move (1) |
Move (+2) |
4 |
Move (Unstable) |
Charge |
|||
|
2 |
Ranged |
Rally |
4 |
Reform |
Defense (+1) |
3 |
Move (1) |
Special |
4 |
Move (Unstable) |
Rally |
|||
|
2 |
Ranged |
Defense (+1) |
4 |
Move (2) |
Special |
3 |
Rally |
Defense (+1) |
4 |
Move (Unstable) |
Reform |
|||
|
3 |
Move (2) |
Rally |
4 |
Move (2) |
Charge |
4 |
Move (2) |
Defense (+1) |
5 |
Attack |
Defense (+Stable) |
|||
|
3 |
Move (2) |
Turn |
4 |
Move (2) |
Defense (+1) |
4 |
Move (2) |
Charge |
5 |
Attack |
Rally |
|||
|
3 |
Move (2) |
Charge |
4 |
Move (1) |
Turn |
4 |
Move (2) |
Move (+2) |
5 |
Attack |
Reform |
|||
|
3 |
Move (1) |
Wheel |
4 |
Move (1) |
Turn+Charge |
4 |
Move (2) |
Special |
7 |
Shift |
Rally |
|||
|
3 |
Move (1) |
Turn+Charge |
5 |
Move (3) |
Special |
4 |
Move (1) |
Turn |
7 |
Shift |
Reform |
|||
|
4 |
Move (3) |
Rally |
5 |
Move (3) |
Charge |
4 |
Move (1) |
Turn+Charge |
8 |
Move (2) |
Charge |
|||
|
4 |
Move (3) |
Turn |
5 |
Move (3) |
Defense (+1) |
5 |
Move (3) |
Defense (+1) |
8 |
Move (2) |
Rally |
|||
|
4 |
Move (3) |
Charge |
5 |
Move (2) |
Turn |
5 |
Move (3) |
Charge |
8 |
Move (2) |
Reform |
|||
|
4 |
Move (2) |
Wheel |
5 |
Move (2) |
Turn+Charge |
5 |
Move (3) |
Move (+2) |
||||||
|
4 |
Move (2) |
Turn+Charge |
5 |
Move (1) |
Wheel |
5 |
Move (3) |
Special |
||||||
|
4 |
Attack |
Rally |
6 |
Shift (1) |
Special |
5 |
Move (2) |
Turn |
||||||
|
4 |
Attack |
Surge (+1) |
6 |
Shift (1) |
Defense (+1) |
5 |
Move (2) |
Turn+Charge |
||||||
|
4 |
Attack |
Accuracy (+1) |
7 |
Attack |
Special |
7 |
Move (4) |
Defense (+1) |
||||||
|
5 |
Shift |
Rally |
7 |
Attack |
Damage (+1) |
7 |
Move (4) |
Charge |
||||||
|
5 |
Shift |
Defense (+1) |
8 |
Move (4) |
Special |
7 |
Move (4) |
Move (+2) |
||||||
|
7 |
Move (4) |
Special |
||||||||||||
|
7 |
Move (4) |
Turn |
||||||||||||
|
7 |
Move (4) |
Turn+Charge |
||||||||||||
|
7 |
Attack |
Defense (+1) |
||||||||||||
|
7 |
Attack |
Damage (+1) |
||||||||||||
|
8 |
Reform |
Defense (+1) |
||||||||||||
|
Ardus |
Reanimates |
Reanimate Archers |
Carrion Lancers |
|||||||||||
|
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
|||
|
2 |
Special |
Defense (+1) |
4 |
Rally |
Special |
2 |
Reform |
Special |
3 |
Rally |
Defense (+1) |
|||
|
2 |
Special |
Rally |
4 |
Rally |
Defense (+1) |
2 |
Reform |
Rally |
3 |
Rally |
Move (+3) |
|||
|
3 |
Attack |
Defense (+1) |
4 |
Attack |
Special |
5 |
Ranged |
Special |
3 |
Reform |
Defense (+1) |
|||
|
3 |
Attack |
Rally |
4 |
Attack |
Morale |
5 |
Ranged |
Damage (+1) |
4 |
Move (2) |
Charge |
|||
|
3 |
Attack |
Damage (+1) |
5 |
Move (2) |
Special |
5 |
Ranged |
Surge (+1) |
4 |
Move (1) |
Turn |
|||
|
3 |
Attack |
Surge (+1) |
5 |
Move (1) |
Charge |
6 |
Move (2) |
Special |
4 |
Move (1) |
Turn+Charge |
|||
|
3 |
Reform |
Defense (+1) |
5 |
Move (1) |
Turn |
6 |
Move (1) |
Turn |
5 |
Move (3) |
Charge |
|||
|
3 |
Reform |
Rally |
5 |
Move (1) |
Turn+Charge |
6 |
Move (1) |
Wheel |
5 |
Move (2) |
Turn |
|||
|
4 |
Move (2) |
Defense (+1) |
5 |
Reform |
Special |
6 |
Shift (1) |
Special |
5 |
Move (2) |
Turn+Charge |
|||
|
4 |
Move (2) |
Rally |
5 |
Reform |
Defense (+1) |
6 |
Shift (1) |
Rally |
5 |
Attack |
Damage (+1) |
|||
|
4 |
Move (2) |
Charge |
6 |
Move (3) |
Special |
7 |
Move (3) |
Special |
5 |
Attack |
Morale |
|||
|
4 |
Move (2) |
Turn |
6 |
Move (2) |
Charge |
7 |
Move (2) |
Turn |
6 |
Special |
Defense (+1) |
|||
|
4 |
Move (1) |
Turn+Charge |
6 |
Move (2) |
Turn |
7 |
Move (2) |
Wheel |
6 |
Special |
Move (+3) |
|||
|
4 |
Move (1) |
Wheel |
6 |
Move (2) |
Turn+Charge |
7 |
Shift (2) |
Special |
6 |
Shift (1) |
Defense (+1) |
|||
|
5 |
Move (3) |
Defense (+1) |
6 |
Move (1) |
Wheel |
7 |
Shift (2) |
Rally |
7 |
Move (4) |
Charge |
|||
|
5 |
Move (3) |
Rally |
7 |
Shift (1) |
Special |
9 |
Attack |
Special |
7 |
Move (3) |
Turn |
|||
|
5 |
Move (3) |
Charge |
7 |
Shift (1) |
Defense (+1) |
9 |
Attack |
Damage (+1) |
7 |
Move (3) |
Turn+Charge |
|||
|
5 |
Move (3) |
Turn |
9 |
Attack |
Surge (+1) |
|||||||||
|
5 |
Move (2) |
Turn+Charge |
||||||||||||
|
5 |
Move (2) |
Wheel |
||||||||||||
|
5 |
Shift (1) |
Defense (+1) |
||||||||||||
|
5 |
Shift (1) |
Rally |
||||||||||||
|
Aliana of Summersong |
Deepwood Archers |
Leonx Riders |
Aymhelin Scions |
|||||||||||
|
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
Init |
Primary |
Secondary |
|||
|
2 |
Rally |
Defense |
3 |
Move 1 |
Special |
3 |
Move 1 |
Reform |
3 |
Move (Nature) |
Defense +1 |
|||
|
2 |
Rally |
Reform |
3 |
Move 1 |
Reform |
3 |
Move 1 |
Move 2 |
3 |
Move (Nature) |
Charge |
|||
|
2 |
Special |
Reform |
3 |
Move 1 |
Turn |
3 |
Move 1 |
Turn |
3 |
Move (Nature) -1 |
Turn |
|||
|
3 |
Move 2 |
Defense +1 |
5 |
Move 2 |
Special |
3 |
Move 1 |
Turn+Charge |
3 |
Move (Nature) -1 |
Turn+Charge |
|||
|
3 |
Move 2 |
Reform |
5 |
Move 2 |
Reform |
3 |
Move 1 |
Shift 1 |
3 |
Rally |
Defense +1 |
|||
|
3 |
Move 2 |
Charge |
5 |
Move 2 |
Turn |
3 |
Move 2 |
Charge |
3 |
Special |
Defense +1 |
|||
|
3 |
Move 1 |
Turn |
5 |
Ranged |
Special |
3 |
Special |
Reform |
3 |
Special |
Reform |
|||
|
3 |
Move 1 |
Turn+Charge |
5 |
Ranged |
Surge +1 |
4 |
Move 2 |
Reform |
4 |
Move 2 |
Defense +1 |
|||
|
3 |
Move 1 |
Wheel |
6 |
Shift 1 |
Special |
4 |
Move 2 |
Move 2 |
4 |
Move 2 |
Charge |
|||
|
3 |
Attack |
Stun |
6 |
Shift 1 |
Reform |
4 |
Move 2 |
Turn |
4 |
Move 1 |
Turn |
|||
|
3 |
Attack |
Reform |
6 |
Shift 1 |
Turn |
4 |
Move 2 |
Turn+Charge |
4 |
Move 1 |
Turn+Charge |
|||
|
4 |
Move 3 |
Defense +1 |
6 |
Rally |
Special |
4 |
Move 2 |
Shift 1 |
5 |
Move 3 |
Defense +1 |
|||
|
4 |
Move 3 |
Reform |
6 |
Rally |
Shift 1 |
4 |
Move 3 |
Charge |
5 |
Move 3 |
Charge |
|||
|
4 |
Move 3 |
Charge |
7 |
Move 2 |
Special |
4 |
Attack |
Reform |
5 |
Move 2 |
Turn |
|||
|
4 |
Move 2 |
Turn |
7 |
Move 2 |
Shift 1 |
4 |
Attack |
Stun +1 |
5 |
Move 2 |
Turn+Charge |
|||
|
4 |
Move 2 |
Turn+Charge |
8 |
Shift 1 |
Special |
6 |
Shift 1 |
Reform |
5 |
Attack |
Defense +1 |
|||
|
4 |
Move 2 |
Wheel |
8 |
Shift 1 |
Shift 1 |
6 |
Shift 1 |
Move 2 |
5 |
Attack |
Damage +1 |
|||
|
6 |
Shift 2 |
Shift (Nature) |
9 |
Attack |
Special |
6 |
Shift 1 |
Turn |
6 |
Shift 1 |
Defense +1 |
|||
|
6 |
Shift 2 |
Reform |
9 |
Attack |
Surge |
6 |
Shift 1 |
Turn+Charge |
6 |
Ranged |
Defense +1 |
|||
|
6 |
Shift 2 |
Charge |
6 |
Shift 1 |
Shift 1 |
6 |
Ranged |
Reform |
||||||
|
6 |
Shift 1 |
Turn |
6 |
Shift 2 |
Charge |
|||||||||
|
6 |
Shift 1 |
Turn+Charge |
7 |
Move 4 |
Reform |
|||||||||
|
6 |
Shift 1 |
Wheel |
7 |
Move 4 |
Move 2 |
|||||||||
|
7 |
Move 4 |
Shift (Nature) |
7 |
Move 4 |
Turn |
|||||||||
|
7 |
Move 4 |
Reform |
7 |
Move 4 |
Turn+Charge |
|||||||||
|
7 |
Move 4 |
Charge |
7 |
Move 4 |
Shift 1 |
|||||||||
|
7 |
Move 3 |
Turn |
7 |
Move 5 |
Charge |
|||||||||
|
7 |
Move 3 |
Turn+Charge |
8 |
Rally |
Reform |
|||||||||
|
7 |
Move 3 |
Wheel |
8 |
Rally |
Move 2 |
|||||||||
|
8 |
Rally |
Turn |
||||||||||||
|
8 |
Rally |
Turn+Charge |
||||||||||||
|
8 |
Rally |
Shift 1 |
||||||||||||
|
8 |
Rally |
Charge |
||||||||||||
Note : Remember you can always put in a dial with a wrong manuever to not have it modified. I didn't think it was necessary until I saw the Carrion Lancer dial, which has no white modifier , meaning that all of its Moves have to be a Charge to go speed 2. If you fail to make contact, you take Panic, so it makes sense to 'accidentally' screw up your second dial to avoid the panic... it makes no sense but its the only way to make a faster move with carrion lancers without charging.
Edit : Now with Waiqar! And pretty formatting! I don't think it really needs color coding, its already all matched by colors, but I can work on adding that in 3.0... post here if we get reveals of the dials for the new heroes and I will add them.
Edit: And now Latari! Still fixing some formatting issues...
Edited by drkpnthr