Here's my take on something that will likely appear only later in the Endor Engagement Campaign or something. Obviously can't put "Death Star" on a neutral objective so here we go:
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Defense Objective: Experimental Superlaser
Setup: Place obstacles as normal, removing the station and asteroids and adding 2 dust fields and 2 debris fields. After placing obstacles, the second player places 1 objective token in the play area beyond distance 5 of both players' edges.
Special Rule: At the end of the Command Phase, the second player may choose 1 enemy ship at distance 1 of the objective token to perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 2 red dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, can be obstructed, and can target any of the defender's hull zones. If the enemy ship receives any damage from this attack, it is destroyed. After performing this attack, the second player takes victory tokens depending on the ship class attacked. This attack cannot be performed on the first round and on consecutive rounds.
At the end of the Command Phase, instead of performing the above attack, you may move the objective token up to distance 1.
Large ship: take 3 victory tokens
Medium ship: take 2 victory tokens
Small ship: take 1 victory token
Victory tokens = -20 for end of game scoring
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encourages first player MSU, but hey, mc80s were the ones being blown up and not the nimbler cr90s right?
Lando would be so useful on a large ship for first player now.
Admo with mm probably can probably sit and laugh with the token for a while, but I have no current idea to make them less vulnerable without making it more dangerous for generic ships.
Flotillas would just scatter you anyway. Leave them for your ships to eat.
(yes, your braces and redirects are useless. Useless)
Edited by Muelmuel