Snap Shot A-Wings

By j_man_04, in X-Wing Squad Lists

I've created two versions of a list I want to try out. Both feature GSP's with Snap Shot x 2, Ahsoka. One has Poe and the other has Wedge. I'm playing off the idea of the A-Wings getting in close to take advantage of Snap Shot while supplying Swarm Leader Poe/Wedge with dice. Which version seems more viable (if either?)

AA's - Version One (100)

Green Squadron Pilot (19) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0)

Green Squadron Pilot (19) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Trick Shot (0)

Ahsoka Tano (22) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2)

Poe Dameron (40) - T-70 X-Wing
Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Integrated Astromech (0)

AA's- Version Two (100)

Green Squadron Pilot (22) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3)

Green Squadron Pilot (22) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Push The Limit (3)

Ahsoka Tano (22) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2)

Wedge Antilles (34) - X-Wing
Swarm Leader (3), R3 Astromech (2), Integrated Astromech (0)

R3 will never be enough to save Wedge. It's one of the worst upgrades in the game.

I would pick the list with Poe, but fly PS8 Poe instead of PS9 and take Autothrusters with the extra points. Dump EMP device off Ahsoka to give your A-wings a little crack.

I would choose the Poe version, but I would substitute BB8 and title for R5-P9 to make him more survivable and change to Poe PS8 and use the points for Autothrusters.
You are aware, that the evade Wegde gets from R3 can not be used for Swarm Leader, that reads "other friendly ships".

Edited by Everyday Ace
1 minute ago, Everyday Ace said:

I would choose the Poe version, but I would substitute BB8 and title for R5-P9 to make him more survivable.
You are aware, that the evade Wegde gets from R3 can not be used for Swarm Leader, that reads "other friendly ships".

Yeah, I was thinking Wedge would be target locking, so if I rolled a focus I would take the evade for defense to keep him around. Would love to add R5-P9, but don't have the Rebel transport.

10 minutes ago, jmswood said:

R3 will never be enough to save Wedge. It's one of the worst upgrades in the game.

I would pick the list with Poe, but fly PS8 Poe instead of PS9 and take Autothrusters with the extra points. Dump EMP device off Ahsoka to give your A-wings a little crack.

I would potentially be better served with crack shot, but the EMP device is tempting to help position a full-fledged Swarm leader + snap shot attack. Is it too unlikely to pull something like that off?

2 hours ago, jwilliamson12 said:

I would potentially be better served with crack shot, but the EMP device is tempting to help position a full-fledged Swarm leader + snap shot attack. Is it too unlikely to pull something like that off?

Ahsoka with EMP is great for 1-time control. It should help you keep arcs lined up for Swarm Leader, but ionized ships still get actions. The ship with Swarm leader can't do all the work. It's likely that Swarm Leader will strip tokens for your A-wings. Their 2 red dice will have an easier time punching through 3 agility with Crack Shot or Juke.

1 hour ago, jmswood said:

Ahsoka with EMP is great for 1-time control. It should help you keep arcs lined up for Swarm Leader, but ionized ships still get actions. The ship with Swarm leader can't do all the work. It's likely that Swarm Leader will strip tokens for your A-wings. Their 2 red dice will have an easier time punching through 3 agility with Crack Shot or Juke.

Updated list based on your recommendations:

AA's (99)

Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

Ahsoka Tano (19) - TIE Fighter
Veteran Instincts (1), Captured TIE (1)

Poe Dameron (40) - T-70 X-Wing
Swarm Leader (3), BB-8 (2), Primed Thrusters (1), Black One (1), Autothrusters (2)

Like you, I really want to find a way to make Snap Shot A-wings work. I have played a few matches with them, but so far without much luck. Still, I think it could work, it is just a matter of finding the right list, and the best way to fly it. Have you considered Juke on Your A-wings, instead of Crack Shot? It provides a great synergy with both snap shot and swarm leader. The problem may be though that both Poe and Wedge would fire before your A-wings could use Juke on their normal attacks. To overcome this problem I would use either Braylen Stramm or Jess Pava as the swarm leader. Both are PS 3, and can get EPT through R2-D6.

My list so far is:

3x Green squadron (A-wing Test Pilot, Chardaan Refit, Snap Shot, Juke) 3x (21)

Braylen Stramm (R2-D6, Swarm Leader, Operations Specialist, Alliance Overhaul, Engine Upgrade) (36)

Maybe you can make something like this work better than I have been able to.

N'Kata

I would chance one thing in this build. Drop Primed Thrusters and use Poe PS9. Reasons for this is because, it is better to have higher PS than an initiative bid of one point and Poe and Ahsoka moves on same PS, which is sometimes very importent.

Alternatively I would drop BB8, Primed Thrusters and the 1 point initiative bet and put R2D2 on Poe. Personally I love regeneration

Edited by Everyday Ace
5 hours ago, Everyday Ace said:

I would chance one thing in this build. Drop Primed Thrusters and use Poe PS9. Reasons for this is because, it is better to have higher PS than an initiative bid of one point and Poe and Ahsoka moves on same PS, which is sometimes very importent.

Alternatively I would drop BB8, Primed Thrusters and the 1 point initiative bet and put R2D2 on Poe. Personally I love regeneration

Yeah, maybe it would be better to keep Poe at 9 so the A-Wings move together, then Ashoka and Poe.

Regen Poe is definitely fun, and BB-8 is a little hindered by no PTL, but I think Poe will need BB-8 to keep pace with the A-Wings. I need him to be maneuverable. But there's an argument for each of those builds.

Thanks for the help, you guys. Really appreciated. Now that the list is set up, what would be your strategy against it? Would you try to take out the A-Wings to cut out the Swarm Leader support, or would you go for Poe to get the big offensive threat off the board?

If I can't flank them, I'd probably resign myself to flying in fast, likely bumping the A-wings, and shoot at Poe. That'd take the A-wings out of the equation and without regen, Poe should go down fairly fast. Of course, it all depends on the list flown. Something which can live without actions would be more prone to this than something that relies on actions for mods.

I'd posted a similar list a few days ago...to crickets. I like some elements from yours. What do you think about Shara over Poe?

Shara TLs the A's to start. The A's get their re-rolls for Snap Shot plus Crack Shot to push through damage. For the initial engagement, Ahsoka and Shara focus and the A's evade. Start of combat, Ahsoka likely passes an action to Shara, who will TL her primary target with the other TL probably going to a friendly for rerolls...depends if it seems likely the primary target would die. Shara will get a 5-die attack from Swarm Leader plus full mods. After that....? Who knows.

Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Captured TIE (1)

Total: 100

View in Yet Another Squad Builder

19 minutes ago, gennataos said:

I'd posted a similar list a few days ago...to crickets. I like some elements from yours. What do you think about Shara over Poe?

Shara TLs the A's to start. The A's get their re-rolls for Snap Shot plus Crack Shot to push through damage. For the initial engagement, Ahsoka and Shara focus and the A's evade. Start of combat, Ahsoka likely passes an action to Shara, who will TL her primary target with the other TL probably going to a friendly for rerolls...depends if it seems likely the primary target would die. Shara will get a 5-die attack from Swarm Leader plus full mods. After that....? Who knows.

Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Alliance Overhaul (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Captured TIE (1)

Total: 100

View in Yet Another Squad Builder

Yeah, I like this a lot. Autothrusters add survivability to your A-Wings, and having the ability to have two target locks is great.

Question, though. Say you send in your A-Wings early on, could you use the Weapons Engineer / M9-G8 combo to target lock both A-Wings to modify their attacks?

Just now, jwilliamson12 said:

Yeah, I like this a lot. Autothrusters add survivability to your A-Wings, and having the ability to have two target locks is great.

Question, though. Say you send in your A-Wings early on, could you use the Weapons Engineer / M9-G8 combo to target lock both A-Wings to modify their attacks?

Yeah, that's the plan. Slow roll to start, Shara TLs both A's so they're set up for rerolls on their initial Snap Shots. Once the furball happens, who knows where those TLs will make most sense. Ideally, Shara would TL the A's to start, switch the TLs to the enemy in the initial encounter, they get used up by the squad. On the way out of that initial encounter, Shara TLs the A's again so they're set up for another Snap Shot pass when the team turns around. The A's could even K-turn with Shara doing a slow roll forward to ensure she gets her action for the TL.

Thinking on it more, on my build above, I'm not sure about Crackshot over Juke. With Snap Shot, the goal is to be in close to the opposing ships. How often will those A-wings be out of arc of the opponent or further than range 2? That being the case, maybe it makes more sense to drop Autothrusters from both, give them Juke and put Vectored Thrusters on Shara? Or, should we leave those 2 points out there for an initiative bid, which would help with getting Snap Shots off before something like Defenders get their evade? Since the triggers for the Defender evade and Snap Shot happen at the same time, initiative decides which triggers first.

Edited by gennataos
8 minutes ago, gennataos said:

Thinking on it more, on my build above, I'm not sure about Crackshot over Juke. With Snap Shot, the goal is to be in close to the opposing ships. How often will those A-wings be out of arc of the opponent or further than range 2? That being the case, maybe it makes more sense to drop Autothrusters from both, give them Juke and put Vectored Thrusters on Shara? Or, should we leave those 2 points out there for an initiative bid, which would help with getting Snap Shots off before something like Defenders get their evade? Since the triggers for the Defender evade and Snap Shot happen at the same time, initiative decides which triggers first.

2

Juke will help the A-Wings with Snap Shot, but they will lose evades before they can do a primary attack, so keep that in mind. I like Crackshot. Even though it only has a limited use, it's a sure thing. You don't have to plan on whether not you have an evade token. Though if you know you're going to evade with your A-Wings 99% of the time, Juke may be the way to go.

I played a game earlier this week and didn't put Vectored Thrusters on my ARC-170 and heavily regretted it. Helps line up the auxiliary arc. If you can, I'd say make room for it.

Thanks for the input! I'm going to play a game or two later today...going to try this out. I need to remember how often Juke works vs. how Crackshot would, how often I use VT and how often AT would have come into play.

Shara Bey (28)
Swarm Leader (3)
Weapons Engineer (3)
M9-G8 (3)
Vectored Thrusters (2)
Alliance Overhaul (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Captured TIE (1)

Total: 100

View in Yet Another Squad Builder

I modified my Wedge list just in case I ever feel like dusting off a T-65. Putting crack Shot on the AA's instead of PTL gave me room for Sabine/Ion bombs.

AA's- Copy (100)

Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

Green Squadron Pilot (20) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

Ahsoka Tano (26) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), Sabine Wren (2), EMP Device (2), Ion Bombs (2)

Wedge Antilles (34) - X-Wing
Swarm Leader (3), R5-K6 (2), Integrated Astromech (0)

Edited by jwilliamson12

I played my list today. My opponent was flying Ryad/Vessery and TIE/sf (a generic). He did what I said my strategy which was to fly straight at the A's for a bump. He got the bump with Ryad on one A, I got a shield or two off with the other's Snap Shot, Ahsoka didn't shoot, Shara did another shield or two on Ryad, then the A which fired melted before it got to do anything else. Autothrusters might have saved it some damage from the TIE/sf, I'm not sure. At that point, the game is already kind of over.

Over the next couple turns I got Ahsoka into the fight and I got everyone down to one shield or none, but no hull damage. Not getting two Snap Shots and losing an A-wing in the first engagement, before it could fire during the combat phase, was huge. It was the game right there. I ended up conceding when I had one full health A-wing left along with Shara at 3 hull and Shara ended up with Blinded Pilot before she got a Range 1 rear arc attack on Ryad with only focus.

It's only the first game with it, but judging that Snap Shot against a jousting list is probably just too dicey. If you come up short, an A-wing dies before it does anything. If you go in hard for it, you'll end up with one bumping, not having enough to melt most opposing ships, then one of the A-wings dies. At least, that's my estimation of things. The "Jess and the Jukes" report thread kind of backs this up.

I'd love to hear how things work out for you. I do think it's a super fun list, but man....an A-wing or Shara goes down before taking out a valuable ship and the whole list goes down.

Edited by gennataos
5 hours ago, gennataos said:

I played my list today. My opponent was flying Ryad/Vessery and TIE/sf (a generic). He did what I said my strategy which was to fly straight at the A's for a bump. He got the bump with Ryad on one A, I got a shield or two off with the other's Snap Shot, Ahsoka didn't shoot, Shara did another shield or two on Ryad, then the A which fired melted before it got to do anything else. Autothrusters might have saved it some damage from the TIE/sf, I'm not sure. At that point, the game is already kind of over.

Over the next couple turns I got Ahsoka into the fight and I got everyone down to one shield or none, but no hull damage. Not getting two Snap Shots and losing an A-wing in the first engagement, before it could fire during the combat phase, was huge. It was the game right there. I ended up conceding when I had one full health A-wing left along with Shara at 3 hull and Shara ended up with Blinded Pilot before she got a Range 1 rear arc attack on Ryad with only focus.

It's only the first game with it, but judging that Snap Shot against a jousting list is probably just too dicey. If you come up short, an A-wing dies before it does anything. If you go in hard for it, you'll end up with one bumping, not having enough to melt most opposing ships, then one of the A-wings dies. At least, that's my estimation of things. The "Jess and the Jukes" report thread kind of backs this up.

I'd love to hear how things work out for you. I do think it's a super fun list, but man....an A-wing or Shara goes down before taking out a valuable ship and the whole list goes down.

I got a game in with my Wedge list today. My friend is a casual player so I decided to go easy and use Wedge instead of Poe. Man, I'll never fly Wedge again without R2 or a regen ability.

I went up against a decked out Inquisitor, Carnor Jax, and Omega Ace. Carnor kept my A-wings from performing evades so Swarm Leader was useless. I lost Wedge first. Ashoka used EMP device early on to set up Snap Shot. I landed two Snap shot hits all game only thanks to Crack shot. I eventually lost both A's though they hung on for a while and killed off Carnor. But essentially a basic TIE vs a nearly full-health Prototye and FO wasn't going to happen. After about 8 turns of essentially evading each other's attacks, the Inquisitor landed three hits and I blanked.

All that to say, I've rarely had more fun playing the game than today when I was trying to set up that EMP device, Ion bomb and Snap Shot. Super fun. I'll fly Poe from now on and maybe find room for R2. I thought I would need BB-8 but Wedge kept up with the A's ok enough so surely Poe will.

I'd love to hear about future games, though. I'll keep in touch about mine as well. This will be my only Rebel list for a while so I can determine if I like it enough.