Viva La Droid Revolucion!

By ThatJakeGuy, in Imperial Assault Skirmish

eJawa x2
eProbe x2
BT
Threepio
Chopper
R2
HK
38 points

Should I finish this list with a normal Jawa for a TENTH activation or Targeting Computer on BT-1 and Scavenged Weapons starting on HKs? Once 000 is revealed, I'll be considering swapping him in for R2 and just taking the Targeting Computer (because reroll on every Missile Salvo attack is awesome).

targeting computer on BT for sure. Devious Scheme for the other point or Prey on the Weak for the HKs

Are you counting on some awesome droid command cards for the named figures? Otherwise dropping R2 and combining for 0-0-0 or MhD maybe worth it, just to keep the options open. R2 mainly scomps, but has a hard time reaching the terminals I've found due to his poor speed.

I do intend to give 000 a close look for this list once he is revealed. R2 is a placeholder for now. I don't think MHD is worth it because he eliminates the ability to take Targeting Computer, and my highest HP is BT, who will be wheeling around at a high rate of speed and hard to keep up with.

He probably isn't worth the points and his health is poor. I have a soft spot for him in my heart. you could get the same effect using Repair with your Jawas though.

I think another challenge you may have is being able to fit all the command cards you'll want in.

1 Negation

1 Strength in Numbers

1 Change in Plans

1 Shared Experience

2 Triangulate

0 On a Mission

0 Devotion

1 Hunter Protocol (optional)

a bunch of Hunter cards still to fit in (BT and HK are hunters)

The OP makes me notice that this is the most synergistic reinforcement wave of the reinforcement waves because you can put something from every pack into the same army. (In fact, everything except Hera.)

11 minutes ago, buckero0 said:

He probably isn't worth the points and his health is poor. I have a soft spot for him in my heart. you could get the same effect using Repair with your Jawas though.

I think another challenge you may have is being able to fit all the command cards you'll want in.

1 Negation

1 Strength in Numbers

1 Change in Plans

1 Shared Experience

2 Triangulate

0 On a Mission

0 Devotion

1 Hunter Protocol (optional)

a bunch of Hunter cards still to fit in (BT and HK are hunters)

Ballistics Matrix, potentially Chopper's card. I'd probably include Assassinate, but a lot of the other essential cards are 1 point as well. I'll be waiting until more spoilers are revealed to make the command deck.

I imagine there are going to be some game changing Droid cards coming with this pack, to the same scale and effect as what Jabba's Realm did for hunters/smugglers.

Edit: Also I like the list! It will be exciting to see Droids get the spot light.

Edited by FrogTrigger

yeah, I'll have to go back and look, but do most of the double packs come with 5 command cards? 2 individual and then 3 more I'm guessing. that's potentially 4-5 Droid specific cards and 2 new attachments (hopefully not Repair or Overdrive repeats)

Now that 000 has been revealed to be meh to my eyes, I'll be going with this list once the Droid Wave releases:

eJawa x2
eProbe x2
BT w/ Targeting Computer
Threepio
Chopper
R2
HK w/ Targeting Computer (the madman's choice) or Explosive Munitions

40 points

Still holding out for command card reveals to put that together.

I think, like Rangers, people are looking at Triple Zero the wrong way. He's a solid 4 point support figure and at eight health, a good value. Luke overcommitted? Stun him and weaken him. Dead Luke. His command card is killer if you pop into LOS on a large number of units. Combine that with overdrive and that's exceptionally easy to do.

Now think about if you're running the skirmish upgrade that allows you to swap any negative condition for another. Now you've got stun or bleed on half the opposition as well. That hurts.

Edited by mellowthello

I'm sure 000 will be awesome in the right list, but he just isn't doing it for me personally.

I think 000 fills a 4pt cost hole in the imperial army (instead of just 2x officers)

he is a figure that can move up to a terminal, like Greedo, to contest it while being more sturdy and able to kill weaker defenders

Edited by frotes
47 minutes ago, mellowthello said:

I think, like Rangers, people are looking at Triple Zero the wrong way. He's a solid 4 point support figure and at eight health, a good value. Luke overcommitted? Stun him and weaken him. Dead Luke. His command card is killer if you pop into LOS on a large number of units. Combine that with overdrive and that's exceptionally easy to do.

Now think about if you're running the skirmish upgrade that allows you to swap any negative condition for another. Now you've got stun or bleed on half the opposition as well. That hurts.

Interesting..

Punishing Strike:

Quote

Exhaust this card when one of your figures applies a Harmful condition to a figure. Discard that condition and apply a different Harmful condition of your choice.

To A figure.. which key word are we looking at here to determine if this would be applicable to every figure you put the condition on or just one? @a1bert

If you are using Eerie Visage to apply Weakened to more than one figure, the exhaust cost on Punishing Strike means you choose which one of those figures you use it on (if any).

3 hours ago, a1bert said:

If you are using Eerie Visage to apply Weakened to more than one figure, the exhaust cost on Punishing Strike means you choose which one of those figures you use it on (if any).

Ah, you're right. Hadn't looked at the card in a while. Well, not quite as wild then.

I like your list, but I'll probably switch it up to get Jabba and IG88 in there as well

Iggy 12

Jabba 6

BT 6

Chopper 3

eJawa 3

HKs 8

Scavenged Weaponry 1

Dev Scheme/Targetting Comp 1

I don't know if that'll be enough, but it'll be fun!

-ryanjamal

Yes, trust me, you want the "new" IG-88 in there. He is a killing machine.

~D