Hello all,
I thought I'd canvass people's thoughts on the use of the Knockback effect by heroes on other heroes.
Basically, in my game it seems to be a staple of practically every combat. The designated "batter" battles a couple of the other heroes into prime positions using the best knockback weapon available (the Mace of Kellos, etc.), who are then often able to kill or incapacitate most or all of the baddies. The more frail wizard-y Knockback-ee in the group even has an extra suit of armour and shield equipped at the start of each fight to mitigate the damage he might take.
Sometimes there can even be Knockback chains, where one hero hits two others with a standard knockback (say, a staff attack with Water Pact), and then one of the Knockback-ees then battles with the Mace of Kellos on the other, using fatigue to cover the distance between the two hits. Doing this lets them cover the entire length of many dungeons and outdoor locations.
Despite being a thematic nightmare – heroes smacking each other around the battlefield like golf balls isn't really a staple of high fantasy – I don't really see this as a problem as such. It actually creates some really interesting gambles for the heroes to consider, because often the person hit the furthest really needs to take down their target or they'll be left isolated and vulnerable.
But because it's become so integral to our heroes' tactics, I'm wondering if other people use it every fight too, or tried it and think it's inefficient, or never thought to try it, or whatever.
Cheers!
Dave