New Astromechs

By jmswood, in X-Wing

Star Wars posted databank entries for astromech droids from Rogue One, including one tied to Dutch. What abilities should these droids have in the game?

http://www.starwars.com/databank/r2-bhd-tooby

http://www.starwars.com/databank/r3-s1

I would give Tooby something to synergize with Dutch. 2 points. "At the start of the Combat Phase, if there is not a Blue Target Lock token assigned to your ship, you may acquire a Target Lock on an enemy ship in your firing arc at range 1-3."

For Threese, maybe some redemption for the famously bad generic R3 Astro. 3 points. "When attacking, you may add a focus result to your roll. If you do not, you may assign 1 evade token to your ship."

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R2-BHD (TOOBY)

A silver astromech with yellow accents, Tooby is typically assigned to “Dutch” Vander, who flies Gold Squadron’s lead Y-wing. A loyal and attentive droid, Tooby carefully follows the lengthy diagnostics checklists critical to keeping the Massassi base’s Y-wings ready for battle.

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R3-S1

Threece is the chief of the astromech pool at the Massassi base, where she ensures the Alliance’s technology is kept up to date and in prime condition. Threece has her programming quirks: she’s vain, argumentative and inordinately proud of her overclocked Intellex V processor. But her talent for organization is highly valued by the rebels.

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I would not add the other name. R2-BHD and R3-S1 are enough.

I like how trashcan-shaped robots that communicate in beeps are assigned genders.

@gabe69velasquez , I like the concept on Threece's card a lot, but why did you make it happen at the compare results step? It seems unnecessarily complicated to me.

I think that "Rebel only" is unnecessary.

20 hours ago, gabe69velasquez said:

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What do you define as a droid? Is it just astromech upgrades? What about if you're facing Scum and they have salvaged astromechs equipped? Do those count as well, or just friendly ones? What about Leebo or IG-88 or Guri? Is there any way for a player who does not know the lore to know how many droids are within range 1-2?

On 2/28/2017 at 4:10 PM, jmswood said:

I would give Tooby something to synergize with Dutch. 2 points. "At the start of the Combat Phase, if there is not a Blue Target Lock token assigned to your ship, you may acquire a Target Lock on an enemy ship in your firing arc at range 1-3."

I like this, but given that R2-BHD has a tendency to run lengthy diagnostics, I think he should be a bit slower. Instead of at the start of the Combat Phase, I'd have it trigger at the end of the End Phase.

Can never have enough astromechs! I've been thinking about them a lot lately

A white K-turn astro

the HotR falcon title for a 2 sloop

At the start of the combat phase roll a red die, on a hit or crit result assign a focus (or evade but I think that's a bit strong) token to this ship

Ships you have locked cannot spend evade tokens.

So many rebel ships rely on their astromechs, I'd love it if a set came out with 3-4 new good astros.

HINT HINT FFG

I just hope FFG stops overcosting their astromechs. Integrated astromech was a step forward. R3 astromech was two steps back. I don't know why they seem so terrified of making the X-wing good.

Compare R3 astromech to TIE x7 side by side. Absolutely embarrassing design and price choice disparity for two overcosted ships.

I feel like R2-BHD could be an equivalent to K4-security driod, but make it something like: "After executing a white maneuver acquire a target lock on an enemy ship within Range 1-3 in arc." Make it 4 pts. It's double the points of Targetting astromech since you can use it to combo into other stuff easier, and it would be great with Dutch but also would be a really good droid in general. And a decent offensive boost for the x-wings and y-wings and not a huge boost for arcs, because of their low amount of white manuevers.

R3-S1, I'm not so sure what she could be, because R3 astromech is pretty bad, R3-A2 is the stress bot, and those are the only two R3s currently. Both deal with attacking, and both technically assign a 'token' to the owning ship. So maybe something like "Once per round, After declaring an attack or being declared the target of an attack, if you do not have a focus or evade token, assign one focus token to your ship." For something like, 3-4 points. I'd say higher points just because it would be awesome on a lot of ships, especially Poe.

Sorry, I was out of the country...

On 3/1/2017 at 1:12 PM, Parakitor said:

@gabe69velasquez , I like the concept on Threece's card a lot, but why did you make it happen at the compare results step? It seems unnecessarily complicated to me.

On the timing chart, there's attack roll, modified by defender, modified by attacker, then defence roll, modified by attacker, modified by defender... I was trying to skip all of that and let the astromech have the last say.

On 3/1/2017 at 8:49 PM, Budgernaut said:

What do you define as a droid? Is it just astromech upgrades? What about if you're facing Scum and they have salvaged astromech s equipped? Do those count as well, or just friendly ones? What about Leebo or IG-88 or Guri ? Is there any way for a player who does not know the lore to know how many droids are within range 1-2?

It was late and it's just a typo, it was meant to be astromech.

On 3/1/2017 at 3:31 PM, AwesomeJedi said:

I think that "Rebel only" is unnecessary.

It is currently unnecessary, but I think it should have been there from the start, and so I can't help adding it.

Edited by gabe69velasquez

Let me know when we get an Imperial Astromech upgrade slot and a new imperial ship to go with it.

38 minutes ago, Marinealver said:

Let me know when we get an Imperial Astromech upgrade slot and a new imperial ship to go with it.

I know they won't but they could always make one of the black ones as a crew slot.

.

On 9/2/2014 at 4:45 PM, melminiatures said:

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The interrogation droid. This one is tricky because it NEEDS the rebel captive . Thats why I reduced the squad points for such a great ability. I thought spending 6 points + 2 crew slots for its ability + the rebel captive was a good bargain. Just imagine them together inside a Lambda Shuttle and revealing you the movement dial of an enemy ship every turn.

.

Edited by gabe69velasquez

Imperial Astromech!!!!

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go away R2

And another....maybe target lock assist?

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Don't forget the very first droid in service to the Empire we saw.

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No greater honor for a droid.

I think R3-S1's ability would be better suited as a more of a squad fix. Maybe drop it to a single point, and make it once per round for each other R3-S1 (or whatever model if that one really is a unique) at Range 1 you may reroll a die. May open up some of the x-wings a little more and doesn't send any of the strong pilots through the roof, since it costs regen.

If they'd get around to adding the N-1 to the game it would likely come with at least one new astronech.

On 3/1/2017 at 1:01 PM, VaeVictis said:

I like how trashcan-shaped robots that communicate in beeps are assigned genders.

It's been a thing since 1977.

Edited by WingedSpider
Just now, clanofwolves said:

Imperial Astromech!!!!

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go away R2

The best way to do Imperial Astromechs is to has them as crew cards (Like Chopper), since we see them purely as crew on large ships in most Star Wars media. Maybe give them Astromech-style abilities like shield/damage regeneration.

c2-b5 is the new Imperial astromech from Rogue One.

11 hours ago, Gadgetron said:

c2-b5 is the new Imperial astromech from Rogue One.

Well, and K-2SO.

So many Astro mechs. Some suggestions on abilities:

- 1 hard turn

-gives evade

-allows k-turns at various speeds

-extra agility when w/n range of another Astro mech (twins?)

-gives focus when ______ is done

-reduces attack dice of attacker

-reduces over all point cost

-allows more accurate attack dice

-allows slam

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Edited by Ccwebb
Added pictures