I had an idea while driving home from work today. A Vic I with Dominator can throw the same amount of dice as an ISD I, and it can do this pretty much from anywhere on the table with Hyper Space Assault.
HA solves the problems on the Vic - it can't get very far moving speed 2. And it solves the issue of Dominator - getting a ship in your front at close/medium AND having shields to use the title. Drop in on round 4 with 2 targets int he front arc and you can kill something pretty easily, and ensure the ship stays alive. You can also throw Demo in HA with the Decimators to chase and harrass.
AG is given to the Vic, but an opponent with Ackbar or an ISD might want to pick this one as well.
Salvage Run is interesting because it forces a fight with my opponent. I can reliably get 3 tokens so long as my opponent has 1 Strategic squad, but it also pairs well with Demo hiding behind the dust fields. And the Nav token is always welcome.
Pocket ISD
Faction: Galactic Empire
Points: 392/400
Commander: Moff Jerjerrod
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run
Victory I-Class Star Destroyer (73 points)
- Dominator ( 12 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 94 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 83 total ship cost
Arquitens-class Light Cruiser (54 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Comms Net ( 2 points)
= 48 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
1 Lamda-class Shuttle ( 15 points)
3 VT-49 Decimators ( 66 points)
Could drop the Lambda and TRC for DTT for a bigger bid.